feedback5 R4: paths after the kit split — DESIGN §7 and SIM.md (layout, §7.2 kit contract, kit citations), research 09, code comments (content/generic, tokens, items/battle, shared/loadoutRecord, render fx / demo), test comments, and the kits' own comments that named tierN.js; DESIGN §17–§23 history citations are left as they are
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@@ -463,7 +463,7 @@ function fxScene(view, stageId) {
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};
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// `pt` kinds name the shooter in `id` and happen at an enemy's spot; a 'flame' happens at its target
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const posFor = (k, ex) => unitAt(FX_KINDS[k].pt ? [21, 23, 20][i % 3] : FX_KINDS[k].a === 'flame' ? ex.target : ex.id);
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// 蕾缪安 S3 as the sim plays it (sim/content/kits/tier6.js): a lock every 0.5 s, then after the skill one shell every
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// 蕾缪安 S3 as the sim plays it (sim/content/kits/ops/chess_char_6_01-lemuen.js): a lock every 0.5 s, then after the skill one shell every
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// 0.3 s on the locks in order, each landing 0.3 s later with its bombard — queued [game time, event]
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const queue = [];
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const lemuenS3 = () => {
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