feedback2 WD: 沼泽 triggers every second, 2 layers for an enemy of 重量 ≥ 3, operators get the ASPD part only (the skill's value 3 is that weight, not a 3 s interval)
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@@ -73,7 +73,7 @@ Boss board:
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| `b` | fence_bound | LOW | ALL | no (fly only) | deployable, but ground enemies path around it |
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| `a` / `A` | achand | HIGH | – | – | bench slot / non-bench hand tile |
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| `S` `E` `I` `O` | start / end / telin / telout | LOW | NONE | yes | |
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| `m` | mire | LOW | ALL | yes | +1 stack every 3 s: atk-speed −5, move −5 %; max 10; cleared on leaving |
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| `m` | mire | LOW | ALL | yes | a trigger every 1 s on it (PRTS 沼泽控制; the first on entering): enemies +1 layer of atk-speed −5 / move −5 % (重量 ≥ 3, the skill's `value`: +2 layers), operators +1 layer of atk-speed −5 only; max 10; cleared on leaving |
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| `g` | smog | LOW | ALL | yes | an operator here cannot be targeted by enemy **ranged** attacks |
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| `d` | deepsea | LOW | ALL | yes | enemies take 40 dmg/s, atk-speed −60, move ×0.6 |
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| `i` | infection | LOW | ALL | yes | allies on it and enemies crossing it get 70 true dmg/s, +20 % ATK, +20 ASPD for 300 s from their last contact (an enemy keeps it after leaving the tile; the tiles never switch off) |
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