feedback5 WG: 补位 on the server — room.ownership { notOwned } (lenient check, stored per session / seat, a match takes the list its seat had at the start), PlayerState.standIns: the player's not-owned NORMAL chess fight as their stand-ins (battleInput standIn: true in every field, the stand-in's position / range, no summons), m.private.standIns, stand-in art in prep scouting
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@@ -88,6 +88,9 @@ export class PlayerViews {
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nextEnemies: this.m.nextEnemiesFor(this),
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// DESIGN §16: the effective operator loadout ({ [baseChessId]: { skill, module } }; chess not listed use defaults)
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loadout: this.loadout,
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// 0.2.0 补位: the base chess ids this player fields as their stand-ins in this match (the not-owned list the seat had
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// at the match start; [] = every operator owned) — the client's 「替补:X」 badges, the stand-in's art and card
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standIns: this.standIns,
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stats: {
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dmgDealt: Math.round(this.stats.dmgDealt), kills: this.stats.kills, leaks: this.stats.leaks, gold: this.stats.gold,
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refreshes: this.stats.refreshes, merges: this.stats.merges,
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