feedback5 R4: paths after the kit split — DESIGN §7 and SIM.md (layout, §7.2 kit contract, kit citations), research 09, code comments (content/generic, tokens, items/battle, shared/loadoutRecord, render fx / demo), test comments, and the kits' own comments that named tierN.js; DESIGN §17–§23 history citations are left as they are
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@@ -50,7 +50,7 @@ function whitw2(bb, chess, def) {
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// ② the selectable enemy nearest to the drone, ties broken by the one nearest to her. [ASSUMED] distances are measured
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// to every enemy's position (a huge enemy's centre, its 判定中心) — the owner's decision of 2026-10-04: the centre, so
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// leader rounds stay close to 0.1.1; the sim's general convention for operator-side distance picks, the hit rectangle
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// (body.js bodyDist: targeting.js sortEnemyTargets 'nearest', tier3 enemiesAround, 异客 / 溯光星源's chains), was
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// (body.js bodyDist: targeting.js sortEnemyTargets 'nearest', 空弦's enemiesAround, 异客 / 溯光星源's chains), was
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// considered — it made a huge leader (胄, 管) the nearest enemy of every drone around it (DESIGN §22.9)
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const pickTarget = (battle, unit, d, ok) => {
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let best = null, bd = Infinity, bh = Infinity;
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