feedback5: merge R19F — 拉普兰德 / 赫默 layers in the 整备区 are official (拉普兰德: only to an active 叙拉古, once per round per copy; 赫默: deployed only, character_target_inboard) — pin tests, PLAYING §6, CHANGELOG 核实后不是问题; golden unchanged

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@@ -2027,3 +2027,36 @@ here, each reproduced first; the rest were answered (not a bug, already fixed in
the skill ended —; the battle that ends while she waits passes on both), `test/render/fxproj.test.js` +1 (a held lock
stays while the shooter's skill bit is on, then LOCK_T after; an unheld one times out — fails on the parent's
renderer); `test/content/kits_t6.test.js`, `kits_alt_t6.test.js`, `test/sim/feedback3-ammo-bar.test.js` pass unchanged.
#### 25.22.7 「小拉和赫默有概率在备战区叠不上叙拉古和远见」 (community report, relayed by the owner on 2026-10-07): not a bug — 拉普兰德 stacks from the 整备区 when 【叙拉古】 is active, 赫默's trait works only deployed (official data) — no code change; `docs/PLAYING.md` §6
- **Seen**: 「有的时候在备战区的干员不能100%叠层…小拉和赫默有概率在备战区叠不上叙拉古和远见」. 备战区 is the players' word
for the 整备区 (community guides: 「远见奇迹干员不需要了就放备战区」). Reproduced through the match paths: a matrix of 26
cases (the 整备区, the board, the 临时整备区; bought before / after the refresh, two copies, an elite merged this round, a
full hand, a 机变 round, a pending reward, the shop frozen, a free refresh, a reconnect, a bot), and 115 whole matches
(60 solo, 40 co-op, 15 co-op with client-run combat; a random human and the bots) checked against an oracle written
from the official text: 11 951 refreshes and 3 640 round starts, no difference. Every case without layers is one of
four rules, nothing random: (1) 【叙拉古】 is inactive — it counts different 叙拉古 deployed, and 拉普兰德 on the bench is
not one of the three (普罗旺斯 + 德克萨斯 deployed, her in the 整备区: 2/3); (2) her trait fires on the first manual
refresh she sees each round, so a refresh made while 叙拉古 is inactive spends it — deploying the third 叙拉古 and
refreshing again adds nothing until the next round (in the random matches 440 of the 675 first refreshes a bench
拉普兰德 saw were of this kind, the other 235 stacked); (3) in the 临时整备区 she neither fires nor counts, and fires on
her first refresh once a free slot pulls her into the 整备区; (4) 赫默 in the 整备区 never fires, 远见 active or not
(204 such round starts).
- **Official**: garrison_123 「<刷新时>若为本回合首次主动刷新,使已激活的【叙拉古】层数+4,此干员在整备区时也有效」 (elite +8, no
condition key); 叙拉古 activeCondition BOARD (「在场」). garrison_80 「<进入休整期时>使自身已激活的盟约层数+2」 (elite +4) has
no such clause, and its blackboard carries conditionkey `character_target_inboard`: deployed only. In the act2autochess
garrison table every 进入休整期时 / 休整期结束时 / 刷新时 trait that works in the 整备区 says so and has no condition key —
拉普兰德 123, 调香师 81, 波登可 102, 琳琅诗怀雅 98 (「若已激活【炎】/【投资人】此特质在整备区也有效」); every other one is
`character_target_inboard`, or a row / tile-in-front condition only a deployed operator meets. 远见's
「整备区的【远见】干员也可用于激活盟约」 counts bench members for the bond; it moves no trait to the bench. The in-game tips
name the overflow 「临时整备区」 apart from the 整备区 (「处于临时整备区的调度资源,在进入下一回合后会自动销毁」).
- **Now**: unchanged. Prep traits run for deployed operators and, unless `character_target_inboard`, for the 10 整备区
slots (`effectsMeta.js _garrisons`), never for the 临时整备区 (§21.1, like the 远见 / 奇迹 / 投资人 count). PLAYING.md §6
now says where a 特质 works, that 「使已激活的…」 needs the bond active, and what 拉普兰德's refresh needs.
- [ASSUMED] (unchanged since §21.1): a refresh made while 叙拉古 is inactive spends her trait for the round (the literal
「若为本回合首次主动刷新」, counted per copy); the 临时整备区 is not the 整备区; a free refresh is a manual refresh. Open for
the owner: fire on her first refresh with 叙拉古 active instead — no source either way.
- Golden: unchanged (no code change). Tests: `test/match/feedback5-bench-traits.test.js` (6 pins: the official data rule;
+4 / +8 in the 整备区 with the hand full, the shop frozen, a free refresh, a reward pending, a reconnect, in a 机变 round,
for a bot; the inactive bond and the spent refresh; the 临时整备区; a copy bought after the first refresh and 普罗旺斯's
free refresh; 赫默 deployed vs in the 整备区).