feedback5 WG: 补位 on the server — room.ownership { notOwned } (lenient check, stored per session / seat, a match takes the list its seat had at the start), PlayerState.standIns: the player's not-owned NORMAL chess fight as their stand-ins (battleInput standIn: true in every field, the stand-in's position / range, no summons), m.private.standIns, stand-in art in prep scouting

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sganggs committed 2026-10-05 19:13:46 +08:00
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@@ -147,19 +147,23 @@ export function positionClass(rec, moduleId = null) {
/**
* Placement class of a record under a player's loadout (the module `ps.loadoutFor` resolves, defaults included).
* Tokens and records without a chess id ignore the loadout.
* @param {{ loadoutFor?: (rec: object) => { moduleId?: string|null }|null }|null} ps
* Tokens and records without a chess id ignore the loadout. A chess the player fields as its stand-in (0.2.0 补位,
* `ps.fieldRecord`) is placed by the stand-in's position — the body that is deployed (圣约送葬人's 预备干员-先锋 stands on
* the ground, 塞雷娅's Touch anywhere) [ASSUMED: the official deploy check reads the fielded character].
* @param {{ loadoutFor?: (rec: object) => { moduleId?: string|null }|null, fieldRecord?: (rec: object) => object }|null} ps
*/
export function placeClass(ps, rec) {
if (!rec || !rec.chessId || !ps || typeof ps.loadoutFor !== 'function') return positionClass(rec);
let moduleId = null;
let body = rec;
try {
const lo = ps.loadoutFor(rec);
moduleId = lo && typeof lo.moduleId === 'string' ? lo.moduleId : null;
if (typeof ps.fieldRecord === 'function') body = ps.fieldRecord(rec) || rec;
} catch {
moduleId = null;
}
return positionClass(rec, moduleId);
return positionClass(body, moduleId);
}
/**