0.2.3: add Clementia and Shu/Ulpianus modules (#437)
Regenerate roster-019, roster-038 and diy-059 through diy-140 for added and regrouped loadouts; other golden families unchanged.
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@@ -171,7 +171,7 @@ Profession traits (default behaviours implemented once in the engine, keyed by `
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Each domain file `server/sim/content/{tokens,bonds,garrisons,items,bands,enemies,bosses,devices,choices}.js` exports `install(battle)` (battle side; called once per Battle by `content/index.js → installContent`) and `registerMeta(registry)` (prep side; called once at server boot by `match/effectsMeta.js`, API documented in `docs/META.md`). Kits live one per file in `content/kits/ops/` (`export default { [baseChessId]: (bb, chess, def) => Kit }`), listed in `content/kits/index.js` (guide: `content/kits/README.md`). Content must be **data-driven from blackboards** (numbers never hard-coded when a blackboard key exists). Every effect gets at least one unit test in `test/content/*.test.js` using the `test/helpers/battleHarness.js` harness (provided by sim-core).
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- kits: all 112 visible chess + hidden ones used by effects (盟约·辅助干员), default skill + talents + trait specifics; tokens.
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- kits: all 112 visible chess + hidden ones used by effects (盟约·辅助干员), default skill + talents + trait specifics; tokens. The 72 non-collaboration 6★ DIY operators include 克莱门莎 (§28.1); her launch-day provisional mechanics are local to her kit. 黍 GUA-Y and 乌尔比安 CRU-Y follow the generated module blackboards and existing module-level rules (§28.2).
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- bonds: 23 (battle + meta), exact per-layer formulas from research 02.
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- garrisons: 43 effect keys (IN_BATTLE via hooks; SERVER_* via meta registry).
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- items: 56 equipment (+golden) + 3 Arts; 变形同构体 bond grant; VI-tier set/combos.
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