0.2.6-dev: port PR #416 by Cromemadnd — at every round start the own board's pieces replay their Start clip and landing sound one after another in deployment order (the maintainer's confirmation from official play, 2026-10-13), and a purchase or a move onto / across the board plays them too ([ASSUMED], the PR author's account); one sound per landing, idle prep pieces only, the round marked once the view took the sequence, own board only, timers cleared when prep mode ends and on destroy; DESIGN §31.8; golden: unchanged
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@@ -27,7 +27,7 @@
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export { clamp, tileKey } from './gameLogic/shared.js';
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export { phaseMode, isCombatPhase, showDeadPill, isBossPhase } from './gameLogic/phases.js';
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export { prepCamera, prepCameraFor, foldCamera, deployFieldOf, fieldTile, boardTileOf, ownerBandId, teamFrameIds } from './gameLogic/camera.js';
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export { phaseBanner, prepCapsuleLabel, countdownState, phaseTotalSeconds } from './gameLogic/phases.js';
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export { phaseBanner, prepCapsuleLabel, countdownState, phaseTotalSeconds, deployOrder, roundStartReplay } from './gameLogic/phases.js';
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export { RESULT_BOX_MS, ownRoundLoss, battleOverSfx, roundResultBox, uniteResultBox, battleResultBox } from './gameLogic/phases.js';
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export { STATUS_META } from './gameLogic/format.js';
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export { sortedPlayers } from './gameLogic/shared.js';
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