0.2.5-dev: community round 30 and follow-ups
- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently). - Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision). - 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified). - Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage. - Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue. - Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia). - golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
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@@ -910,6 +910,50 @@ describe('in-match UI (mock harness, headless Chrome)', { skip: !ENABLED && 'set
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});
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}
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test('session replacement: recovery action stays clickable above the AI away overlay', async () => {
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const { page, problems } = await open('phase=PREP', { render: 'fallback' });
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await page.click('.gtop__exit');
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await page.waitForSelector('.modal');
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const buttons = await page.$$('.modal__actions .btn');
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await buttons[1].click(); // 暂离
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await page.waitForSelector('.awayov[aria-label="AI 托管中"]', { visible: true });
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await page.evaluate(async () => {
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const { net } = await import('/js/net.js');
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globalThis.__RECOVERY_CONNECTS__ = 0;
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net.connect = () => { globalThis.__RECOVERY_CONNECTS__++; };
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globalThis.__MOCK__.store.set({ connection: { status: 'closed', ping: 0, attempt: 0, retryAt: 0, lastError: { code: 'REPLACED' }, everOnline: true } });
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});
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await page.waitForSelector('.conn-banner .btn', { visible: true });
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await sleep(300);
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assert.deepEqual(await page.evaluate(() => {
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const conn = globalThis.__MOCK__.store.get().connection;
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return [conn.status, conn.lastError.code];
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}), ['closed', 'REPLACED']);
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assert.ok(await page.$('.awayov'), 'the away overlay remains during recovery');
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assert.match(await page.$eval('.conn-banner', (el) => el.textContent), /该身份已在其他页面登录/);
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assert.equal(await page.$eval('.conn-banner .btn', (el) => el.textContent.trim()), '在此页面继续');
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const center = await page.$eval('.conn-banner .btn', (btn) => {
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const r = btn.getBoundingClientRect();
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const x = r.left + r.width / 2, y = r.top + r.height / 2;
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return { x, y, hit: btn.contains(document.elementFromPoint(x, y)) };
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});
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assert.ok(center.hit, 'the recovery button receives pointer input above the away overlay');
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await page.screenshot({ path: path.join(OUT, 'ui-recovery-above-away.png') });
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await page.evaluate(async () => {
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const { confirmDialog } = await import('/js/ui/components.js');
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void confirmDialog({ title: 'Recovery layering check', text: 'Global dialog stays above connection recovery.' });
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});
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await page.waitForSelector('.modal');
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assert.equal(await page.$eval('.conn-banner .btn', btn => {
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const r = btn.getBoundingClientRect(); return btn.contains(document.elementFromPoint(r.x + r.width / 2, r.y + r.height / 2));
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}), false, 'the connection banner does not steal input from a global modal');
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await page.keyboard.press('Escape'); await page.waitForSelector('.modal', { hidden: true });
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await page.mouse.click(center.x, center.y);
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assert.equal(await page.evaluate(() => globalThis.__RECOVERY_CONNECTS__), 1, 'the pointer click invokes the recovery action');
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assert.deepEqual(problems.filter((p) => p.startsWith('pageerror:')), []);
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await page.close();
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});
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test('watch: the other pair of the Final Assault is refused and the eye stays put', async () => {
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const { page, problems } = await open('phase=FINAL_ASSAULT');
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const rows = await page.$$('.team__row');
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