feedback5 CB2: the countdown summons (医疗探机, 诅咒娃娃, 海嗣; 自选 工程蓄水炮, 沙地兽, 打字机, 本能的召唤) take no damage — 活性源石 included —, are never healed, and their bar shows the life left (community report of 2026-10-06 「赫默的无人机、浊心斯卡蒂的海嗣等这种召唤物不会受到外来伤害…血量随时间减少」)
Official: PRTS 斯卡蒂的海嗣 备注 「持有禁疗、无敌」, the token prefabs of 海嗣 and 沙地兽 carry abnormal flags 5 + 7 (无敌, 禁疗), 工程蓄水炮 7 (禁疗); the report describes the official mode for the drone too — [ASSUMED] 无敌 + 禁疗 for the summons the base prefabs give no flag (医疗探机, 诅咒娃娃, 打字机, 本能的召唤), and the bar as a timer. Cause: content/tokens.js / the kits only made them untargetable: a 海嗣 on 活性源石 lost 70 of its 100 HP every second, a hurt drone drew every medic's heals, and the bar was plain HP. Now: COUNTDOWN_SUMMONS / startCountdown (called where each lifetime is scheduled: tokens.js scheduleLifetime, 浊心斯卡蒂, 温蒂, 莱伊, 鸿雪, 酒神 kits) give 无敌 + 禁疗 and Unit.countdown; snapshot.js sends hp = maxHp × the share of the life left (the sim HP stays full, so no selector sees a low-HP summon). Attacked summons (沙之碑, 狼群 …) are unchanged. The 吟游者 trait therefore cannot refill such a bar (item 32). Golden: snapshot hashes only (the bar) — roster-003, -016, -018, -035, -045, -046, bond-visiShip-low / -high, boss-boss_1 / 3 / 5 / 7-pair, unite-1; gameplay too — roster-005 (medics no longer heal the drone), roster-037 and hidden-boss_9-pair (a 海嗣 / drone under enemy and leader damage stays up: fights change). Tests: test/sim/feedback5-countdown-summons.test.js (7; fails on the parent: no COUNTDOWN_SUMMONS — and there the 海嗣 lost 70 HP to an 活性源石 tick). Docs: SIM.md token pieces, PLAYING.md 作战中.
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@@ -4,6 +4,7 @@
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import { aggregateMods } from '../../../buffs.js';
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import { COLS } from '../../../constants.js';
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import { bardRegen } from '../../../professions.js';
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import { startCountdown } from '../../tokens.js';
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import {
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num, bv, tbb, tdesc, moduleBb, parseN, live, enemiesIn, isTok, onDefaultSkill, selectedSkill, aura,
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} from '../shared/tier6.js';
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@@ -148,6 +149,7 @@ function skadi2(bb, chess, def) {
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if (t.profile) t.profile.noAttack = true;
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const dur = num(t.def?.talents?.[0]?.bb?.duration, parseN(tdesc(def, 0), /持续(\d+(?:\.\d+)?)秒/, 25));
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const seq = t.deploySeq, r = t.tileR, c = t.tileC;
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startCountdown(battle, t, dur); // a countdown summon: 无敌, 禁疗, its bar = the life left (content/tokens.js)
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battle.after(dur, () => {
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if (!t.alive || t.deploySeq !== seq) return;
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battle.retreat(t, { reason: 'expired', permanent: true });
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