feedback5 R19D: 5-阿戈尔 revives — the members the battle-start devour knocks out revive once every devour pass is over, by board position (columns from the left, bottom first: the [ASSUMED] reading of the community report's 「左下到右上」), not in knock-out order; later knock-outs take the slots left in time order, uneaten members none (community report relayed 2026-10-07); golden: unchanged
The report's steps 1-2 were verified and hold: the bond HP is on every member before the devour (an elite 深巡, 2904 HP / DEF 655, stands its 4345 from 15 layers on), and each mark is one 5000 物理流失 less DEF (PRTS), so a member in the middle of a chain is marked by every 阿戈尔 behind it — that is what knocked out the reporter's 蓝蒂 / 小鲨. Golden unchanged: the corpus's only 5-阿戈尔 battle (bond-egirShip-high, 999 layers) has no devour knock-out. DESIGN §25.22.5.
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@@ -103,6 +103,31 @@ test('联防: the chain goes on through a teammate\'s 阿戈尔 — the gains eq
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checkInvariants(mate.b);
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});
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test('联防: a member a teammate\'s devour knocks out waits for every devour pass, then takes its owner\'s slot by position (community report, 2026-10-07; DESIGN §25.22.5)', () => {
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// p1's 乌尔比安 → p2's 幽灵鲨 (field 10,10) → p2's fodder (10,11); on p2's board 海霓 (12,3) → 水月 (12,4); p2 holds 5
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// 阿戈尔. p1's pass runs first (players' order): it knocks 幽灵鲨 out; p2's pass knocks 水月 out; then p2's revives —
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// 幽灵鲨 (field col 10) before 水月 (col 12). Until 0.2.0 she stood again right after p1's mark, before p2's pass.
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const seq = [];
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const p2Units = [
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{ uid: 200, kind: 'chess', chessId: HN, row: 12, col: 3, dir: 'RIGHT' }, { uid: 201, kind: 'chess', chessId: MIZUKI, row: 12, col: 4, dir: 'RIGHT' },
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{ uid: 202, kind: 'chess', chessId: GLADY, row: 12, col: 7, dir: 'RIGHT' }, { uid: 203, kind: 'chess', chessId: DEEP, row: 12, col: 9, dir: 'RIGHT' },
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];
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const lane = [GHOST, FODDER].map((chessId, i) => ({ uid: 100 + i, kind: 'chess', chessId, row: 10, col: 2 + i, dir: 'RIGHT' }));
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const h = makeBattle({
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kind: 'unite', autoFinish: false, timeLimit: 60, hooks: ['death', 'deploy'],
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players: [player('p1', 0, 0, p1Units(), { egirShip: bondOn(3, 10) }), player('p2', 1, 8, [...lane, ...p2Units], { egirShip: bondOn(5) })],
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setup: (b) => {
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b.on('damaged', (c) => { if (c.dmg?.tags?.includes('bond:egir:devour')) seq.push(`mark ${c.source.uid}→${c.target.uid}`); }, { priority: -1000 });
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b.on('deploy', (c) => { if (!c.initial) seq.push(`revive ${c.unit.uid}`); }, { priority: -1000 });
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},
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});
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h.step();
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assert.deepEqual(seq, ['mark 1→100', 'mark 1→101', 'mark 200→201', 'revive 100', 'revive 201']);
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assert.ok(h.unit(100).alive && h.unit(201).alive, 'both stand again, on p2\'s slots');
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assert.equal(h.eventsOf('fx').filter((x) => x[1] === 'revive' && x[4]?.src === 'bond:egirShip').length, 2);
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checkInvariants(h.b);
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});
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// ---------------------------------------------------------------------------------------------------------------------
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// the own board through unite.js: a chain whose food is down since the own combat
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