feedback1 WB: 战术决策 review: independent R11 draws marked assumed (the slot pattern of the 4 drafts left open); twin battle passives stacking marked assumed in META

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sganggs committed 2026-10-03 09:36:22 +08:00
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@@ -118,9 +118,14 @@ replacement [ASSUMED]; two identical cards are two cards (picks go by index).
补给 ×2) — at R11 (绝境 / 终极) only the ally cards (the 24 official cards hold no 排斥 / 责罚 / 裁决 and no terrain card),
each weighted 1 + the official cards it showed on (列装 / 财富 / 补给 / 整备 / 升华 made half of them) [ASSUMED: the
weights]; the earlier 战术决策 of 标准 / 险境 (no screenshot) keep every card, uniform, terrain cards only for the match
stage, with replacement too [ASSUMED]. Identical tactic cards are separate cards as well: each pick applies its own card
once, and two picks of one team card stack (both reach every teammate). The header reads the official
"进行协同调整,做好迎战准备。". 悬赏决策 offers only choices.json cards with `draft: true` (`choices.js draftBounty`): never 战术特训 (PRTS
stage, with replacement too [ASSUMED]. At R11 the cards are drawn independently rather than in slots like the 机密商店
[ASSUMED, open: all 4 drafts hold a 驰援, a 盟誓 and two of 列装 / 财富 / 补给 / 整备 / 升华 — about 3 % under
independent draws, but a pattern spotted after the fact]. Identical tactic cards are separate cards as well: each pick
applies its own card once, and two picks of one team card (two players taking the twins) both reach every teammate and
add up — settled for the prep cards (补给 "可叠加"; 列装 / 财富 / 盟誓 grant their own items, coin and layers each time),
[ASSUMED] for the battle passives 自愈 / 火力 / 征召 / 无瑕 / 锐利: one buff per pick, so 锐利 ×2 ignores 60 % of the DEF
(open: whether the official keeps one instance of a 同名 env buff; twin passives come in about 4–5 % of R11 drafts).
The header reads the official "进行协同调整,做好迎战准备。". 悬赏决策 offers only choices.json cards with `draft: true` (`choices.js draftBounty`): never 战术特训 (PRTS
"※以下悬赏任务仅由法术教鞭生成") nor the 鸭爵 / 高普尼克 / 流泪小子 / 圆仔 cards (user playtest #6 item 4). **Each draft is
built like the official one of its round** (`choices.js bountyDraftCards`, choices.json `bountyDrafts` / schedule
`bountyDraft`; player feedback after 0.1.0, report #2 — late bounty enemies in the early drafts — settled by 66