feedback5 W5S: i18n phase 2, screens — band draft, briefing, game screen and its overlays, 干员调配 / 干员持有, result through t() / tParts() (sentences with a number or a <strong> inside stay whole), English for the 58 new msgids; Chinese output unchanged (zh render proof: only ownership's 阶 heading is a text node instead of a <span>, same text and layout)

This commit is contained in:
sganggs committed 2026-10-06 17:52:19 +08:00
1 parent 2213fe7def
commit 166c4fbbfb
10 files changed
+269 -202

No files matched your search

+111 -108
View File
@@ -36,7 +36,7 @@ import { setOwned, notOwnedCount, serializeOwnership, parseOwnershipImport, OWNE
import { OwnershipPanel, useOwnershipRoster } from './ownership.js';
import { DiyPanel, diyData } from './diy.js';
import { diyCount, sanitizeDiyPicks, setPick, serializeDiy, parseDiyImport, DIY_IMPORT_MAX_BYTES } from '../ui/diyModel.js';
import { t } from '../../../shared/i18n.js';
import { t, tParts, N_ } from '../../../shared/i18n.js';
import { copyText } from '../ui/clipboard.js';
import { toast } from '../ui/toasts.js';
@@ -155,15 +155,15 @@ function RosterCard({ m, chess, golden, entries, selected, onPick, notOwned = fa
<${Img} src=${chessAvatarUrl(m, chess)} fallback=${html`<span class="lo-card__glyph">${[...(chess.name || '?')][0]}</span>`} />
</span>
<${TierChip} tier=${chess.tier} size="sm" class="lo-card__tier" />
${choice.changed ? html`<span class="lo-card__flag" aria-label="已调整"></span>` : null}
${notOwned ? html`<span class="lo-card__sub" title="未持有(干员持有):由替补干员上场" aria-label="未持有">替补</span>` : null}
${choice.changed ? html`<span class="lo-card__flag" aria-label=${t('已调整')}></span>` : null}
${notOwned ? html`<span class="lo-card__sub" title=${t('未持有(干员持有):由替补干员上场')} aria-label=${t('未持有')}>${t('替补')}</span>` : null}
<span class="lo-card__name">${chess.name}</span>
<span class="lo-card__kit">
<span class=${cx('lo-card__sk', choice.skill !== opt.defaultSkill && 'is-alt')}>
<${SkillIcon} m=${m} rec=${skillRec} index=${choice.skill} size="xs" />
<b class="num">${skillLabel(choice.skill)}</b>
</span>
${golden ? html`<span class=${cx('lo-card__mod', modChanged && 'is-alt')} title=${modRec ? `${modRec.typeName} ${modRec.name}` : '不装备模组'}>
${golden ? html`<span class=${cx('lo-card__mod', modChanged && 'is-alt')} title=${modRec ? `${modRec.typeName} ${modRec.name}` : t('不装备模组')}>
${choice.module === MODULE_NONE ? '—' : moduleBadge(modRec)}
</span>` : null}
</span>
@@ -182,16 +182,16 @@ function SkillOption({ m, opt, on, level, onPick }) {
<span class="lo-skill__body">
<span class="lo-skill__head">
<span class="lo-skill__slot num">${skillLabel(opt.index)}</span>
<b class="lo-skill__name">${rec?.name || '未知技能'}</b>
${opt.isDefault ? html`<span class="lo-badge lo-badge--def">默认</span>` : null}
${on ? html`<span class="lo-badge lo-badge--on"><${Icon} name="check" />已装备</span>` : null}
<b class="lo-skill__name">${rec?.name || t('未知技能')}</b>
${opt.isDefault ? html`<span class="lo-badge lo-badge--def">${t('默认')}</span>` : null}
${on ? html`<span class="lo-badge lo-badge--on"><${Icon} name="check" />${t('已装备')}</span>` : null}
</span>
<span class="lo-skill__tags">
<span class=${cx('lo-sp', `lo-sp--${tags.spKind}`)}>${tags.sp}</span>
${tags.init != null ? html`<span class="lo-tag">初始 <b class="num">${tags.init}</b></span>` : null}
${tags.cost != null ? html`<span class="lo-tag">消耗 <b class="num">${tags.cost}</b></span>` : null}
${tags.duration ? html`<span class="lo-tag">持续 <b class="num">${tags.duration}</b></span>` : null}
${tags.charges ? html`<span class="lo-tag">充能 <b class="num">${tags.charges}</b></span>` : null}
${tags.init != null ? html`<span class="lo-tag">${t('初始')} <b class="num">${tags.init}</b></span>` : null}
${tags.cost != null ? html`<span class="lo-tag">${t('消耗')} <b class="num">${tags.cost}</b></span>` : null}
${tags.duration ? html`<span class="lo-tag">${t('持续')} <b class="num">${tags.duration}</b></span>` : null}
${tags.charges ? html`<span class="lo-tag">${t('充能')} <b class="num">${tags.charges}</b></span>` : null}
</span>
<${RichText} as="span" class="lo-skill__desc" text=${rec?.descRaw || rec?.desc || ''} />
</span>
@@ -204,8 +204,8 @@ function ModuleInfo({ m, golden, opt }) {
if (!rec) {
const traitBase = golden.traitBase || null;
return html`<div class="lo-minfo lo-minfo--none">
<p class="lo-minfo__lead">不装备模组:精锐干员以基础属性、特性与天赋作战。</p>
${traitBase?.desc ? html`<div class="lo-minfo__row"><span class="lo-minfo__k">特性</span><${RichText} class="lo-minfo__v" text=${traitBase.descRaw || traitBase.desc} /></div>` : null}
<p class="lo-minfo__lead">${t('不装备模组:精锐干员以基础属性、特性与天赋作战。')}</p>
${traitBase?.desc ? html`<div class="lo-minfo__row"><span class="lo-minfo__k">${t('特性')}</span><${RichText} class="lo-minfo__v" text=${traitBase.descRaw || traitBase.desc} /></div>` : null}
</div>`;
}
const rows = attrRows(rec.attr);
@@ -214,14 +214,14 @@ function ModuleInfo({ m, golden, opt }) {
const talents = (Array.isArray(rec.talentChanges) ? rec.talentChanges : []).filter((t) => t && (t.name || t.desc) && !t.hidden);
return html`<div class="lo-minfo">
<div class="lo-minfo__title"><${Img} src=${moduleIconOf(m, rec)} class="lo-minfo__icon" /><span class="lo-minfo__type num">${rec.typeName || ''}</span><b>${rec.name || rec.uniEquipId}</b>
${opt.isDefault ? html`<span class="lo-badge lo-badge--def">默认</span>` : null}</div>
${opt.isDefault ? html`<span class="lo-badge lo-badge--def">${t('默认')}</span>` : null}</div>
<div class="lo-minfo__row">
<span class="lo-minfo__k">属性</span>
<span class="lo-minfo__v lo-attrs">${rows.length ? rows.map((r) => html`<span key=${r.key} class=${cx('lo-attr', r.positive ? 'is-up' : 'is-down')}>${r.label}<b class="num">${r.text}</b></span>`) : html`<span class="t-dim">无属性加成</span>`}</span>
<span class="lo-minfo__k">${t('属性')}</span>
<span class="lo-minfo__v lo-attrs">${rows.length ? rows.map((r) => html`<span key=${r.key} class=${cx('lo-attr', r.positive ? 'is-up' : 'is-down')}>${r.label}<b class="num">${r.text}</b></span>`) : html`<span class="t-dim">${t('无属性加成')}</span>`}</span>
</div>
${traitText ? html`<div class="lo-minfo__row"><span class="lo-minfo__k">特性</span><${RichText} class="lo-minfo__v" text=${traitText} /></div>` : null}
${talents.map((t, i) => html`<div key=${i} class="lo-minfo__row"><span class="lo-minfo__k">天赋</span>
<span class="lo-minfo__v">${t.name ? html`<b class="lo-minfo__tname">${t.name}</b>` : null}<${RichText} text=${t.descRaw || t.desc || ''} /></span></div>`)}
${traitText ? html`<div class="lo-minfo__row"><span class="lo-minfo__k">${t('特性')}</span><${RichText} class="lo-minfo__v" text=${traitText} /></div>` : null}
${talents.map((tal, i) => html`<div key=${i} class="lo-minfo__row"><span class="lo-minfo__k">${t('天赋')}</span>
<span class="lo-minfo__v">${tal.name ? html`<b class="lo-minfo__tname">${tal.name}</b>` : null}<${RichText} text=${tal.descRaw || tal.desc || ''} /></span></div>`)}
</div>`;
}
@@ -260,21 +260,21 @@ export function statsPreview(base, golden, entries, level, getChess) {
export function LoadoutStats({ base, golden, entries, level, onLevel, getChess = getChessRec }) {
const pv = statsPreview(base, golden, entries, level, getChess);
if (!pv) return null;
return html`<section class="lo-sec lo-sec--stats" aria-label="局内数值" data-variant=${pv.elite ? 'elite' : 'normal'}>
return html`<section class="lo-sec lo-sec--stats" aria-label=${t('局内数值')} data-variant=${pv.elite ? 'elite' : 'normal'}>
<header class="lo-sec__head">
<h3>局内数值<${MicroLabel}>STATS<//></h3>
<div class="lo-seg" role="tablist" aria-label="数值版本">
<button type="button" role="tab" aria-selected=${pv.elite ? 'false' : 'true'} class=${cx(!pv.elite && 'is-on')} data-variant="normal" onClick=${() => onLevel('normal')}>普通</button>
<button type="button" role="tab" aria-selected=${pv.elite ? 'true' : 'false'} class=${cx(pv.elite && 'is-on')} data-variant="elite" disabled=${!golden} onClick=${() => onLevel('elite')}>精锐</button>
<h3>${t('局内数值')}<${MicroLabel}>STATS<//></h3>
<div class="lo-seg" role="tablist" aria-label=${t('数值版本')}>
<button type="button" role="tab" aria-selected=${pv.elite ? 'false' : 'true'} class=${cx(!pv.elite && 'is-on')} data-variant="normal" onClick=${() => onLevel('normal')}>${t('普通')}</button>
<button type="button" role="tab" aria-selected=${pv.elite ? 'true' : 'false'} class=${cx(pv.elite && 'is-on')} data-variant="elite" disabled=${!golden} onClick=${() => onLevel('elite')}>${t('精锐')}</button>
</div>
</header>
${chessStatsBlock({ rec: pv.record, chess: pv.chess })}
${pv.trait || pv.talents.length ? html`<div class="lo-minfo lo-minfo--kit">
${pv.trait ? html`<div class="lo-minfo__row"><span class="lo-minfo__k">特性</span><${RichText} class="lo-minfo__v" text=${pv.trait} /></div>` : null}
${pv.talents.map((t, i) => html`<div key=${i} class="lo-minfo__row"><span class="lo-minfo__k">天赋</span>
<span class="lo-minfo__v"><b class="lo-minfo__tname">${t.name}</b><${RichText} text=${t.descRaw || t.desc || ''} /></span></div>`)}
${pv.trait ? html`<div class="lo-minfo__row"><span class="lo-minfo__k">${t('特性')}</span><${RichText} class="lo-minfo__v" text=${pv.trait} /></div>` : null}
${pv.talents.map((tal, i) => html`<div key=${i} class="lo-minfo__row"><span class="lo-minfo__k">${t('天赋')}</span>
<span class="lo-minfo__v"><b class="lo-minfo__tname">${tal.name}</b><${RichText} text=${tal.descRaw || tal.desc || ''} /></span></div>`)}
</div>` : null}
<p class="lo-stats__cap">${pv.elite ? '数值含所选模组;' : golden ? '普通干员没有模组,所选模组在「精锐」中生效;' : ''}不含技能发动、装备、盟约等局内加成</p>
<p class="lo-stats__cap">${pv.elite ? t('数值含所选模组;') : golden ? t('普通干员没有模组,所选模组在「精锐」中生效;') : ''}${t('不含技能发动、装备、盟约等局内加成')}</p>
</section>`;
}
@@ -283,19 +283,19 @@ function Detail({ m, chess, golden, entries, onChange, onReset, locked, notOwned
const [statLevel, setStatLevel] = useState('elite'); // 局内数值: the 精锐 shows the chosen module's effect
const bodyRef = useRef(null);
useEffect(() => { if (bodyRef.current) bodyRef.current.scrollTop = 0; }, [chess?.chessId]);
if (!chess) return html`<aside class="lo-detail lo-detail--empty"><p class="t-dim">没有符合条件的干员</p></aside>`;
if (!chess) return html`<aside class="lo-detail lo-detail--empty"><p class="t-dim">${t('没有符合条件的干员')}</p></aside>`;
const opt = chessOptions(chess, golden);
const choice = effectiveChoice(entries, chess, golden);
const modOpt = opt.moduleOptions.find((x) => x.id === choice.module) || null;
const lv = (c) => c?.status?.skillLevel ?? '—';
return html`<aside class="lo-detail" aria-label=${`${chess.name} 调配`}>
return html`<aside class="lo-detail" aria-label=${t('{name} 调配', { name: chess.name })}>
<div class="lo-dhead">
<div class=${cx('lo-dhead__art', `lo-dhead__art--t${chess.tier}`)}>
<${Img} src=${chessPortraitUrl(m, golden || chess)} fallback=${html`<${UnitThumb} kind="chess" id=${chess.chessId} size="lg" />`} />
</div>
<div class="lo-dhead__info">
<div class="lo-dhead__chips"><${TierChip} tier=${chess.tier} size="md" />
${choice.changed ? html`<span class="lo-badge lo-badge--changed">已调整</span>` : html`<span class="lo-badge lo-badge--plain">默认配置</span>`}</div>
${choice.changed ? html`<span class="lo-badge lo-badge--changed">${t('已调整')}</span>` : html`<span class="lo-badge lo-badge--plain">${t('默认配置')}</span>`}</div>
<h2 class="lo-dhead__name">${chess.name}</h2>
<span class="lo-dhead__en">${chess.appellation || ''}</span>
<span class="lo-dhead__class">
@@ -305,18 +305,18 @@ function Detail({ m, chess, golden, entries, onChange, onReset, locked, notOwned
<span class="lo-dhead__bonds">${(chess.bonds || []).map((b) => html`<span key=${b} class="lo-bond">
<${Img} src=${bondIconUrl(m, b)} class="lo-bond__icon" fallback=${html`<i class="lo-bond__dot"></i>`} />${data.lookup('bonds', b)?.name || b}</span>`)}</span>
</div>
<${Button} variant="ghost" size="sm" icon="refresh" class="lo-dhead__reset" disabled=${!choice.changed} onClick=${onReset}>恢复默认<//>
<${Button} variant="ghost" size="sm" icon="refresh" class="lo-dhead__reset" disabled=${!choice.changed} onClick=${onReset}>${t('恢复默认')}<//>
</div>
<div class="lo-detail__body" ref=${bodyRef}>
<section class="lo-sec">
<header class="lo-sec__head">
<h3>技能<${MicroLabel}>SKILL<//></h3>
<div class="lo-seg" role="tablist" aria-label="技能等级">
<button type="button" role="tab" aria-selected=${level === 'normal' ? 'true' : 'false'} class=${cx(level === 'normal' && 'is-on')} onClick=${() => setLevel('normal')}>普通 <span class="num">Lv.${lv(chess)}</span></button>
<button type="button" role="tab" aria-selected=${level === 'elite' ? 'true' : 'false'} class=${cx(level === 'elite' && 'is-on')} disabled=${!golden} onClick=${() => setLevel('elite')}>精锐 <span class="num">Lv.${lv(golden)}</span></button>
<h3>${t('技能')}<${MicroLabel}>SKILL<//></h3>
<div class="lo-seg" role="tablist" aria-label=${t('技能等级')}>
<button type="button" role="tab" aria-selected=${level === 'normal' ? 'true' : 'false'} class=${cx(level === 'normal' && 'is-on')} onClick=${() => setLevel('normal')}>${t('普通')} <span class="num">Lv.${lv(chess)}</span></button>
<button type="button" role="tab" aria-selected=${level === 'elite' ? 'true' : 'false'} class=${cx(level === 'elite' && 'is-on')} disabled=${!golden} onClick=${() => setLevel('elite')}>${t('精锐')} <span class="num">Lv.${lv(golden)}</span></button>
</div>
</header>
<div class="lo-skills" role="radiogroup" aria-label="选择技能">
<div class="lo-skills" role="radiogroup" aria-label=${t('选择技能')}>
${opt.skillOptions.map((s) => html`<${SkillOption} key=${s.index} m=${m} opt=${s} level=${level} on=${s.index === choice.skill}
onPick=${(i) => onChange({ skill: i })} />`)}
</div>
@@ -324,25 +324,26 @@ function Detail({ m, chess, golden, entries, onChange, onReset, locked, notOwned
<${LoadoutStats} base=${chess} golden=${golden} entries=${entries} level=${statLevel} onLevel=${setStatLevel} />
${golden ? html`<section class="lo-sec lo-sec--mod">
<header class="lo-sec__head">
<h3>模组<${MicroLabel}>MODULE<//></h3>
<span class="lo-sec__note">仅精锐干员装备 · 模组等级 <b class="num">${golden.status?.equipLevel ?? 1}</b></span>
<h3>${t('模组')}<${MicroLabel}>MODULE<//></h3>
<span class="lo-sec__note">${t('仅精锐干员装备 · 模组等级')} <b class="num">${golden.status?.equipLevel ?? 1}</b></span>
</header>
<div class="lo-mods" role="radiogroup" aria-label="选择模组">
<div class="lo-mods" role="radiogroup" aria-label=${t('选择模组')}>
${opt.moduleOptions.map((mo) => html`<button key=${mo.id} type="button" role="radio" aria-checked=${mo.id === choice.module ? 'true' : 'false'}
data-module=${mo.id} class=${cx('lo-mod', mo.id === choice.module && 'is-on', mo.id === MODULE_NONE && 'lo-mod--none')}
onClick=${() => onChange({ module: mo.id })}>
<${ModuleGlyph} m=${m} rec=${mo.rec} id=${mo.id} />
<span class="lo-mod__text">
<span class="lo-mod__type num">${mo.id === MODULE_NONE ? 'NONE' : mo.rec?.typeName || ''}</span>
<b class="lo-mod__name">${mo.id === MODULE_NONE ? '不装备' : mo.rec?.name || mo.id}</b>
<b class="lo-mod__name">${mo.id === MODULE_NONE ? t('不装备') : mo.rec?.name || mo.id}</b>
</span>
${mo.isDefault ? html`<span class="lo-badge lo-badge--def lo-mod__def">默认</span>` : null}
${mo.isDefault ? html`<span class="lo-badge lo-badge--def lo-mod__def">${t('默认')}</span>` : null}
</button>`)}
</div>
${modOpt ? html`<${ModuleInfo} m=${m} golden=${golden} opt=${modOpt} />` : null}
</section>` : null}
${notOwned ? html`<p class="lo-locknote lo-locknote--standin" data-testid="loadout-standin-note"><${Icon} name="info" />干员持有中标记为未持有:此棋子由替补干员${standInName(chess) ? ` ${standInName(chess)} ` : ''}上场,技能与模组固定(补位干员技能不可更改);这里的调配在改回「持有」后生效</p>` : null}
${locked ? html`<p class="lo-locknote"><${Icon} name="info" />本局的调配已锁定,修改将在下一局生效</p>` : null}
${notOwned ? html`<p class="lo-locknote lo-locknote--standin" data-testid="loadout-standin-note"><${Icon} name="info" />${standInName(chess) ? t('干员持有中标记为未持有:此棋子由替补干员 {name} 上场,技能与模组固定(补位干员技能不可更改);这里的调配在改回「持有」后生效', { name: standInName(chess) })
: t('干员持有中标记为未持有:此棋子由替补干员上场,技能与模组固定(补位干员技能不可更改);这里的调配在改回「持有」后生效')}</p>` : null}
${locked ? html`<p class="lo-locknote"><${Icon} name="info" />${t('本局的调配已锁定,修改将在下一局生效')}</p>` : null}
</div>
</aside>`;
}
@@ -353,29 +354,29 @@ function Filters({ m, filters, onFilters, bonds }) {
const set = (patch) => onFilters({ ...filters, ...patch });
return html`<div class="lo-filters">
<div class="lo-frow">
<div class="lo-chips" role="group" aria-label="阶级">
<button type="button" class=${cx('lo-chip', !filters.tier && 'is-on')} onClick=${() => set({ tier: null })}>全部</button>
${[1, 2, 3, 4, 5, 6].map((t) => html`<button key=${t} type="button" class=${cx('lo-chip', 'lo-chip--tier', `lo-chip--t${t}`, filters.tier === t && 'is-on')}
aria-pressed=${filters.tier === t ? 'true' : 'false'} title=${`${t}阶`} onClick=${() => set({ tier: filters.tier === t ? null : t })}><span class="num">${ROMAN[t]}</span></button>`)}
<div class="lo-chips" role="group" aria-label=${t('阶级')}>
<button type="button" class=${cx('lo-chip', !filters.tier && 'is-on')} onClick=${() => set({ tier: null })}>${t('全部')}</button>
${[1, 2, 3, 4, 5, 6].map((tier) => html`<button key=${tier} type="button" class=${cx('lo-chip', 'lo-chip--tier', `lo-chip--t${tier}`, filters.tier === tier && 'is-on')}
aria-pressed=${filters.tier === tier ? 'true' : 'false'} title=${t('{tier}阶', { tier })} onClick=${() => set({ tier: filters.tier === tier ? null : tier })}><span class="num">${ROMAN[tier]}</span></button>`)}
</div>
<${TextField} size="sm" icon="search" value=${filters.query} placeholder="搜索干员 / 职业 / 盟约" class="lo-search"
<${TextField} size="sm" icon="search" value=${filters.query} placeholder=${t('搜索干员 / 职业 / 盟约')} class="lo-search"
onInput=${(v) => set({ query: String(v).slice(0, 24) })} />
</div>
<div class="lo-frow">
<div class="lo-chips lo-chips--prof" role="group" aria-label="职业">
<div class="lo-chips lo-chips--prof" role="group" aria-label=${t('职业')}>
${PROF_ORDER.map((p) => html`<button key=${p} type="button" class=${cx('lo-chip', 'lo-chip--prof', filters.prof === p && 'is-on')}
aria-pressed=${filters.prof === p ? 'true' : 'false'} title=${PROF_NAME[p]} onClick=${() => set({ prof: filters.prof === p ? null : p })}>
<${Img} src=${profGlyphUrl(m, p)} class="lo-chip__icon lo-profglyph" fallback=${html`<span>${PROF_NAME[p][0]}</span>`} /><span class="lo-chip__lbl">${PROF_NAME[p]}</span></button>`)}
</div>
<label class="lo-select">
<span class="lo-select__k">盟约</span>
<select value=${filters.bond || ''} onChange=${(e) => set({ bond: e.currentTarget.value || null })} aria-label="按盟约筛选">
<option value="">全部盟约</option>
<span class="lo-select__k">${t('盟约')}</span>
<select value=${filters.bond || ''} onChange=${(e) => set({ bond: e.currentTarget.value || null })} aria-label=${t('按盟约筛选')}>
<option value="">${t('全部盟约')}</option>
${bonds.map((b) => html`<option key=${b.bondId} value=${b.bondId}>${b.name}</option>`)}
</select>
</label>
<button type="button" class=${cx('lo-toggle', filters.changedOnly && 'is-on')} aria-pressed=${filters.changedOnly ? 'true' : 'false'}
onClick=${() => set({ changedOnly: !filters.changedOnly })}><i class="lo-toggle__box"><${Icon} name="check" /></i>仅看已调整</button>
onClick=${() => set({ changedOnly: !filters.changedOnly })}><i class="lo-toggle__box"><${Icon} name="check" /></i>${t('仅看已调整')}</button>
</div>
</div>`;
}
@@ -383,11 +384,11 @@ function Filters({ m, filters, onFilters, bonds }) {
// ---- screen -------------------------------------------------------------------------------------------------------------
const SYNC_TEXT = {
idle: ['', ''], pending: ['保存中…', 'is-busy'], sending: ['同步中…', 'is-busy'], synced: ['已同步', 'is-ok'],
locked: ['本局已锁定 · 下一局生效', 'is-warn'], error: ['同步失败', 'is-bad'],
idle: ['', ''], pending: [N_('保存中…'), 'is-busy'], sending: [N_('同步中…'), 'is-busy'], synced: [N_('已同步'), 'is-ok'],
locked: [N_('本局已锁定 · 下一局生效'), 'is-warn'], error: [N_('同步失败'), 'is-bad'],
};
/** The 干员持有 tab's status line: the setting never applies to a running match. */
const OWN_SYNC_TEXT = { ...SYNC_TEXT, locked: ['下一局生效', 'is-warn'] };
const OWN_SYNC_TEXT = { ...SYNC_TEXT, locked: [N_('下一局生效'), 'is-warn'] };
/** The 自选编队 tab's status line (msgids, translated where shown): out of match, like 干员持有. */
const DIY_SYNC_TEXT = { ...OWN_SYNC_TEXT };
@@ -434,7 +435,7 @@ function LoadoutScreen({ st }) {
const toggleOwned = (id, owned) => setNotOwned(setOwned(loadoutStore.get().notOwned, id, owned));
const ownAll = async () => {
if (!nNotOwned) return;
const ok = await confirmDialog({ title: '全部持有', text: `将 ${nNotOwned} 名未持有的干员恢复为持有(由本人上场)?`, okText: '全部持有' });
const ok = await confirmDialog({ title: t('全部持有'), text: t('将 {nNotOwned} 名未持有的干员恢复为持有(由本人上场)?', { nNotOwned }), okText: t('全部持有') });
if (ok) setNotOwned([]);
};
const pick = (id) => { loadoutStore.set({ sel: id }); setNarrowDetail(true); };
@@ -442,7 +443,7 @@ function LoadoutScreen({ st }) {
const resetOne = () => { if (base) setEntries(resetChoice(loadoutStore.get().entries, base.chessId)); };
const resetAll = async () => {
if (!nChanged) return;
const ok = await confirmDialog({ title: '全部恢复默认', text: `将 ${nChanged} 名干员的技能与模组恢复为默认配置?`, okText: '恢复默认', danger: true });
const ok = await confirmDialog({ title: t('全部恢复默认'), text: t('将 {nChanged} 名干员的技能与模组恢复为默认配置?', { nChanged }), okText: t('恢复默认'), danger: true });
if (ok) setEntries({});
};
@@ -458,7 +459,7 @@ function LoadoutScreen({ st }) {
const openImport = () => setIo({ mode: 'import', kind: tab, text: '' });
const ioCopy = async () => {
const ok = await copyText(ioText);
toast(ok ? '已复制到剪贴板' : '复制失败,请在文本框中手动全选复制', ok ? 'success' : 'warn');
toast(ok ? t('已复制到剪贴板') : t('复制失败,请在文本框中手动全选复制'), ok ? 'success' : 'warn');
};
const ioDownload = () => downloadText(exportFilename(new Date(), ioOwn ? 'ownership' : ioDiy ? 'diy' : 'loadout'), ioText);
const ioPick = () => fileRef.current?.click();
@@ -468,12 +469,12 @@ function LoadoutScreen({ st }) {
if (!f) return;
// refuse a huge pick before reading it into memory (a real payload is a few KB)
if (ioDiy && f.size > DIY_IMPORT_MAX_BYTES) { toast(t('文件过大,请选择「导出」下载的自选编队文件'), 'error'); return; }
if (f.size > (ioOwn ? OWNERSHIP_IMPORT_MAX_BYTES : LOADOUT_IMPORT_MAX_BYTES)) { toast(`文件过大,请选择「导出」下载的${ioOwn ? '干员持有' : '调配'}文件`, 'error'); return; }
try { setIo({ ...io, mode: 'import', text: await readFileText(f) }); } catch { toast('读取文件失败', 'error'); }
if (f.size > (ioOwn ? OWNERSHIP_IMPORT_MAX_BYTES : LOADOUT_IMPORT_MAX_BYTES)) { toast(ioOwn ? t('文件过大,请选择「导出」下载的干员持有文件') : t('文件过大,请选择「导出」下载的调配文件'), 'error'); return; }
try { setIo({ ...io, mode: 'import', text: await readFileText(f) }); } catch { toast(t('读取文件失败'), 'error'); }
};
const ioApply = () => {
// an import before chess.json is loaded would sanitise every entry away — refuse instead of wiping the loadout
if (!ready) { toast('干员数据仍在载入,请稍候再导入', 'warn'); return; }
if (!ready) { toast(t('干员数据仍在载入,请稍候再导入'), 'warn'); return; }
if (ioDiy) {
const r = parseDiyImport(ioText);
if (!r.ok) { toast(t('导入失败:{error}', { error: t(r.error, r.params) }), 'error'); return; }
@@ -484,21 +485,22 @@ function LoadoutScreen({ st }) {
}
if (ioOwn) {
const r = parseOwnershipImport(ioText);
if (!r.ok) { toast(`导入失败:${r.error}`, 'error'); return; }
if (!r.ok) { toast(t('导入失败:{error}', { error: r.error }), 'error'); return; }
const { applied, dropped } = applyOwnershipImport(r.notOwned, getChess);
setIo(null);
toast(applied ? `已导入:${applied} 名干员未持有${dropped ? `(另有 ${dropped} 项无效,未导入)` : ''}` : '已导入:全部持有', dropped ? 'warn' : 'success');
toast(applied ? (dropped ? t('已导入:{applied} 名干员未持有(另有 {dropped} 项无效,未导入)', { applied, dropped }) : t('已导入:{applied} 名干员未持有', { applied }))
: t('已导入:全部持有'), dropped ? 'warn' : 'success');
return;
}
const res = parseImport(ioText);
if (!res.ok) { toast(`导入失败:${res.error}`, 'error'); return; }
if (!res.ok) { toast(t('导入失败:{error}', { error: res.error }), 'error'); return; }
const { applied, dropped } = applyLoadoutEntries(res.entries, getChess);
// nothing survived sanitising (unknown chess, or every choice already the default): keep the current loadout
if (!applied) { toast('导入失败:这份数据在当前版本没有可用的调配,未做任何改动', 'error'); return; }
if (!applied) { toast(t('导入失败:这份数据在当前版本没有可用的调配,未做任何改动'), 'error'); return; }
setIo(null);
toast(dropped
? `已导入 ${applied} 名干员(另有 ${dropped} 项未导入)`
: `已导入 ${applied} 名干员的调配`, dropped ? 'warn' : 'success');
? t('已导入 {applied} 名干员(另有 {dropped} 项未导入)', { applied, dropped })
: t('已导入 {applied} 名干员的调配', { applied }), dropped ? 'warn' : 'success');
};
// Esc closes; ←/→ browse the filtered roster (not while typing in the search field)
@@ -532,28 +534,28 @@ function LoadoutScreen({ st }) {
const [syncText, syncCls] = tab === 'ownership' ? OWN_SYNC_TEXT[st.ownSync] || OWN_SYNC_TEXT.idle
: tab === 'diy' ? DIY_SYNC_TEXT[st.diySync] || DIY_SYNC_TEXT.idle : SYNC_TEXT[st.sync] || SYNC_TEXT.idle;
const fromText = st.from === 'briefing' ? '确认本局信息阶段结束前可调整本局配置' : '开始模拟前可调整干员携带的技能与模组,干员等级不可调整';
const fromText = st.from === 'briefing' ? t('确认本局信息阶段结束前可调整本局配置') : t('开始模拟前可调整干员携带的技能与模组,干员等级不可调整');
// 干员持有 is out of match: a running match keeps the list its seat had at its start
const ownLocked = inMatch && !!phase && phase !== PHASE.LOBBY;
const ownText = ownLocked ? '干员持有是局外设置:本局按开局时的设置进行,修改将在下一局生效'
: '局外设置,下一局生效 · 联机时只影响你自己的棋子 · 默认全部持有';
const ownText = ownLocked ? t('干员持有是局外设置:本局按开局时的设置进行,修改将在下一局生效')
: t('局外设置,下一局生效 · 联机时只影响你自己的棋子 · 默认全部持有');
const diyText = ownLocked ? t('自选编队是局外设置:本局按开局时的设置进行,修改将在下一局生效')
: t('局外设置,下一局生效 · 联机时只进入你自己的商店');
return html`<${Fragment}>
<div class="lo" role="dialog" aria-modal="true" aria-label="干员调配">
<div class="lo" role="dialog" aria-modal="true" aria-label=${t('干员调配')}>
<div class="lo__bg" aria-hidden="true"></div>
<header class="lo-top">
<div class="lo-top__left">
<${Button} variant="ghost" size="md" icon="chevronLeft" class="lo-back" onClick=${closeLoadout} aria-label="返回" title="返回 (Esc)">返回<//>
<${Button} variant="ghost" size="md" icon="chevronLeft" class="lo-back" onClick=${closeLoadout} aria-label=${t('返回')} title=${t('返回 (Esc)')}>${t('返回')}<//>
</div>
<div class="lo-top__center">
<${MicroLabel} tone="mint">${tab === 'ownership' ? 'OPERATOR ROSTER' : tab === 'diy' ? 'SELF-SELECT SQUAD' : 'OPERATOR LOADOUT'}<//>
<div class="lo-tabs" role="tablist" aria-label=${t('干员调配 / 干员持有 / 自选编队')}>
<button type="button" role="tab" aria-selected=${tab === 'loadout' ? 'true' : 'false'} data-tab="loadout" class=${cx('lo-tab', tab === 'loadout' && 'is-on')} onClick=${() => setTab('loadout')}>
<${Img} src=${localAsset('ui/outer', 'operator_preset')} class="lo-top__icon" fallback=${html`<${Icon} name="edit" class="lo-top__icon" />`} />干员调配</button>
<${Img} src=${localAsset('ui/outer', 'operator_preset')} class="lo-top__icon" fallback=${html`<${Icon} name="edit" class="lo-top__icon" />`} />${t('干员调配')}</button>
<button type="button" role="tab" aria-selected=${tab === 'ownership' ? 'true' : 'false'} data-tab="ownership" class=${cx('lo-tab', tab === 'ownership' && 'is-on')} onClick=${() => setTab('ownership')}
title="标记未持有的干员:由官方指定的替补干员上场">干员持有${nNotOwned ? html`<span class="lo-tab__n num" aria-label=${`${nNotOwned} 名未持有`}>${nNotOwned}</span>` : null}</button>
title=${t('标记未持有的干员:由官方指定的替补干员上场')}>${t('干员持有')}${nNotOwned ? html`<span class="lo-tab__n num" aria-label=${t('{nNotOwned} 名未持有', { nNotOwned })}>${nNotOwned}</span>` : null}</button>
<button type="button" role="tab" aria-selected=${tab === 'diy' ? 'true' : 'false'} data-tab="diy" class=${cx('lo-tab', tab === 'diy' && 'is-on')} onClick=${() => setTab('diy')}
title=${t('5阶、6阶的自选名额:持有的 6★ 干员或原型干员')}>${t('自选编队')}${nDiy ? html`<span class="lo-tab__n num" aria-label=${t('{n} 个自选名额已选择', { n: nDiy })}>${nDiy}</span>` : null}</button>
</div>
@@ -565,67 +567,68 @@ function LoadoutScreen({ st }) {
<${Button} variant="ghost" size="sm" data-testid="diy-import" disabled=${!ready} onClick=${openImport} title=${t('导入自选编队(粘贴或选择文件)')}>${t('导入')}<//>
<${Button} variant="secondary" size="sm" icon="refresh" data-testid="diy-reset" disabled=${!nDiy} onClick=${clearDiy}>${t('全部清空')}<//>
</div>` : tab === 'ownership' ? html`<div class="lo-top__right">
${syncText ? html`<span class=${cx('lo-sync', syncCls)} role="status" data-testid="ownership-sync">${syncText}</span>` : null}
<span class="lo-count">未持有 <b class="num">${nNotOwned}</b><span class="num t-dim">/${ownRoster.length}</span></span>
<${Button} variant="ghost" size="sm" data-testid="ownership-export" disabled=${!nNotOwned} onClick=${openExport} title="导出干员持有(可复制或下载)">导出<//>
<${Button} variant="ghost" size="sm" data-testid="ownership-import" disabled=${!ready} onClick=${openImport} title="导入干员持有(粘贴或选择文件)">导入<//>
<${Button} variant="secondary" size="sm" icon="refresh" data-testid="ownership-reset" disabled=${!nNotOwned} onClick=${ownAll}>全部持有<//>
${syncText ? html`<span class=${cx('lo-sync', syncCls)} role="status" data-testid="ownership-sync">${t(syncText)}</span>` : null}
<span class="lo-count">${t('未持有')} <b class="num">${nNotOwned}</b><span class="num t-dim">/${ownRoster.length}</span></span>
<${Button} variant="ghost" size="sm" data-testid="ownership-export" disabled=${!nNotOwned} onClick=${openExport} title=${t('导出干员持有(可复制或下载)')}>${t('导出')}<//>
<${Button} variant="ghost" size="sm" data-testid="ownership-import" disabled=${!ready} onClick=${openImport} title=${t('导入干员持有(粘贴或选择文件)')}>${t('导入')}<//>
<${Button} variant="secondary" size="sm" icon="refresh" data-testid="ownership-reset" disabled=${!nNotOwned} onClick=${ownAll}>${t('全部持有')}<//>
</div>` : html`<div class="lo-top__right">
${inMatch && hasDeadline(infoDeadline) ? html`<${Countdown} deadline=${infoDeadline} size="sm" gauge=${false} label="调配截止" class="lo-deadline" />` : null}
${syncText ? html`<span class=${cx('lo-sync', syncCls)} role="status">${syncText}</span>` : null}
<span class="lo-count">已调整 <b class="num">${nChanged}</b><span class="num t-dim">/${roster.length}</span></span>
<${Button} variant="ghost" size="sm" data-testid="loadout-export" disabled=${!nChanged} onClick=${openExport} title="导出当前调配(可复制或下载)">导出<//>
<${Button} variant="ghost" size="sm" data-testid="loadout-import" disabled=${!ready} onClick=${openImport} title="导入调配(粘贴或选择文件)">导入<//>
<${Button} variant="secondary" size="sm" icon="refresh" disabled=${!nChanged} onClick=${resetAll}>全部恢复默认<//>
${inMatch && hasDeadline(infoDeadline) ? html`<${Countdown} deadline=${infoDeadline} size="sm" gauge=${false} label=${t('调配截止')} class="lo-deadline" />` : null}
${syncText ? html`<span class=${cx('lo-sync', syncCls)} role="status">${t(syncText)}</span>` : null}
<span class="lo-count">${t('已调整')} <b class="num">${nChanged}</b><span class="num t-dim">/${roster.length}</span></span>
<${Button} variant="ghost" size="sm" data-testid="loadout-export" disabled=${!nChanged} onClick=${openExport} title=${t('导出当前调配(可复制或下载)')}>${t('导出')}<//>
<${Button} variant="ghost" size="sm" data-testid="loadout-import" disabled=${!ready} onClick=${openImport} title=${t('导入调配(粘贴或选择文件)')}>${t('导入')}<//>
<${Button} variant="secondary" size="sm" icon="refresh" disabled=${!nChanged} onClick=${resetAll}>${t('全部恢复默认')}<//>
</div>`}
</header>
${tab === 'diy'
? html`<p class=${cx('lo-note', ownLocked && 'is-locked')}><${Icon} name="info" />${diyText}</p>`
: tab === 'ownership'
? html`<p class=${cx('lo-note', ownLocked && 'is-locked')}><${Icon} name="info" />${ownText}</p>`
: html`<p class=${cx('lo-note', locked && 'is-locked')}><${Icon} name="info" />${locked ? '本局的调配已锁定(确认本局信息后无法修改),修改将在下一局生效' : fromText}</p>`}
${!ready ? html`<div class="lo-loading"><${Spinner} size="sm" />正在载入干员数据(打开页面后仅载入一次)…</div>` : tab === 'diy'
: html`<p class=${cx('lo-note', locked && 'is-locked')}><${Icon} name="info" />${locked ? t('本局的调配已锁定(确认本局信息后无法修改),修改将在下一局生效') : fromText}</p>`}
${!ready ? html`<div class="lo-loading"><${Spinner} size="sm" />${t('正在载入干员数据(打开页面后仅载入一次)…')}</div>` : tab === 'diy'
? html`<${DiyPanel} m=${m} picks=${st.diy || {}} legal=${diyLegal} kitted=${st.diyKitted} onSet=${setDiySlot} />`
: tab === 'ownership'
? html`<${OwnershipPanel} m=${m} roster=${ownRoster} notOwned=${st.notOwned} onToggle=${toggleOwned} />`
: html`<main class=${cx('lo-body', narrowDetail && 'is-detail')}>
<section class="lo-roster">
<${Filters} m=${m} filters=${st.filters} bonds=${bonds} onFilters=${(filters) => loadoutStore.set({ filters })} />
<div class="lo-grid" role="listbox" aria-label="干员列表" ref=${gridRef}>
<div class="lo-grid" role="listbox" aria-label=${t('干员列表')} ref=${gridRef}>
${list.length ? list.map((c) => html`<${RosterCard} key=${c.chessId} m=${m} chess=${c} golden=${c.goldenId ? getChess(c.goldenId) : null}
entries=${st.entries} selected=${c.chessId === selId} onPick=${pick} notOwned=${(st.notOwned || []).includes(c.chessId)} />`) : html`<p class="lo-empty t-dim">没有符合条件的干员</p>`}
entries=${st.entries} selected=${c.chessId === selId} onPick=${pick} notOwned=${(st.notOwned || []).includes(c.chessId)} />`) : html`<p class="lo-empty t-dim">${t('没有符合条件的干员')}</p>`}
</div>
</section>
<div class="lo-detail-wrap">
<button type="button" class="lo-detail-back tapx" onClick=${() => setNarrowDetail(false)}><${Icon} name="chevronLeft" />干员列表</button>
<button type="button" class="lo-detail-back tapx" onClick=${() => setNarrowDetail(false)}><${Icon} name="chevronLeft" />${t('干员列表')}</button>
<${Detail} m=${m} chess=${base} golden=${golden} entries=${st.entries} onChange=${change} onReset=${resetOne} locked=${locked}
notOwned=${!!base && (st.notOwned || []).includes(base.chessId)} />
</div>
</main>`}
</div>
${io ? html`<${Modal} open=${true} onClose=${() => setIo(null)}
title=${ioDiy ? t(io.mode === 'export' ? '导出自选编队' : '导入自选编队') : `${io.mode === 'export' ? '导出' : '导入'}${ioOwn ? '干员持有' : '干员调配'}`}
title=${ioDiy ? t(io.mode === 'export' ? '导出自选编队' : '导入自选编队')
: io.mode === 'export' ? (ioOwn ? t('导出干员持有') : t('导出干员调配')) : (ioOwn ? t('导入干员持有') : t('导入干员调配'))}
micro=${ioOwn ? 'OPERATOR ROSTER' : ioDiy ? 'SELF-SELECT SQUAD' : 'OPERATOR LOADOUT'}
actions=${io.mode === 'export'
? html`<${Button} variant="ghost" onClick=${() => setIo(null)}>关闭<//>
<${Button} variant="secondary" icon="copy" data-testid="loadout-io-copy" onClick=${ioCopy}>复制<//>
<${Button} variant="primary" data-testid="loadout-io-download" onClick=${ioDownload}>下载文件<//>`
: html`<${Button} variant="ghost" onClick=${() => setIo(null)}>取消<//>
<${Button} variant="secondary" data-testid="loadout-io-pick" onClick=${ioPick}>选择文件<//>
<${Button} variant="primary" icon="check" data-testid="loadout-io-apply" disabled=${!ioText.trim() || !ready} onClick=${ioApply}>导入<//>`}>
? html`<${Button} variant="ghost" onClick=${() => setIo(null)}>${t('关闭')}<//>
<${Button} variant="secondary" icon="copy" data-testid="loadout-io-copy" onClick=${ioCopy}>${t('复制')}<//>
<${Button} variant="primary" data-testid="loadout-io-download" onClick=${ioDownload}>${t('下载文件')}<//>`
: html`<${Button} variant="ghost" onClick=${() => setIo(null)}>${t('取消')}<//>
<${Button} variant="secondary" data-testid="loadout-io-pick" onClick=${ioPick}>${t('选择文件')}<//>
<${Button} variant="primary" icon="check" data-testid="loadout-io-apply" disabled=${!ioText.trim() || !ready} onClick=${ioApply}>${t('导入')}<//>`}>
<p class="lo-io__hint">${ioDiy
? (io.mode === 'export'
? t('共 {n} 个自选名额已选择。复制或下载这份数据,即可在别的设备或浏览器上导入。', { n: nDiy })
: t('把导出的自选编队数据粘贴到下方,或点「选择文件」。导入会覆盖当前的自选编队。'))
: ioOwn
? (io.mode === 'export'
? html`共 <b class="num">${nNotOwned}</b> 名干员未持有。复制或下载这份数据,即可在别的设备或浏览器上导入。`
: html`把导出的干员持有数据粘贴到下方,或点「选择文件」。导入会<strong>覆盖</strong>当前的干员持有设置。`)
? html`${tParts('共 {n} 名干员未持有。复制或下载这份数据,即可在别的设备或浏览器上导入。', { n: html`<b class="num">${nNotOwned}</b>`, count: nNotOwned })}`
: html`${tParts('把导出的干员持有数据粘贴到下方,或点「选择文件」。导入会{overwrite}当前的干员持有设置。', { overwrite: html`<strong>${t('覆盖')}</strong>` })}`)
: io.mode === 'export'
? html`共 <b class="num">${nChanged}</b> 名干员已调整。复制或下载这份数据,即可在别的设备或浏览器上导入。`
: html`把导出的内容粘贴到下方,或点「选择文件」。${nChanged ? html`导入会<strong>覆盖</strong>当前的 ${nChanged} 名干员调配。` : null}`}</p>
? html`${tParts('共 {n} 名干员已调整。复制或下载这份数据,即可在别的设备或浏览器上导入。', { n: html`<b class="num">${nChanged}</b>`, count: nChanged })}`
: html`${t('把导出的内容粘贴到下方,或点「选择文件」。')}${nChanged ? html`${tParts('导入会{overwrite}当前的 {nChanged} 名干员调配。', { overwrite: html`<strong>${t('覆盖')}</strong>`, nChanged })}` : null}`}</p>
<textarea class="lo-io__text" data-testid="loadout-io-text" spellcheck=${false} readOnly=${io.mode === 'export'} value=${ioText}
placeholder=${io.mode === 'export' ? '' : ioDiy ? t('在此粘贴导出的自选编队内容…') : ioOwn ? '在此粘贴导出的干员持有内容…' : '在此粘贴导出的调配内容…'}
placeholder=${io.mode === 'export' ? '' : ioDiy ? t('在此粘贴导出的自选编队内容…') : ioOwn ? t('在此粘贴导出的干员持有内容…') : t('在此粘贴导出的调配内容…')}
onInput=${(e) => setIo({ ...io, text: e.currentTarget.value })}></textarea>
<input type="file" accept=".json,application/json,text/plain" class="lo-io__file" ref=${fileRef} onChange=${ioFile} />
<//>` : null}
@@ -675,7 +678,7 @@ export function badgeCount(entries, getChess) {
* Entry button (lobby / room / briefing).
* @param {{ from: 'lobby'|'room'|'briefing', size?: string, variant?: string, class?: string, label?: string }} props
*/
export function LoadoutButton({ from, size = 'md', variant = 'secondary', class: cls, label = '干员调配' }) {
export function LoadoutButton({ from, size = 'md', variant = 'secondary', class: cls, label = t('干员调配') }) {
useData('local'); // the official preset icon (re-render once the local-art manifest arrives)
const entries = useStore((s) => s.entries, Object.is, loadoutStore);
const notOwned = useStore((s) => s.notOwned, Object.is, loadoutStore);
@@ -686,11 +689,11 @@ export function LoadoutButton({ from, size = 'md', variant = 'secondary', class:
// 0.2.0 自选编队: how many DIY slots the player filled
const nDiy = diyCount(diy);
return html`<button type="button" class=${cx('btn', `btn--${variant}`, `btn--${size}`, 'lo-entry', cls)} data-testid="loadout-open"
onClick=${() => openLoadout(from)} title="调整干员携带的技能与模组 · 干员持有">
onClick=${() => openLoadout(from)} title=${t('调整干员携带的技能与模组 · 干员持有')}>
<${Img} src=${localAsset('ui/outer', 'operator_preset')} class="lo-entry__icon" fallback=${html`<${Icon} name="edit" class="btn__icon" />`} />
<span class="btn__label">${label}</span>
${n ? html`<span class="lo-entry__n num" aria-label=${`${n} 名干员已调整`}>${n}</span>` : null}
${off ? html`<span class="lo-entry__own" aria-label=${`${off} 名干员未持有,由替补干员上场`} title=${`${off} 名干员未持有(由替补干员上场)`}>替补 <b class="num">${off}</b></span>` : null}
${n ? html`<span class="lo-entry__n num" aria-label=${t('{n} 名干员已调整', { n })}>${n}</span>` : null}
${off ? html`<span class="lo-entry__own" aria-label=${t('{off} 名干员未持有,由替补干员上场', { off })} title=${t('{off} 名干员未持有(由替补干员上场)', { off })}>${t('替补')} <b class="num">${off}</b></span>` : null}
${nDiy ? html`<span class="lo-entry__own lo-entry__diy" aria-label=${t('{n} 个自选名额已选择', { n: nDiy })} title=${t('{n} 个自选名额已选择', { n: nDiy })}>${t('自选')} <b class="num">${nDiy}</b></span>` : null}
</button>`;
}