feedback5 WC: 伺夜 S2 and 浊心斯卡蒂 S2, AUTO skills that act on allies, fire without an enemy (audit after GitHub #124)
Audit of every AUTO time-SP skill with no enemy on the field: 35 never fired. Two need no target and are fixed: 伺夜 S2 领袖的馈赠 — PRTS 备注 「仅场上存在狼群,且狼群未获得此技能的充能时可触发技能」: the kit casts it when ready while the pack stands and holds no unused gift (it waited for 伺夜's own next attack and could overwrite an unused gift); 浊心斯卡蒂 S2 同葬无光之愿 (鼓舞 on allies + trait heal, a toggle) is SP_FULL like 魔王 S1. The rest correctly wait for a target (next-attack / next-heal skills, attack modes, enemy-targeted effects) or are left for the owner (赫默 S2 / 巫恋 S2 summon releases, 纯烬艾雅法拉 S1); the list is in the 0.2.0 doc draft. Golden: roster-039 / roster-040 (伺夜 with S2, normal and elite) moved: S2 now casts whenever the pack holds no gift.
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@@ -366,6 +366,23 @@ test('6_04 浊心斯卡蒂 S2 同葬无光之愿: toggle; 鼓舞 ATK and DEF (at
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}
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});
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test('6_04 浊心斯卡蒂 S2 同葬无光之愿 (自动触发, effects on her allies only): on as soon as its SP is full — no enemy needed', () => {
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for (const id of both('chess_char_6_04')) {
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const sid = 'skchr_skadi2_2';
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const h = run({
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defs: { chess: { ally_a: plain('ally_a', { stats: { maxHp: 1e5, atk: 400, def: 100 } }) } },
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units: [U(id, sid, 10, 4, { carryState: READY }), { chessId: 'ally_a', row: 10, col: 5 }],
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});
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const u = h.unit(id), a = h.unit('ally_a');
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usesSkill(u, sid);
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assert.equal(u.skill.rule, 'SP_FULL');
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assert.ok(h.runUntil(() => u.skill.active, 2), 'on with nobody on the field (the data DEFAULT waited for an enemy in her range)');
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h.run(1.1);
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assert.ok(a.findBuff('inspire') && a.findBuff('inspire:def'), '鼓舞 on the ally beside her');
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done(h);
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}
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});
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// =================================================================================================================
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// 6_05 异客
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