feedback5 WY: 华法琳's granted trait stops at the data's 7 / 14 layers per battle, not 12 / 24 (GitHub #175; from PR #192 by @kukiC; the owner's decision of 2026-10-06)
PRTS 卫戍协议:盟约 下半, 3月27日更新#2调整 (revision 439189): 「[Ⅳ阶]华法琳:赋予的特质的叠层上限从 初始12/精锐24 降低至 初始7/精锐14」 — a nerf; the current 参战干员 record says 至多7层 / 14层 and the client blackboard is 7 / 14. Research 02 Addendum 1 had read the line backwards, so the remake overrode garrison_95's cap to 12 / 24. Ported from PR #192 by @kukiC: GRANTED_CAP_OVERRIDE is removed from server/sim/content/garrisons/battle.js and from the client-result layer bound (server/match/fields.js layerAllowanceOf); a granted trait keeps its data cap like a native one. Tests from the PR: garrisons_battle (updated on purpose: the 7th cast reaches 7 / 14, the 8th adds nothing), feedback1-gaps (the bound with 华法琳 + 古米), playtest3 (both cards show 7 / 14); the first two fail without the fix. Docs: research 00 / 01 / 02 corrected (02-bonds.json's note; data/bonds.json regenerated offline — only miraShip.spec.layerGain changed), history 0.1.1's pointer, DESIGN §25.13.2 and the §25.10 table. Golden unchanged (no corpus battle casts 8 times in front of 华法琳).
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@@ -930,6 +930,6 @@ Machine-readable copy: `01-core-data.json → _criticAddendum.enemyStatMultiplie
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- [ASSUMED] 道具补给 tier windows: R3 I–IV, R6 II–V, R9 III–VI, R11 IV–VI. Solo draws 3 cards from the same pools.
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### A5. Other resolved items
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- The **华法琳** granted-trait cap should be **12 / 24 per battle**. The official 3/27 notice changed it and PRTS lists 7/14 → 12/24. The client data still shows 7/14, even though the other 3/27 changes (奇迹 18 %, 远见 80/150, 商业包装方案 8/7) are already in it. See 02.
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- The **华法琳** granted-trait cap is the data's **7 / 14 per battle**. The official 3/27 notice adjusted it and PRTS lists 初始12/精锐24 降低至 初始7/精锐14 — the numbers the client data carries with the other 3/27 changes (奇迹 18 %, 远见 80/150, 商业包装方案 8/7). Corrected 2026-10-06 (GitHub #175): this line first read the PRTS note backwards as 7/14 → 12/24. See 02 Addendum 1.
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- ~~The skill auto-cast rows with `skillIndex` 0 mean skill 1 only (BWIKI "重装职业干员 技能1,受到伤害后自动释放").~~ Superseded by user playtest #6 (DESIGN §20): the class rows apply to **every MANUAL skill** of the class and never to an AUTO skill (PRTS 卫戍协议/帮助 names whole classes; the 阵法术师 row must cover 薄绿's default S2, a phalanx that never attacks with its skill off); a MANUAL skill with its own 技能范围 (not an attack-range change) uses SKILL_RANGE; automatic operations have a 3 s cooldown. See 03 C1.
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- Asset URLs: 40 random URLs from `07-assets.json` were re-checked on 2026-09-27; 40/40 returned `200`.
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