feedback5 R4: paths after the kit split — DESIGN §7 and SIM.md (layout, §7.2 kit contract, kit citations), research 09, code comments (content/generic, tokens, items/battle, shared/loadoutRecord, render fx / demo), test comments, and the kits' own comments that named tierN.js; DESIGN §17–§23 history citations are left as they are

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sganggs committed 2026-10-05 16:18:58 +08:00
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@@ -6,7 +6,7 @@ import { tinmanKit } from './chess_char_1_16-tinman.js';
export default {
// ---------------------------------------------------------------------------------------------------------------
// 2_19 锡人 “大拉里”: see tinmanKit (tier1.js).
// 2_19 锡人 “大拉里”: see tinmanKit (chess_char_1_16-tinman.js).
// S1 “老科利” (alt, attack SP, needs a target): throws an alchemy unit at the target (ground first); for
// projectile_delay_time s ground enemies within projectile_range tiles are 虚弱 (weaken −atk) and take atk_scale ×
// ATK arts per second (ATK cached at the cast; damage over time, so the elite 凋敝魂灵 ×skill@damage_scale applies;