0.2.5-dev: community round 30 and follow-ups

- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently).
- Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision).
- 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified).
- Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage.
- Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue.
- Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia).
- golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
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sganggs committed 2026-10-12 14:07:08 +08:00
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commit 221e6b8dd2
134 files changed
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+1 -1
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@@ -129,7 +129,7 @@ export function contentInfo(battle, pid) {
const ci = player(battle, pid)?.input?.contentInfo;
return ci && typeof ci === 'object' ? ci : {};
}
/** Band ids of every alive player of the match (own first); falls back to this battle's players. */
/** Alive players' bands (own first), plus a retained Touch team grant; falls back to this battle's players. */
export function matchBands(battle, pid) {
const mb = contentInfo(battle, pid).matchBands;
if (Array.isArray(mb) && mb.length) return mb;
+6 -2
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@@ -6,7 +6,7 @@
// handUnits pieces in the 整备区 (hand, 10 slots; operators, items and summon stacks),
// handChess operators in the hand,
// roundStats { refreshes, buys, sells, spent, gainedChess, arts } (this round's prep, ps.round),
// matchBands band ids of every alive player (this player first),
// matchBands band ids of every alive player (this player first), plus a retained Touch team grant,
// teammates [{ playerId, bandId }] of the other alive players }
// Global handlers run first in every dispatch, so band / bond / garrison / item handlers of the same onBattleStart can
// read or extend `ev.input.contentInfo`.
@@ -26,6 +26,10 @@ export function registerSupportMeta(registry) {
const hand = ctx.hand();
const rs = ctx.roundStats();
const mates = ctx.teammates();
const matchBands = [ctx.bandId(), ...mates.map(t => t.bandId())].filter(Boolean);
// [ASSUMED] 外勤医疗 is a team grant for this match, not an aura revoked when its holder is eliminated.
// Other team strategies and the teammate contexts still require a living player.
if (ctx.teamMedicGranted?.() && !matchBands.includes('band_amedic')) matchBands.push('band_amedic');
ev.input.contentInfo = {
round: ctx.round,
kind: ev.kind ?? null,
@@ -37,7 +41,7 @@ export function registerSupportMeta(registry) {
refreshes: rs.refreshes | 0, buys: rs.buys | 0, sells: rs.sells | 0, spent: rs.spent | 0,
gainedChess: rs.gainedChess | 0, arts: rs.arts | 0,
},
matchBands: [ctx.bandId(), ...mates.map((t) => t.bandId())].filter(Boolean),
matchBands,
teammates: mates.map((t) => ({ playerId: t.playerId, bandId: t.bandId() })),
};
},