feedback3 WJ: grey the 折射 line and drop its icon while silenced

The RES bonus was already off. The enemy card now greys a SILENCE-format line from the live silenced flag, and the status row leaves the 折射 icon out while silence is up.
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sganggs committed 2026-10-04 20:38:26 +08:00
1 parent 6e59b5e4dd
commit 2723a3daea
9 files changed
+74 -3

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@@ -129,6 +129,8 @@ export const STATUS_ICON = Object.freeze({
substitute: 'doll',
// 禁疗 (sim status 'healFree': 史尔特尔's 余烬 — no heal reaches her until she leaves)
healFree: 'healFree',
// 折射 (sim buff 'ab:refraction', visible while the RES bonus is on). The tail of 'ab:refraction' hits this key.
refraction: 'refraction',
});
/** Keyword fallbacks for namespaced / content status keys ('ab:frost', 'reed2:scorch', 'skill:shotst_shred' …). */
@@ -140,6 +142,18 @@ const STATUS_GUESS = [
[/neural/i, 'neural'], [/necro|apopt|erosion/i, 'necrosis'],
];
/**
* The 折射 icon is not drawn while the unit is silenced: the RES bonus is already off (enemies.js refraction)
* and the status must not keep looking active. Other icons stay.
* @param {string} key a b.ev status key
* @param {Set<string>|string[]|null} statuses
*/
export function statusIconSuppressed(key, statuses) {
if (key !== 'ab:refraction' && key !== 'refraction') return false;
if (!statuses) return false;
return typeof statuses.has === 'function' ? statuses.has('silence') : Array.isArray(statuses) && statuses.includes('silence');
}
/** Icon key (textures STATUS_KEYS) for a b.ev status key or flag name; null when it has no icon. */
export function statusIconKey(key) {
if (typeof key !== 'string' || !key) return null;