feedback2 WB: DESIGN §22.2 and research 02 §3.18 describe the 突袭 landing rule (data/bonds.json rebuilt)
§22.2: seen / official / cause / now / cost / players notice / [ASSUMED] / tests for GitHub issue #51. Research 02 §3.18's [ASSUMED] landing line (md and json) now states the rule; `node tools/build-data.mjs --offline` changed only data/bonds.json raidShip.spec.assumed[0].
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@@ -8373,7 +8373,7 @@
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"layerGain": "史尔特尔 部署时 +8 (<=50/battle); 休谟斯 each 2 kills +1; 瑕光 +4/deploy; 斯卡蒂; 伊内丝 +5; 机变 \"斯卡蒂的盟誓\" +8, \"德克萨斯的盟誓\" +10.",
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"assumed": [
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"target enemy = the ground enemy closest to the player's objective; landing tile = nearest free deployable tile adjacent to it",
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"target enemy = the ground enemy closest to the player's objective (its own field's first) that the member can reach; landing tile = the nearest free deployable tile within 2 tiles of it from which the member's attack range covers it. No such tile for any of the 8 most advanced -> no jump; the poll looks again every 0.25 s (GitHub issue #51 - up to 0.1.1 the idle trigger landed out of reach and hopped every 10 s; DESIGN §22.2)",
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"the buff lasts until the operator leaves the field"
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]
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},
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