feedback3 WJ: grey the 折射 line and drop its icon while silenced

The RES bonus was already off. The enemy card now greys a SILENCE-format line from the live silenced flag, and the status row leaves the 折射 icon out while silence is up.
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sganggs committed 2026-10-04 20:38:26 +08:00
1 parent 6e59b5e4dd
commit 2723a3daea
9 files changed
+74 -3

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@@ -35,6 +35,7 @@ import { html, Icon, TierChip, MicroLabel, Button, confirmDialog, useTicker } fr
import { Img, RichText, UnitThumb, BondGlyph, GIcon } from './gameComponents.js';
import { attackInterval, rangeGridBox, fmtNum, tileKey, chessLoadout, nextThreshold, bondTier, briefingBondTip, pieceBondIds, grantedBonds, morphPairings } from './gameLogic.js';
import { chessPortraitUrl, skillIconUrl, skillRecordIconUrl, profIconUrl, subProfIconUrl, itemIconUrl, enemyIconUrl, tokenAvatarUrl, factionIconUrl, uiUrl, moduleTypeIconUrl } from './assetUrls.js';
import { abilityRows } from './abilityLines.js';
import { data } from '../data.js';
import { attackRangeGrid } from '../../../shared/loadoutRecord.js';
import { SKILL_SUMMON_START_DEPLOY } from '../../../shared/constants.js';
@@ -522,7 +523,7 @@ function EnemyDetail({ enemy, snapHp, count, live = null }) {
</div>
${imm.length ? html`<p class="dhint"><${Icon} name="shield" />免疫:${imm.join('、')}</p>` : null}
${Array.isArray(enemy.abilities) && enemy.abilities.length ? html`<${Section} title="能力" micro="ABILITIES">
<ul class="dabil">${enemy.abilities.map((a, i) => html`<li key=${i}><${RichText} text=${typeof a === 'string' ? a : a.textRaw || a.text} /></li>`)}</ul>
<ul class="dabil">${abilityRows(enemy.abilities, !!live?.silenced).map((a, i) => html`<li key=${i} class=${a.off ? 'is-off' : null}><${RichText} text=${a.text} /></li>`)}</ul>
<//>` : enemy.descRaw || enemy.desc ? html`<${Section} title="说明"><${RichText} as="p" text=${enemy.descRaw || enemy.desc} class="dtext" /><//>` : null}`;
}