0.2.5-dev: community round 30 and follow-ups
- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently). - Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision). - 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified). - Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage. - Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue. - Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia). - golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
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@@ -156,6 +156,11 @@ rebuilt.
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the source on the record's own ids, then the 下半 season (`act2autochess`). Rich-text tags and placeholders are the
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same as in Chinese, so `ui/richText.js` renders the English unchanged (a few official EN texts leave a tag unclosed;
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the parser runs it to the end of the text, as the game does).
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- **Corrections**: `tools/i18n/corrections-<lang>.json` (the pack's code: `en`, `ja`, `ko`, `zh-TW`; optional) is
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tried before the official data of that language, for an official translation that contradicts the Chinese text and
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the engine (exact match on the raw Chinese text; the plain twin is stripped from it; every entry carries a `_why:`
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note; `_`-keys are never written to the overlay). Only `corrections-en.json` exists. Counted as `correction` in the
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coverage report.
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- **Fallbacks**, in order: `tools/i18n/fallback-remake.json` (the remake's own strings: stage-name parts, item notes,
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the escaped levels' map names, the season name), `tools/i18n/fallback-pr70.json` (PR #70's translations of texts the EN client
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lacks: modules of CN-only operators, the 甄选 slots, 结算称号 criteria, emote labels), then `public/i18n/en.json`;
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