feedback1 integrate: WP live skill range on the card; 烛煌 S3 target + 1.7 splash; 信仰搅拌机 S3 ignores 攻击距离
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@@ -46,9 +46,11 @@
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// battleRunner.stats() → { ticks, stepMs, avgTickMs, maxFrameMs, catchups, errors, battles }
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// battleRunner.unitStats(unitId, fieldId?) → the live stats of a unit of the battle on screen (shared/protocol.js
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// unitStatsEntry: current HP, effective max HP / ATK / DEF / RES / interval / block / move
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// speed next to its base) | null — the detail card reads it a few times a second (user
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// playtest #4 item 7). Read-only: it takes the stats the sim computed last (`unit._s`) and
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// never makes the unit recompute them, so looking never changes the battle's floats.
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// speed next to its base; an ally also its live attack range `range` — unit.liveRangeGrid,
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// facing RIGHT, never a kit's target-selection grid) | null — the detail card reads it a few
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// times a second (user playtest #4 item 7; the range mini-map, community report E1 after
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// 0.1.0). Read-only: it takes the stats the sim computed last (`unit._s`) and the range grid it
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// keeps, and never makes the unit recompute them, so looking never changes the battle's floats.
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// battleRunner.unitIdOf(uid, ownerId, fieldId?) → the id of an own board piece's unit in that battle | null
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// battleRunner.ownerOps(ownerId, fieldId?) → [{ kind: 'op', ownerId, defId, items? }] that player's operators in the
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// battle on screen with their equipment (a teammate's bond popup: the members in play, DESIGN
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