0.2.3: add Clementia and Shu/Ulpianus modules (#437)
Regenerate roster-019, roster-038 and diy-059 through diy-140 for added and regrouped loadouts; other golden families unchanged.
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# DESIGN §28 — 0.2.3
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Part of [DESIGN.md](../DESIGN.md) (the index; section numbers are global).
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## 28. New content and community fixes
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This chapter describes the development version, not a published release. Numerical content is rebuilt from
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CN client 2.7.81, ArknightsGameData commit `17759cc8cdf37388414145d16262a3a06f3ab25e` (2026-10-08),
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with mechanism notes from PRTS checked on 2026-10-09. Launch-day descriptions may receive corrections.
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### 28.1 克莱门莎 — `sim/content/kits/ops/op-clemnt.js`
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- **Source:** [PRTS 克莱门莎](https://prts.wiki/w/克莱门莎) and the official character, skill and range tables.
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The non-collaboration 6★ roster gains Clementia (`char_4231_clemnt`), a 本源近卫: 72 DIY operators,
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89 backup units including stand-ins, 259 selectable forms. All three skills are selectable in the existing
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tier-5 / tier-6 DIY slots at their existing skill-rank rules; potential and cultivation follow the player's settings.
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She has no launch module. Her bonds follow the existing faction mapping, including 阿戈尔.
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- **Talents:** each physical hit independently rolls 生死定夺's pre-DEF ATK multiplier; an enemy with current
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DEF below its initial DEF uses the higher probability. 习得性防御 reduces physical / Arts damage from the
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forward half-plane (including its boundary) or an enemy she blocks; 海怪 uses its separate reduction.
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Both talents take their potential-sensitive values from the generated data.
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- **S1:** the charged attack applies its ATK scale and inflicts 侵蚀损伤 proportional to actual HP damage.
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**S2:** the cabin travels forwards at 2 tiles/s, up to 3 tiles, carrying up to 15 ground enemies with a total
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weight of 8. Its collision square is 1.1 × 1.1. Impassable terrain stops it; self-bound / teleport-immune
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units cannot ride. Its actual stopping position becomes a radius-1.5 vortex that can affect air, slows by 70%, and each
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second deals 200 erosion damage plus the skill's physical damage. Erosion follows the engine's normal
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resistance, burst cooldown and mode-leader immunity rules.
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Ordinary skill attacks hit their main ground target and up to four neighbours.
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- **S3:** attacks select up to three ground enemies and add erosion based on actual HP damage without spending
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ammunition. A selectable ground enemy's erosion burst anywhere in the current battle marks it for 1 s.
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The closest mark consumes one of 10 bombardments: three physical + elemental hits in the target tile's
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five-tile cross. A tile with an outstanding projectile cannot be selected again for 5 s. Values are taken
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from the skill rank, not inferred from the final rank's description.
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- **[ASSUMED], pending PRTS confirmation:** S2 ordinary splash radius 1.5 and stable spawn-order tie breaks;
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放逐 presently prevents walking, attacking and blocking while keeping the passenger damageable; cabin
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movement updates every sim tick, stops 0.4 tiles before an impassable edge, and the vortex ends with S2.
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S3's first impact is 0.5 s after launch, the others 1 s apart; launched projectiles finish after skill end.
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These are local kit assumptions, not changes to displacement or targeting rules for other operators.
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- **Tests:** `test/content/op_clemnt.test.js` covers available forms, potential, crit probabilities, directional
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defence, S1 cadence, S2 capacity / immunity / terrain / air vortex / target cap, and S3 ammo / global marks /
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mixed damage. Golden changes and the final integration verification are recorded below once complete.
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### 28.2 New modules — 黍「好时节」and 乌尔比安「前路」
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- **Sources:** [PRTS 黍](https://prts.wiki/w/黍), [PRTS 乌尔比安](https://prts.wiki/w/乌尔比安), official
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`uniequip_table` and `battle_equip_table` from the same CN revision. Regenerating data adds GUA-Y
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(`uniequip_003_shu`) and CRU-Y (`uniequip_003_ulpia`) to their existing forms, including the anchor's
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module lookup. The day's new 5★ operators stay outside the established non-collaboration 6★ DIY pool.
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- **黍:** GUA-Y's trait gives 15% damage reduction. The upgraded 天有四时 takes the improved HP / ASPD /
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four-Sui squad bonuses from the module blackboard. Satisfying at least two of the three conditions grants
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the separate additional ATK bonus (3% / 5% at module levels 2 / 3); it expires when the conditions stop holding.
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- **乌尔比安:** CRU-Y increases damage to an enemy blocked by any ally by 10%. Its upgraded talent also counts another
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深海猎人's credited kills (including delayed hits after that hunter leaves) while 乌尔比安 is deployed, shares the module's specified HP / ATK proportion,
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and adds one block at 9 stacks. Potential's extra maximum stack is retained. The mode's tier-5 elite form
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still uses module level 1; support for upgraded talent blackboards does not change that established rule.
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- **Tests:** `test/content/new-modules-023.test.js`, plus existing 黍 and tier-5 kit cases. The level-3 talent
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fixture is sourced from the official module blackboard; it is not exposed as a new tier-5 loadout.
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### Content verification checkpoint
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The new content's targeted tests passed 16/16; existing Shu / tier-5 coverage passed 120/120. An independent
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interaction pass checked retreat cleanup, sleeping passengers, a real rebirth enemy, hit-count life,
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post-retreat bombardments and delayed hunter kill credit. It found and corrected vortex-position rounding,
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an unsupported elemental-resistance bypass and an unnecessary on-field check on the credited hunter.
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All 285 golden scenarios were regenerated: only `roster` and `diy` changed, (`roster-019`, `roster-038`, `diy-059`–`diy-140`), because the added module expands
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loadout coverage and the added DIY operator / Shu module expand and regroup the DIY scenarios. `bonds`,
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`fields`, `matches` and `standins` remained byte-identical. Full integration and browser checks follow separately.
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