0.2.5-dev: community round 30 and follow-ups
- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently). - Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision). - 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified). - Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage. - Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue. - Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia). - golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
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@@ -264,9 +264,11 @@ test('Final Assault: two client-run pair fields share the server pool (b.progres
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h.drive(() => m.phase === PHASE.FINAL_ASSAULT);
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const [b1, b2] = fields(h);
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assert.deepEqual([b1.fieldId, b2.fieldId], ['b1', 'b2']);
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assert.deepEqual([b1.mode, b1.authority, b2.mode, b2.authority], ['client', 'p_0', 'client', 'p_2'], 'lowest seat of each pair');
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const authorities = [b1, b2].map(f => [...f.players].sort((a, b) => h.ps(a).seat - h.ps(b).seat)[0]);
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assert.deepEqual([b1.mode, b1.authority, b2.mode, b2.authority], ['client', authorities[0], 'client', authorities[1]], 'lowest seat of each pair');
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const startMsgs = h.sent.filter(([, x]) => x.t === 'b.start' && x.kind === 'boss');
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assert.deepEqual(startMsgs.map(([pid, x]) => `${pid}:${x.fieldId}:${x.authoritative ? 'A' : 'r'}`).sort(), ['p_0:b1:A', 'p_1:b1:r', 'p_2:b2:A', 'p_3:b2:r']);
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assert.deepEqual(startMsgs.map(([pid, x]) => `${pid}:${x.fieldId}:${x.authoritative ? 'A' : 'r'}`).sort(),
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[b1, b2].flatMap((f, i) => f.players.map(pid => `${pid}:${f.fieldId}:${pid === authorities[i] ? 'A' : 'r'}`)).sort());
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assert.equal(startMsgs[0][1].spec.boss.poolMax, m.bossPool.maxHp);
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const max = m.bossPool.maxHp;
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h.sched.advance(3000);
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@@ -597,7 +599,7 @@ test('boss bounty eligibility: forced real results on a team victory qualify; sy
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function bossPaid(seed, { leaks = 0, leaksBy = null, leaked = {} }) {
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const { h, m, f } = faWithForger(seed);
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const card = DATA.choices.cards.bounty.find((c) => c.payout === 'perfect' && m.gd.enemy(c.enemyKey));
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const ps = f.players.map((pid) => h.ps(pid));
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const ps = f.players.map((pid) => h.ps(pid)).sort((a, b) => a.seat - b.seat); // return payouts by player, not random side
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for (const p of ps) m.addBounty(p, { ...card, rounds: 2, multiRound: false });
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const before = ps.map((p) => p.pendingFunds);
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const lp0 = m.teamLp;
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