0.2.6-dev: port PR #416 by Cromemadnd — at every round start the own board's pieces replay their Start clip and landing sound one after another in deployment order (the maintainer's confirmation from official play, 2026-10-13), and a purchase or a move onto / across the board plays them too ([ASSUMED], the PR author's account); one sound per landing, idle prep pieces only, the round marked once the view took the sequence, own board only, timers cleared when prep mode ends and on destroy; DESIGN §31.8; golden: unchanged

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sganggs committed 2026-10-13 04:36:56 +08:00
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### 界面
- 官方战场场景的光照改回提取出的官方值:直射光和烘焙光不再被压暗,场景不再明显偏暗(#549,PR #554,感谢 @xcdoge)。
- 最后一个还没选策略的玩家不再看到可点的「跳过」按钮:已经选完的玩家仍显示在顺序里,但不算可以让过去的人(PR #546,感谢 @Xinglan233)。
- 每回合开始时,自己棋盘上的干员按部署顺序一个接一个重播入场动画并播放落地音效(维护者按官方实机确认);买到干员、干员上场或换到另一格时也会播放一次,同一次落地只响一声,音量跟随「音效」(PR #416,感谢 @Cromemadnd)。
### 工具与开发
- Windows 下场景素材测试的仓库路径不再重复盘符(PR #547,感谢 @Xinglan233)。