feedback5: merge R19F — 拉普兰德 / 赫默 layers in the 整备区 are official (拉普兰德: only to an active 叙拉古, once per round per copy; 赫默: deployed only, character_target_inboard) — pin tests, PLAYING §6, CHANGELOG 核实后不是问题; golden unchanged

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- **调和**:激活时,场上已有成员的核心盟约人数各 +1(只加 1 人,不论有几名调和干员)。盟约详情会写「含调和 +1」,成员列表上方列出带来这 1 人的调和干员(如缪尔赛思)。
- **炎佑**:场上 6 名以上「炎」干员时召唤炎佑(9 名时两只)。它追踪全场仇恨最高的敌人并悬停在其上方,技能「祛恶之焰」锁定 1 个目标**持续喷火**(最长 20 秒,每秒对目标周围的敌人造成法术伤害并附带灼燃,喷火时不普攻,目标死亡或被沉默时结束);场上暂时没有敌人时停在原地等待。它持有官方的「孤立」:医疗干员不会治疗它,友方的增益、光环和天赋也不会选中它(敌人照常可以攻击它)。
- **层数**:盟约通过各种效果叠加层数,层数越高效果越强(例如「炎」攻击力随层数提升、「远见」每 10 层给资金)。**层数整局保留,但只有盟约激活时才生效**,多数情况下也只有激活的盟约能叠层。每个盟约最多 **999 层**(与官方相同,取自官方客户端的常量):到 999 后再获得的层数直接作废,按层数发放的奖励(如「远见」的资金)也随之停止。作战中获得的层数在盟约栏里**实时**显示,作战结束后一直保留到结算(联防期间也不会退回去)。「调和」「协防干员」「独行」「绝技」与官方一样**不显示层数**(盟约栏、详情和结算卡片都不显示),但叠层的特质 / 策略 / 装备照样给它们加层(PRTS 盟约记录:「部分盟约不会显示叠加层数,但是叠加层数的特质/策略/装备等效果仍然对其生效」),这些层数也计入激活层数总和;它们的效果本身与层数无关。
- **特质在哪里生效**:「进入休整期时」「休整期结束时」「刷新时」的特质(详情卡的第一项)只在干员部署在作战区时生效;文字里写着「此干员在整备区时也有效」的拉普兰德、调香师、波登可,以及激活【炎】/【投资人】时的琳琅诗怀雅,在整备区里也生效(临时整备区不算),与官方数据一致;「获得时」「售出时」的特质在获得、售出的那一刻生效,不论干员在哪里。「远见」「奇迹」「投资人」的「整备区的…干员也可用于激活盟约」只是把整备区的成员算进人数,不会让赫默等干员的特质在整备区生效。写着「使已激活的…」的特质要求盟约当时已经激活:例如「叙拉古」只数作战区里不同的叙拉古干员,整备区里的拉普兰德不算在这 3 名里;拉普兰德每回合只在她经历的第一次主动刷新时叠层(免费刷新也算),那次刷新时叙拉古没有激活,这一回合就不会再叠。
- **加成怎么叠**:盟约、策略、装备、机变卡和特质给的「攻击力 / 防御力 / 生命值 +X%」与技能的「攻击力 +X%」**相加**后再乘到属性上(官方:直接乘算),例如精准 +130%、独行 +60%、一件 +40% 的装备合计 +230%,而不是 ×2.3×1.6×1.4。「伤害提升至 X%」「受到的伤害 +X%」(维多利亚、谢拉格、奥术、脆弱等)这类伤害倍率之间仍然相乘;但同名效果只算一个——同一战场两名玩家都开了「奥术」时,敌人身上只挂一层奥术易伤,取两人中较高的那一个(不再相乘);两名「灵知」的坚冰、两名「莱恩哈特」/「缄默德克萨斯」的法抗削减也一样只算最强的一个。「坚守」的反伤计入被打的那名成员(个人对领袖伤害统计里能看到)。
- 每局会随机**禁用**若干盟约(标准模拟较少),它们的干员不会出现在商店;开局的「确认本局信息」会列出,选择策略时(「查看禁用盟约与干员」)和对局中(左上角 🔍)也能再查看。
- 两件同名装备会合成一件更强的装备。休整期结束时才到手的那一件(维多利亚每 25 层发的维式重锤是这种情况)先留在整备区,已经戴在干员身上的不会为了这场战斗被卸下,合成出的进阶装备在**下一休整期开始**时出现;其他时候拿到的同名装备仍立刻合成。整备区和临时整备区都满时,这件新装备照旧销毁(「整备区已满,获得的装备已销毁」),不会换进装备栏。特定的装备组合可以为干员赋予额外的盟约效果:「变形同构体」与另一件盟约装备(如维式重锤)一同携带时,携带者视为该装备对应盟约的成员。对应关系见变形同构体详情卡的「天赋」一栏(本局禁用的盟约会标出;装在干员身上时,正在生效的那一组会高亮)。
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the skill ended —; the battle that ends while she waits passes on both), `test/render/fxproj.test.js` +1 (a held lock
stays while the shooter's skill bit is on, then LOCK_T after; an unheld one times out — fails on the parent's
renderer); `test/content/kits_t6.test.js`, `kits_alt_t6.test.js`, `test/sim/feedback3-ammo-bar.test.js` pass unchanged.
#### 25.22.7 「小拉和赫默有概率在备战区叠不上叙拉古和远见」 (community report, relayed by the owner on 2026-10-07): not a bug — 拉普兰德 stacks from the 整备区 when 【叙拉古】 is active, 赫默's trait works only deployed (official data) — no code change; `docs/PLAYING.md` §6
- **Seen**: 「有的时候在备战区的干员不能100%叠层…小拉和赫默有概率在备战区叠不上叙拉古和远见」. 备战区 is the players' word
for the 整备区 (community guides: 「远见奇迹干员不需要了就放备战区」). Reproduced through the match paths: a matrix of 26
cases (the 整备区, the board, the 临时整备区; bought before / after the refresh, two copies, an elite merged this round, a
full hand, a 机变 round, a pending reward, the shop frozen, a free refresh, a reconnect, a bot), and 115 whole matches
(60 solo, 40 co-op, 15 co-op with client-run combat; a random human and the bots) checked against an oracle written
from the official text: 11 951 refreshes and 3 640 round starts, no difference. Every case without layers is one of
four rules, nothing random: (1) 【叙拉古】 is inactive — it counts different 叙拉古 deployed, and 拉普兰德 on the bench is
not one of the three (普罗旺斯 + 德克萨斯 deployed, her in the 整备区: 2/3); (2) her trait fires on the first manual
refresh she sees each round, so a refresh made while 叙拉古 is inactive spends it — deploying the third 叙拉古 and
refreshing again adds nothing until the next round (in the random matches 440 of the 675 first refreshes a bench
拉普兰德 saw were of this kind, the other 235 stacked); (3) in the 临时整备区 she neither fires nor counts, and fires on
her first refresh once a free slot pulls her into the 整备区; (4) 赫默 in the 整备区 never fires, 远见 active or not
(204 such round starts).
- **Official**: garrison_123 「<刷新时>若为本回合首次主动刷新,使已激活的【叙拉古】层数+4,此干员在整备区时也有效」 (elite +8, no
condition key); 叙拉古 activeCondition BOARD (「在场」). garrison_80 「<进入休整期时>使自身已激活的盟约层数+2」 (elite +4) has
no such clause, and its blackboard carries conditionkey `character_target_inboard`: deployed only. In the act2autochess
garrison table every 进入休整期时 / 休整期结束时 / 刷新时 trait that works in the 整备区 says so and has no condition key —
拉普兰德 123, 调香师 81, 波登可 102, 琳琅诗怀雅 98 (「若已激活【炎】/【投资人】此特质在整备区也有效」); every other one is
`character_target_inboard`, or a row / tile-in-front condition only a deployed operator meets. 远见's
「整备区的【远见】干员也可用于激活盟约」 counts bench members for the bond; it moves no trait to the bench. The in-game tips
name the overflow 「临时整备区」 apart from the 整备区 (「处于临时整备区的调度资源,在进入下一回合后会自动销毁」).
- **Now**: unchanged. Prep traits run for deployed operators and, unless `character_target_inboard`, for the 10 整备区
slots (`effectsMeta.js _garrisons`), never for the 临时整备区 (§21.1, like the 远见 / 奇迹 / 投资人 count). PLAYING.md §6
now says where a 特质 works, that 「使已激活的…」 needs the bond active, and what 拉普兰德's refresh needs.
- [ASSUMED] (unchanged since §21.1): a refresh made while 叙拉古 is inactive spends her trait for the round (the literal
「若为本回合首次主动刷新」, counted per copy); the 临时整备区 is not the 整备区; a free refresh is a manual refresh. Open for
the owner: fire on her first refresh with 叙拉古 active instead — no source either way.
- Golden: unchanged (no code change). Tests: `test/match/feedback5-bench-traits.test.js` (6 pins: the official data rule;
+4 / +8 in the 整备区 with the hand full, the shop frozen, a free refresh, a reward pending, a reconnect, in a 机变 round,
for a bot; the inactive bond and the spent refresh; the 临时整备区; a copy bought after the first refresh and 普罗旺斯's
free refresh; 赫默 deployed vs in the 整备区).