0.2.5-dev: community round 30 and follow-ups

- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently).
- Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision).
- 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified).
- Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage.
- Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue.
- Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia).
- golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
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sganggs committed 2026-10-12 14:07:08 +08:00
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@@ -1,6 +1,6 @@
// Real-server browser E2E of the community reports of 2026-10-06, items 51 / 55 (the boss round's prep). A co-op match
// jumped to the boss round (fastServer SP_START_ROUND=boss), 2 humans (seats 0 and 3) + 2 AI seats, every board placed
// by the jump (SP_AUTO_PLACE), so the pairs are (host, AI 1) and (AI 2, guest) — the guest is the right-hand player.
// by the jump (SP_AUTO_PLACE). Pairing is random; both clients must use the published pair and side.
// * item 51: each human's prep shows its own pieces on its half (the guest's mirrored onto the right half) and its
// partner's pieces on the other half (read-only 'm:<uid>' views from m.private bossMate, facing as the battle will
// place them), the leader standing on the boss field; the team panel frames the pair's two avatars (green, the
@@ -33,6 +33,7 @@ const prepView = (c) => c.page.evaluate(() => {
const pick = (pre) => entries.filter(([k]) => String(k).startsWith(pre)).map(([, x]) => ({ id: x.info?.defId, owner: x.info?.ownerId ?? null, x: Math.round(x.x), y: Math.round(x.y), dir: x.info?.dir ?? null }));
return {
me: s.me.playerId, phase: s.match.public?.phase, camKind: v?.debug?.camKind ?? null, mode: v?.mode ?? null,
pair: s.match.public?.bossPairs?.find(g => g.includes(s.me.playerId)) ?? [],
field: s.match.field ? { fieldId: s.match.field.fieldId, kind: s.match.field.kind, prep: !!s.match.field.prep, side: s.match.field.side ?? null } : null,
own: pick('p:'), mates: pick('m:'), scout: entries.filter(([k]) => typeof k === 'number' || /^\d+$/.test(String(k))).length,
leader: v?.debug?.leader ? { key: v.debug.leader.key, shown: !!v.debug.leader.view?.root?.visible } : null,
@@ -68,6 +69,7 @@ async function coopAtBoss(P, base, prefix) {
if (s.phase !== 'BAND_DRAFT') { picked.add(c.label); continue; }
if (picked.has(c.label) || s.draft?.turn !== s.me) continue;
await c.click('.dband:not(.is-taken)', null, { nth: c === host ? 2 : 5 });
await c.click('.draft-detail__btns .btn--primary', '确认选择');
picked.add(c.label);
}
await sleep(250);
@@ -91,15 +93,16 @@ describe('the boss round\'s prep: the pair together, the frames, a watcher\'s bo
const gv = await prepView(guest);
await host.shot('prep');
await guest.shot('prep');
// the host holds the left half, its AI partner the right one; the guest the right half, its AI partner the left
assert.equal(hv.camKind, 'bossPrep');
assert.equal(gv.camKind, 'bossPrep');
assert.deepEqual([hv.bossMate?.side, gv.bossMate?.side], ['R', 'L'], JSON.stringify({ hv: hv.bossMate, gv: gv.bossMate }));
assert.ok(hv.own.length >= 4 && hv.own.every((u) => u.x <= 10), `host's pieces on the left half: ${JSON.stringify(hv.own)}`);
assert.ok(gv.own.length >= 4 && gv.own.every((u) => u.x >= 10), `guest's pieces mirrored onto the right half: ${JSON.stringify(gv.own)}`);
assert.ok(hv.mates.length >= 4 && hv.mates.every((u) => u.x >= 10 && u.owner === hv.bossMate.playerId), `the AI partner's pieces on the right half: ${JSON.stringify(hv.mates)}`);
assert.ok(gv.mates.length >= 4 && gv.mates.every((u) => u.x <= 10 && u.owner === gv.bossMate.playerId), `the AI partner's pieces on the left half: ${JSON.stringify(gv.mates)}`);
assert.ok(hv.mates.some((u) => u.dir === 'LEFT'), 'mirrored onto the right half: RIGHT reads LEFT');
for (const v of [hv, gv]) {
assert.equal(v.camKind, 'bossPrep');
assert.equal(v.pair.length, 2);
const right = v.pair.indexOf(v.me) === 1;
assert.equal(v.bossMate?.playerId, v.pair.find(id => id !== v.me));
assert.equal(v.bossMate.side, right ? 'L' : 'R');
assert.ok(v.own.length >= 4 && v.own.every(u => right ? u.x >= 10 : u.x <= 10), `own side: ${JSON.stringify(v)}`);
assert.ok(v.mates.length >= 4 && v.mates.every(u => (right ? u.x <= 10 : u.x >= 10) && u.owner === v.bossMate.playerId));
assert.ok((right ? v.own : v.mates).some(u => u.dir === 'LEFT'), 'the right-half units mirror their facing');
}
assert.ok(hv.leader?.shown && gv.leader?.shown, 'the leader stands on the boss field for both');
assert.deepEqual(hv.framed.sort(), [hv.names[hv.me], hv.names[hv.bossMate.playerId]].sort(), 'the host and its partner framed');
assert.deepEqual(gv.framed.sort(), [gv.names[gv.me], gv.names[gv.bossMate.playerId]].sort(), 'the guest and its partner framed');