feedback5: 阿戈尔's devour block count checked for 水月 (伏击客, base block 0) and converted members (community report of 2026-10-07) — not reproduced: he takes every marked unit's block and blocks with it, the prep card shows it; face to face the second member marks nothing back (PRTS 「不会向…“已将标记付与自身的单位”付与自身标记」); pin tests test/content/feedback5-egir-block.test.js, CHANGELOG 核实后不是问题, §25.22.10; golden unchanged (tests and docs)
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@@ -1873,7 +1873,8 @@ without its game data (#173, §25.22.3), the official result box and battle-over
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§25.22.4), the 5-阿戈尔 batch revive by board position (§25.22.5), an enemy finishing its attack clip after a strike
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(§25.22.6, with the owner's 1 s re-stealth for the 鸭爵 swap's 流泪小子, a deliberate deviation), and 蕾缪安's S3 that
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waits for targets (§25.22.8); from the owner's own playtest, 宴's model no longer kneels while her deployment skill
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runs (§25.22.9). Official as it was: 拉普兰德's and 赫默's layers from the 整备区 (§25.22.7). The rest of
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runs (§25.22.9). Official as it was (checked, no change): 阿戈尔's devour block count for 水月 and converted members
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(§25.22.10),: 拉普兰德's and 赫默's layers from the 整备区 (§25.22.7). The rest of
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round 19 was answered (not a bug, already fixed in 0.2.0, or left for 0.2.1).
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#### 25.22.1 GitHub #232 「再部署之后的干员无法阻挡破隐被冰冻的隐身怪」 (@ccyl; the repro and the cause by @kukiC): a stunned or frozen enemy is blocked by contact — `sim/ai.js updateEnemy`
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@@ -2220,6 +2221,18 @@ round 19 was answered (not a bug, already fixed in 0.2.0, or left for 0.2.1).
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- Tests: `test/feedback5-utage-anims.test.js` (the resolver alone kneels in S2; the fix; the shipped manifest, both models).
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Checked in a real match (the fast server's starter kit on round 2): both copies stand at 0.7 s with 落地斩·破门 on.
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#### 25.22.10 「阿戈尔盟约的干员水月在互吃叠buff时阻挡数没有叠」 (a community report the owner relayed on 2026-10-07, with 「其他干员若转职阿戈尔有没有类似问题(尤其是伏击客分支这种默认不阻挡的)」): not reproduced — no change
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- **Official**: PRTS 卫戍协议:盟约 下半/PRTS盟约记录, 阿戈尔 ※: the marker 「获得所有标记单位的基础攻击力(最终加算)和阻挡数」 and
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never marks 「“自身”/“自身已付与过标记的单位”/“已将标记付与自身的单位”」.
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- **Checked** (real chess): 水月 (伏击客, base block 0) eating a 幽灵鲨 has block 2 and holds two enemies at once; elite 水月
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eating a 深巡 3 and three; through a chain 水月 → 幽灵鲨 → 斯卡蒂 3 (the prep card's 「开战时」 阻挡数 reads 3 too — the
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match's start-of-battle preview runs the devour); a member revived by the 5-tier keeps its gains. Face to face, the member
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further left / up marks first and the other marks nothing back — no block for it (PRTS's rule above; likely what the
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player saw). 变形同构体 + 阿戈尔重刃 make any class a member with the same gains; 水月 is the pool's only 伏击客, and the
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official no-block states — 解放者 with the skill off, 旗手 during the skill, a 傀儡师's 替身 — still block nothing.
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- Tests: `test/content/feedback5-egir-block.test.js` (2; both pass on the parent).
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### 25.23 The Japanese, Korean and Traditional Chinese interfaces (UI-JA, UI-KO, UI-TW; the owner's decision of 2026-10-07) — `public/i18n/ja.json`, `ko.json`, `zh-TW.json`, `shared/packs.js`, `shared/i18nPacks.js`, `shared/i18n.js`, `public/js/ui/lang.js machineTranslationNote`, `public/js/ui/settings.js`, `tools/build-i18n.mjs` (`untranslated: 'native'`, `nativeCharset`), `data/i18n/*.json`, `public/css/theme.css` (`--cjk-faces`, `:lang()`), `public/js/screens/lobby.js`, docs/I18N.md, docs/PACKS.md
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- **Seen**: the owner tested 0.2.0 — 「新版本日语韩语繁体中文实测切换没有生效,只有中文英文生效」. The switch worked (the game texts
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