feedback1 draft-info: DESIGN §10 / §21.26, PLAYING and CHANGELOG for the draft's 本局信息 dialog

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sganggs committed 2026-10-03 16:08:32 +08:00
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@@ -485,7 +485,7 @@ Visuals: oblique perspective board (tilted ~30°, trapezoid tiles), raised highl
Look & feel: research 06 §11–§12 (near-black green-grey panels, mint `#4ed8af` accents, gold prices, bracket frames, hexagon badges, bond discs, 7-segment countdown). Fonts: Noto Sans SC (Google Fonts with local fallback), Bender/Novecento self-hosted for numerals and Latin micro-labels.
Screens: **Title** (season art backdrop, 开始 → nickname), **Lobby** (独立模拟 / 同盟模拟 → create or join; recent rooms), **Room** (4 seats, invite code + copy link, difficulty picker (host), add/remove AI, ready, start), **Briefing** (INFO_CHECK: stage, factions, disabled bonds, banned chess, boss silhouette, ready x/4), **Band draft** (grid of 40 bands with icon/name/LP/effect; turn order list; skip), **Game** (Pixi field + DOM HUD: top bar with round/phase capsule/LP (live during the own battle, §17.5)/timer/ready; bond strip + popups; left team panel with LP/status/emote bubbles, click to watch; bottom shop bar (level card, 3–5 chess cards, item card, funds, refresh, freeze, collapse); detail panel on click/hover (header with bonds, then 特质 — the operator's own effect — right under it, 特性, stats (live: the battle's own numbers / the start-of-battle ones in prep, §18.5), skill, module, equipped items, talents: §17.5); enemy preview drawer (next round enemies with counts, factions); 机变 overlay (the official card: framed icon + name, the effect text — data `descRaw` — under it, the taker's round avatar at the top-right; two taps, §18.2, §20.7); merge reward overlay (the promotion reward, or a special offer — 凯瑟琳's 定向投放 … — as item / chess cards under its source's label, with the count of offers queued behind it, §21.2); phase banners; ticker (by broadcast priority, highest first; a leader-damage line plays only in its round and a player's newer one replaces the older, §21.10); toasts; emote wheel; settings (volume, quality, show damage numbers)), **Result** (victory/defeat, rounds, per-player lineup, stats, titles, back to room).
Screens: **Title** (season art backdrop, 开始 → nickname), **Lobby** (独立模拟 / 同盟模拟 → create or join; recent rooms), **Room** (4 seats, invite code + copy link, difficulty picker (host), add/remove AI, ready, start), **Briefing** (INFO_CHECK: stage, factions, disabled bonds, banned chess, boss silhouette, ready x/4), **Band draft** (grid of 40 bands with icon/name/LP/effect; turn order list; skip; 查看禁用盟约与干员 under the order list opens the briefing's bond rows, legend and banned operators again in a read-only dialog — one component, `ui/matchInfo.js`, §21.26), **Game** (Pixi field + DOM HUD: top bar with round/phase capsule/LP (live during the own battle, §17.5)/timer/ready; bond strip + popups; left team panel with LP/status/emote bubbles, click to watch; bottom shop bar (level card, 3–5 chess cards, item card, funds, refresh, freeze, collapse); detail panel on click/hover (header with bonds, then 特质 — the operator's own effect — right under it, 特性, stats (live: the battle's own numbers / the start-of-battle ones in prep, §18.5), skill, module, equipped items, talents: §17.5); enemy preview drawer (next round enemies with counts, factions; its 本局信息 tab lists the briefing's disabled bonds and banned operators, §21.26); 机变 overlay (the official card: framed icon + name, the effect text — data `descRaw` — under it, the taker's round avatar at the top-right; two taps, §18.2, §20.7); merge reward overlay (the promotion reward, or a special offer — 凯瑟琳's 定向投放 … — as item / chess cards under its source's label, with the count of offers queued behind it, §21.2); phase banners; ticker (by broadcast priority, highest first; a leader-damage line plays only in its round and a player's newer one replaces the older, §21.10); toasts; emote wheel; settings (volume, quality, show damage numbers)), **Result** (victory/defeat, rounds, per-player lineup, stats, titles, back to room).
A bond the mode never activates (标准: official `inactiveBondIdList`) reads 本局禁用 on shop / reward cards (struck through), detail chips and the popup — no 在场 count, no 当前效果 (§21.7).
@@ -1404,3 +1404,11 @@ Not done (noted, no primary source or out of scope): whether 华法琳 S2's 流
- **The prep dispatcher's equipped items** (pointed out in PR #2, whose 突变细胞 rule is superseded by §21.1): step 5 iterated `holder.items` live while handlers move and destroy pieces — normal 博士投影 destroys itself at the round start (the splice skipped the next item on that holder), 突变细胞 transforms its holder (the next item ran with a holder that was gone). It now walks a snapshot of the owned chess and of each holder's items and runs an item only while it is still equipped on its still-owned holder; a piece gained or equipped meanwhile waits for the next dispatch (effectsMeta header, META §2.2). No shipped item has a second hook on those events, so play is unchanged; a synthetic spy handler pins the rule (`test/match/feedback1-dispatch-snapshot.test.js`).
- **fetch-assets never shrinks the committed manifest by accident** (pointed out in PR #7, whose `data/assets.json`, regenerated on a machine where some downloads failed, was 42 audio entries short — all 42 still resolve upstream): a rebuilt manifest leaves out every entry whose files are missing on that machine. When it would lose an entry of the current `data/assets.json`, the run keeps the current file, prints the entries it would drop (also the report's `droppedEntries` / `manifestWritten`) and exits 1; `--allow-shrink` (or `--prune`) writes it (ASSETS.md; `test/fetch-assets-shrink.test.js`).
### 21.26 Match info in the strategy draft (GitHub issue #8 item 1, v0.1.1) — `ui/matchInfo.js`, `screens/briefing.js`, `screens/bandDraft.js draftInfoStatus`, `ui/enemyDrawer.js InfoTab`, `css/screens/draft.css .minfo-dlg`
- **Reported** (public issue #8, item 1, "选策略时没法返回查看禁用的干员和盟约"): the disabled bonds and the banned operators were shown only in the INFO_CHECK briefing, but a strategy is chosen partly by them. The owner took it into 0.1.1 as a remake addition (no official screen is copied; the look is the briefing's).
- **One component**: `ui/matchInfo.js` — `matchInfoModel(pub, { bonds, chess, mode })` (pure: `gameLogic disabledBondSets` over `config.modes[modeId].inactiveBondIds` — the drawn set D "阵容不完整" and the mode's static inactive bonds "本局禁用", e.g. 标准's 10; every bond by `bondOrder`, then `identifier`, split 核心 / 附加; the banned operators of m.public `bannedChess`, known chess only, by tier; banned members per bond) and the hookless blocks `MatchBondRow` / `MatchLegend` / `BannedOperators` / `MatchInfo` (greyed disc with ✕, the red badge, the `briefingBondTip` tooltip, the legend, the 本局禁用干员 grid). The briefing's right column is `MatchInfo`; the in-game 本局信息 tab (left 🔍) reads the same model for its compact chips and avatars (its banned list is now by tier, like the briefing's).
- **The draft**: 查看禁用盟约与干员 under the order list opens `MatchInfoDialog` — `MatchInfo` in the components.js `Modal`, read-only, closed by 关闭, a tap outside or Esc (a press on the backdrop closes it on `mousedown`, so the click never reaches what lies under it — e.g. 确认选择). The draft runs on underneath: the dialog's footer repeats the turn and its seconds (`draftInfoStatus`: 轮到你决策 / X 决策中 + the step header's number, orange at ≤ 10 s; 已选择「…」after the own pick); a turn change (a pick, a skip, a turn that runs out, an AI pick) or the own pick closes it; the end of the draft unmounts it with the screen; it never changes the highlighted band (`g.bandFocus`) or the buttons.
- **Sizes**: on desktop the briefing's own sizes (1920×1080: no scrolling); every size in the dialog is max(design rem, px floor), so on phones (1rem = 40 px; 756×366, 844×390) the text stays ≥ 9–15 px, the dialog fits the safe area and its body scrolls under a fixed header and footer.
- Tests: `test/ui/match-info.test.js` (the model, greying by state, badges, tips, the legend, banned by tier, real 标准 / 绝境 matches, `draftInfoStatus`, briefing / draft / drawer reading the one module); opt-in `test/ui/match-info.e2e.test.js` (`SP_E2E=1`: solo 标准 on desktop — dialog = briefing, the three ways to close, a confirm afterwards, the in-game tab; co-op 绝境 with a desktop and a phone — the live countdown, a turn change closing it, 844×390 / 756×366 layout and scrolling, the draft's end unmounting it).