0.2.5-dev: community round 30 and follow-ups
- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently). - Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision). - 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified). - Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage. - Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue. - Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia). - golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
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@@ -15,7 +15,6 @@ import {
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rangeGridBox, shortcutFor, sanitizeSettings, DEFAULT_SETTINGS, normalizeResult, cycleField, fieldLabel, homeFieldId,
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activeBubbles, sortedPlayers, tileKey, prepCapsuleLabel, prepCamera, dropFailureReason, terrainInfo,
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} from '../../public/js/ui/gameLogic.js';
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import { pairPlayers } from '../../server/match/finalAssault.js';
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import { PHASE, GEO } from '../../shared/constants.js';
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import { setLang, setMessages } from '../../shared/i18n.js';
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@@ -762,16 +761,16 @@ describe('prepCamera (research 09 §1.2: the Final Assault prep on the own half
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assert.equal(prepCamera(null, 'a').kind, 'prep');
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assert.equal(prepCamera({ round: 14, bossRound: null, hiddenRound: null, players: [] }, 'a').kind, 'prep');
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});
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test('boss / hidden round prep: bossPrep on the side of the server pairing (alive players by seat, two by two)', () => {
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test('older servers without bossPairs keep the legacy seat-order prep camera fallback', () => {
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const players = [pl('d', 3), pl('a', 0), pl('c', 2), pl('b', 1)];
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for (const round of [14, 15]) {
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const sides = Object.fromEntries(players.map((p) => [p.playerId, prepCamera(pub(round, players), p.playerId)]));
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assert.deepEqual(Object.fromEntries(Object.entries(sides).map(([k, v]) => [k, `${v.kind}:${v.opts.side}`])),
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{ a: 'bossPrep:L', b: 'bossPrep:R', c: 'bossPrep:L', d: 'bossPrep:R' });
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}
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// somebody left (eliminated): the pairs close up exactly like the server's (Match._quit re-plans the boss waves)
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// Legacy servers closed the ordered pairs up when somebody left; new servers publish bossPairs explicitly.
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const left = [pl('a', 0), pl('b', 1, false), pl('c', 2), pl('d', 3)];
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const groups = pairPlayers(left.filter((p) => p.alive).map((p) => ({ ...p })));
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const groups = [[left[0], left[2]], [left[3]]];
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for (const g of groups) g.forEach((p, j) => assert.equal(prepCamera(pub(14, left), p.playerId).opts.side, j === 1 ? 'R' : 'L', p.playerId));
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assert.equal(prepCamera(pub(14, left), 'c').opts.side, 'R', 'c moves up to the right half');
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assert.equal(prepCamera(pub(14, left), 'b').kind, 'prep', 'an eliminated player has no half');
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