feedback5 R19D: 5-阿戈尔 revives — the members the battle-start devour knocks out revive once every devour pass is over, by board position (columns from the left, bottom first: the [ASSUMED] reading of the community report's 「左下到右上」), not in knock-out order; later knock-outs take the slots left in time order, uneaten members none (community report relayed 2026-10-07); golden: unchanged

The report's steps 1-2 were verified and hold: the bond HP is on every member before the devour (an elite 深巡,
2904 HP / DEF 655, stands its 4345 from 15 layers on), and each mark is one 5000 物理流失 less DEF (PRTS), so a member
in the middle of a chain is marked by every 阿戈尔 behind it — that is what knocked out the reporter's 蓝蒂 / 小鲨.
Golden unchanged: the corpus's only 5-阿戈尔 battle (bond-egirShip-high, 999 layers) has no devour knock-out.
DESIGN §25.22.5.
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sganggs committed 2026-10-07 12:32:33 +08:00
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@@ -2719,7 +2719,7 @@
"tiers": [
{
"need": "3 distinct",
"effect": "阿戈尔 members maxHP x(1 + 0.35 + 0.01*L)."
"effect": "阿戈尔 members maxHP x(1 + 0.35 + 0.01*L) (直接乘算), on the members from their deployment, so before the battle-start devour."
},
{
"need": "3 distinct (battle start)",
@@ -2727,14 +2727,14 @@
},
{
"need": "5 distinct",
"effect": "The first 3 阿戈尔 members to be knocked out, in knock-out order (the battle-start devour's food included; a member never knocked out takes none), each revive immediately on that first knock-out; a member takes at most one, and a save by its own kit / item / band revive is no knock-out (max_free_respawn_cnt 3; the owner's decision of 2026-10-05)."
"effect": "3 revives (max_free_respawn_cnt), one per member at most, on its first knock-out; a member never knocked out takes none, and a save by its own kit / item / band revive is no knock-out (the owner's decision of 2026-10-05). The members the battle-start devour knocks out are revived once every devour pass is over, by board position on the player's own board from the bottom-left (columns from the left, bottom first inside a column; a community report relayed on 2026-10-07), while slots last; a later knock-out takes a slot left at once, in time order."
}
],
"algorithm": [
"Order: 阿戈尔 members sorted leftmost first, then topmost (\"更靠左和靠上\").",
"Each 阿戈尔 in order marks the unit on the tile directly in front of it (its facing direction) and also the front-tile unit of every 阿戈尔 it has marked (chain). It never marks itself, a unit it already marked, or a unit that marked it.",
"The marker immediately gains the base ATK of every unit it marked (a 最终加算: added after its ATK percentages, PRTS \"基础攻击力(最终加算)\") and their block counts.",
"After all marks are placed, each mark makes its target suffer one 5000-point physical 流失 (HP loss, source = the target itself; if it dies, the kill is credited to the marker), resolved in marking order. A target that dies cancels its remaining pending marks; a marker knocked out earlier in the pass still resolves its own marks (only the target's state cancels a mark).",
"After all marks are placed, each mark makes its target suffer one 5000-point physical 流失 (HP loss less the target's DEF, no shields, dodge or damage multipliers; source = the target itself; if it dies, the kill is credited to the marker), resolved in marking order — a member in a chain takes one from every 阿戈尔 behind it. A target that dies cancels its remaining pending marks; a marker knocked out earlier in the pass still resolves its own marks (only the target's state cancels a mark).",
"Each devoured unit adds layers to 阿戈尔 equal to its tier (1-6), once per unit per battle.",
"(5-member tier) Revive is implemented as: when the unit leaves the field for any reason other than being moved, its next deployment has 0 redeploy time and 0 cost (PRTS). Devour layers: each devoured unit adds its tier once per battle (refreshes next round)."
],
@@ -2747,7 +2747,7 @@
"layerGain": "Devour (tier per devoured unit, every battle); 幽灵鲨 被击倒 +3; 归溟幽灵鲨 被击倒/替身切换 +5 阿戈尔 +5 不屈; 斯卡蒂 each 2 kills +1 阿戈尔/坚守/突袭; 海霓 first kill (enemy or ally) +3 阿戈尔/奥术; 机变 \"斯卡蒂的盟誓\" +8. Strategy 克莱门莎: an 阿戈尔 knocked out adds layers = its tier.",
"howToPlay": "Put cheap/high-tier fodder in front of 阿戈尔 carries: they steal base ATK and block, gain layers, and (5) revive. Tier-6 fodder gives +6 layers per battle.",
"assumed": [
"5000 physical 流失 ignores DEF and shields",
"the 5-tier revive scan of the battle-start devour's knock-outs, 「左下到右上」: columns from the left, bottom first inside a column (the other reading: rows from the bottom, left first inside a row)",
"marked allied units are operators of any player (devour hits allies): on a shared field a teammate's operator in front, standing or entering 联防 knocked out, is devoured too and the chain continues through a teammate's 阿戈尔 (the owner's decision of 2026-10-05: PRTS has no own-side limit)"
]
},