0.2.6-dev: port PR #416 by Cromemadnd — at every round start the own board's pieces replay their Start clip and landing sound one after another in deployment order (the maintainer's confirmation from official play, 2026-10-13), and a purchase or a move onto / across the board plays them too ([ASSUMED], the PR author's account); one sound per landing, idle prep pieces only, the round marked once the view took the sequence, own board only, timers cleared when prep mode ends and on destroy; DESIGN §31.8; golden: unchanged
This commit is contained in:
1 parent
281cf01ff0
commit
231da0efbc
16 files changed
+791
-22
No files matched your search
@@ -32,4 +32,11 @@ const DROP_PENDING_MS = 1300;
|
||||
*/
|
||||
export const DRAG_HOLD_TILES = 0.45;
|
||||
|
||||
/**
|
||||
* The round start's replay of the own board (view.replayDeploys, PR #416 by @Cromemadnd): ms between two pieces' Start
|
||||
* clips, in deployment order. The maintainer saw them come one after another in official play (2026-10-13); [ASSUMED] the
|
||||
* gap — the PR's 50 ms, no source gives the official one.
|
||||
*/
|
||||
export const DEPLOY_REPLAY_MS = 50;
|
||||
|
||||
export { CAMERA_MS, BOARD3D_RETRY_MS, BOARD3D_STABLE_MS, RANGE_GROUPS, CHAIN_KINDS, DROP_PENDING_MS };
|
||||
Reference in new issue
Block a user