0.2.5-dev: community round 30 and follow-ups

- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently).
- Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision).
- 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified).
- Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage.
- Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue.
- Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia).
- golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
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# 更新记录
## 0.2.5-dev — 未发布
- 补齐司霆惊蛰二技能、斩业星熊三技能对空及予愿安洁莉娜三技能周身范围的自动开技判定。
- 首领配对改为每局随机,准备期至开战固定,隐藏首领沿用同局分组;客户端棋盘和队友框同步实际配对。
- 修复联防阿戈尔继承残血后再次结算开场吞噬、误触发复活的问题,保留准确生命比例和技力。
- Touch 外勤医疗按本局团队权益保留,持有者淘汰或退出后不再使下一场医疗消失(维护者已确认保留,原作寿命规则仍待实测确证)。
- 补齐回合开始、机变、休整期和战斗中的盟约叠层提示音;同类最多播放一路,新触发替换旧声音,重连和结算回填不补播。
- 修复固定特质赠品被共享库存阻断:仍计入库存,达到上限也会继续发放;补齐洛洛、焰尾的实测子池。
- 已展示的干员商店牌和奖励牌不再因随后库存耗尽而领取失败;道具购买与奖励保留库存检查。
- 修复克莱门莎三技能被友方侵蚀爆条触发、号角不攻击脚下不可阻挡敌人、自制投石机溅射半径,以及忍冬首次追凶附伤。
- 谢拉格不融冰、催泪瓦斯改为造成伤害时判定,包含阿斯卡纶的持续伤害。
- 支持只修改自选潜能/练度时导出调配,补齐观战自选干员盟约名单;刷新请求在途时防止重复发送。
- 生命值在结算前保留当前数值并标待扣;盟约提示补本局禁用干员名单,增加开发用模拟一致性检查页。
- 修正韩语界面和维多利亚英文按装备逐件加成的表述。
- 修复干员一次攻击后模型继续循环、多挥一次的问题,保留迟到消息的现有前摇同步方式。
- 自在重生后的无敌期不再被普攻或需要可选目标的自动技能锁定;修复 AI 托管遮罩挡住“在此页面继续”按钮。
## 0.2.4 — 2026-10-11
### 规则(按官方)