feedback2 WE: README, DEPLOY.md (new §6), setup and doctor say what falls back without the local-client art instead of 不影响游戏, and that a server without the client can copy public/assets/local + data/local-assets.json from the same version's bundle; DESIGN §22.5 (#42)
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@@ -289,6 +289,8 @@ All in `StreamingAssets/AB/Windows/ui/emoticon/theme/`:
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The autochess **room** pics (pic_hello, pic_question, pic_waiting, pic_working, pic_sorry_2, …) are **not** in any local bundle. Keep room emotes out of scope, or reuse the battle glyphs.
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The public mirror (ArknightsAssets2 `cn`, `ui/emoticon/theme/[uc]<themeId>/icon/<picId>.png`) has the same 36 battle sprites, at the same sizes (checked 2026-10-03); since v0.1.2 `tools/fetch-assets.mjs` downloads them and the client uses them when the local art is absent (DESIGN §22.5, GitHub issue #42).
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---
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## 5. Other prep interactions we may have missed
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