0.2.6-dev: port PR #416 by Cromemadnd — at every round start the own board's pieces replay their Start clip and landing sound one after another in deployment order (the maintainer's confirmation from official play, 2026-10-13), and a purchase or a move onto / across the board plays them too ([ASSUMED], the PR author's account); one sound per landing, idle prep pieces only, the round marked once the view took the sequence, own board only, timers cleared when prep mode ends and on destroy; DESIGN §31.8; golden: unchanged

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sganggs committed 2026-10-13 04:36:56 +08:00
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@@ -32,4 +32,11 @@ const DROP_PENDING_MS = 1300;
*/
export const DRAG_HOLD_TILES = 0.45;
/**
* The round start's replay of the own board (view.replayDeploys, PR #416 by @Cromemadnd): ms between two pieces' Start
* clips, in deployment order. The maintainer saw them come one after another in official play (2026-10-13); [ASSUMED] the
* gap — the PR's 50 ms, no source gives the official one.
*/
export const DEPLOY_REPLAY_MS = 50;
export { CAMERA_MS, BOARD3D_RETRY_MS, BOARD3D_STABLE_MS, RANGE_GROUPS, CHAIN_KINDS, DROP_PENDING_MS };