0.2.5-dev: community round 30 and follow-ups
- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently). - Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision). - 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified). - Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage. - Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue. - Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia). - golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
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@@ -69,14 +69,38 @@ export function DiyBannedLine({ model, class: cls = 'brief-banned__diy' }) {
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${t('{names}的盟约本局全部禁用,不会出现在你的商店', { names: list.map((x) => dn(x.name)) })}</p>`;
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}
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/**
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* The box beside a bond's tooltip: its banned members (the badge's count), each with avatar, name and bonds (the hovered
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* one highlighted); null when none are banned.
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* @param {any} bond @param {MatchInfoModel} model @param {Set<string>} banned
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*/
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function BondBannedAside(bond, model, banned) {
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const ids = (Array.isArray(bond.visibleMembers) ? bond.visibleMembers : []).filter((id) => banned.has(id));
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if (!ids.length) return null;
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const nameOf = new Map(model.bonds.map((b) => [b.bondId, b.name]));
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return html`<div class="brief-bantip">
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<div class="brief-bantip__h">${t('本局禁用干员')}</div>
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${ids.map((id) => {
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const c = data.lookup('chess', id);
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const bonds = (Array.isArray(c?.bonds) ? c.bonds : []).filter((b) => nameOf.has(b));
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return html`<div key=${id} class="brief-bantip__op" data-chess=${id}>
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<${UnitThumb} kind="chess" id=${id} size="xs" showTier=${false} />
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<div class="brief-bantip__txt"><b>${c?.name || id}</b>
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<span>${bonds.map((b, i) => html`${i ? ' · ' : ''}<span class=${cx(b === bond.bondId && 'is-this')}>${nameOf.get(b)}</span>`)}</span></div>
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</div>`;
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})}
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</div>`;
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}
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/**
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* One row of bond discs (核心盟约 / 附加盟约): a greyed disc (✕) for a bond in the drawn set D or one the mode never
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* activates, the red badge with its banned members, a red ring on an enabled bond that lost members; the tooltip says
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* which (briefingBondTip).
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* which (briefingBondTip). A bond with banned members lists them in a second box beside the tooltip (BondBannedAside).
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* @param {{ title: string, micro: string, bonds: any[], model: MatchInfoModel }} props
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*/
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export function MatchBondRow({ title, micro, bonds, model }) {
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const m = data.get('assets');
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const banned = new Set(model.banned);
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return html`<div class="brief-bonds">
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<h3 class="brief-h"><span>${title}</span><${MicroLabel}>${micro}</${MicroLabel}></h3>
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<div class="brief-bonds__row">
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@@ -84,7 +108,8 @@ export function MatchBondRow({ title, micro, bonds, model }) {
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const state = model.stateOf(b.bondId);
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const off = !!state;
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const bannedN = model.perBond.get(b.bondId) || 0;
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return html`<${Tooltip} key=${b.bondId} text=${briefingBondTip(b.name, state, bannedN)}>
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return html`<${Tooltip} key=${b.bondId} text=${briefingBondTip(b.name, state, bannedN)}
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aside=${bannedN > 0 ? BondBannedAside(b, model, banned) : null}>
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<div class=${cx('brief-bond', off && 'is-off', state === 'drawn' && 'is-incomplete', !off && bannedN > 0 && 'is-partial')} data-bond=${b.bondId}>
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<${BondDisc} name=${b.name} icon=${bondIconUrl(m, b.bondId)} active=${!off} disabled=${off} tier=${off ? 0 : (b.thresholds?.length || 1)}
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maxTier=${Math.max(1, b.thresholds?.length || 1)} size="md" />
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