feedback2 WE: README, DEPLOY.md (new §6), setup and doctor say what falls back without the local-client art instead of 不影响游戏, and that a server without the client can copy public/assets/local + data/local-assets.json from the same version's bundle; DESIGN §22.5 (#42)
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@@ -4,11 +4,11 @@ node_modules/
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public/vendor/
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# --- game assets: (c) Hypergryph / Yostar, fetched or extracted locally, NEVER committed ----------
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# tools/fetch-assets.mjs → public/assets/** (~250 MB) and public/fonts/** (+ fonts.css)
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# tools/fetch-assets.mjs → public/assets/** (~270 MB) and public/fonts/** (+ fonts.css)
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public/assets/
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public/fonts/
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# tools/local-extract/extract.py → public/assets/local/** and this per-machine manifest
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# (optional: the client and the tests work without it)
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# (optional: the client and the tests work without it; docs/DEPLOY.md §6 lists what falls back)
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data/local-assets.json
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# download caches, upstream tables, ledgers, reports, setup state
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.cache/
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