feedback5 W5S: a language switch in the middle of a screen re-reads the game texts — useGameData(), the 干员调配 / 干员持有 rosters, the strategy list and the open detail card list data.locale() among their memo dependencies (they kept the records of the language they were built in); docs/I18N.md
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@@ -40,7 +40,8 @@ html`<span>${tParts('第 {r} 回合 · 最终攻势', { r: html`<b class="num">$
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current language (§2). Do not wrap them in `t()`.
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- **Re-rendering**: `main.js` App subscribes with `useLang()` (`public/js/ui/lang.js`), so the whole tree re-renders on a
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switch. A component that caches text outside rendering (a `useMemo` returning text, a module-level string) must
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depend on the language (`useLang()`) or move the `t()` call into rendering.
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depend on the language (`useLang()`) or move the `t()` call into rendering; a memo over data records (the roster, the
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strategy list, `useGameData()`) lists `data.locale()` among its dependencies, so the game texts follow the switch.
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- Font samples, data keys and other Chinese that is not UI text can carry `// i18n-ignore` on the line.
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### Translating
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