feedback7 R22-LATE: a watched teammate's bond popup counts their bench like their own popup — hand operators owned (and counted for 投资人 / 远见 / 奇迹), temp ones never, neither 在场; golden: unchanged

GitHub #385 / PR #387 by @zasx77771. The prep scout sends the hand and the 临时整备区 as units, and ownerBoard put every
op unit on the popup's synthetic board, so the popup marked bench operators 在场 and its 成员 header disagreed with the
server's ring (炎: ring 1, header 3; 远见: ring 2, header 3 with the temp copy).

The scout's units now carry `area` 'board' | 'hand' | 'temp' (the server tags from PR #387; the tag survives the
boss-half remap, the row does not). ownerBoard sorts them into board / hand / temp instead of dropping the bench as
the PR did: dropping the hand would break the bonds that count the 整备区 (投资人 / 远见 / 奇迹 — a hand-only 远见
member: ring 1, header 0). bondMembers / memberHeadCount then count exactly as the player's own popup: hand = owned
and in hand, temp = owned only. A unit without an area (battles, older servers) stays on the board.

Docs: PLAYING.md's 观看谁 paragraph (the bench is listed in prep); comments in bondStrip.js / game.js.
Tests: test/ui/watch-bonds.test.js (36; 2 fail on the parent), test/match/prep-bench.test.js +
feedback5-boss-pair-prep.test.js (area tags; 4 fail on the parent). Golden unchanged (views only).
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sganggs committed 2026-10-08 21:11:25 +08:00
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@@ -17,7 +17,9 @@
// already did.
// Watching a teammate (DESIGN §20.15, ui/watchBonds.js) the strip and the popup show THAT player's bonds and layers:
// the strip carries an amber "👁 name" tag (`owner`, the observing pill's spelling, research 09 §3.1) and amber rings,
// the popup a "👁 name 的盟约" line; its member list reads the teammate's operators on the field (no hand: never sent).
// the popup a "👁 name 的盟约" line; its member list reads the teammate's operators on the field — in prep their bench
// too, counted like their own popup counts it (ui/watchBonds.js ownerBoard: hand / temp by the scout's `area`, GitHub
// #385); a battle sends no bench.
// 0.2.0 补位: a member the player fields as its stand-in (the own m.private.standIns; a teammate's unit that says so —
// UnitInfo `standInFor`) is drawn as the stand-in — avatar, name, a small 「替补」 mark on the thumbnail — and its row
// opens the stand-in's card (gameLogic memberStandIn; the owner's recall of the official mode, 2026-10-06).