0.2.3: add Clementia and Shu/Ulpianus modules (#437)
Regenerate roster-019, roster-038 and diy-059 through diy-140 for added and regrouped loadouts; other golden families unchanged.
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@@ -143,8 +143,14 @@ export default {
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} },
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{ install(battle, unit) { // 血脉的哺养
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battle.on('kill', (c) => {
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if (c.killer !== unit || c.victim.side !== 'enemy' || !on(unit)) return;
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// CRU-Y stages 2/3: kills credited to any 深海猎人 count while Ulpianus is on the field.
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const hunterKill = num(t1.add_block_cnt_stack_cnt) > 0 && isOp(c.killer) && isAbyssal(c.killer);
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if ((c.killer !== unit && !hunterKill) || c.victim.side !== 'enemy' || !on(unit)) return;
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battle.addBuff(unit, { key: 'ulpia:blood', refresh: 'stack', maxStacks: Math.max(1, num(t1.max_stack_cnt, 9)), mods: mods({ hpFlat: num(t1.max_hp), atkFlat: num(t1.atk) }) });
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const threshold = num(t1.add_block_cnt_stack_cnt);
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if (threshold > 0 && unit.findBuff('ulpia:blood')?.stacks >= threshold) {
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battle.addBuff(unit, { key: 'ulpia:bloodBlock', mods: { blockCnt: num(t1.block_cnt) }, tags: ['talent'] });
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}
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const share = mods({ hpFlat: num(t1['ulpia_t_1[abyssal].max_hp']), atkFlat: num(t1['ulpia_t_1[abyssal].atk']) });
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if (!Object.keys(share).length) return;
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for (const a of battle.allies()) {
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@@ -154,6 +160,11 @@ export default {
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} },
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],
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install(battle, unit) {
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// CRU-Y: all his damage against a blocked enemy is scaled, including anchor hits.
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const blockedScale = num(tb.damage_scale, 1);
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if (blockedScale !== 1) battle.on('hit', (c) => {
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if (c.source === unit && c.target?.side === 'enemy' && c.target.blockedBy) c.dmg.mul *= blockedScale;
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}, { owner: unit });
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if (num(tb.heal_scale) > 0) permBuff(battle, unit, 'ulpia:module', { healingTakenMul: num(tb.heal_scale) });
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},
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};
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