feedback5 WE2: larger-range triggers the data cannot carry — 谬因 S2's beam path, 薇薇安娜 S3's 3-2 from its second cast (#16)
The owner's ACTIVE_RANGE rule (a MANUAL skill whose running range strictly contains the operator's own) for two skills whose running range is no data range (O1, O11 reports): op-aphris.js adds the beam's path as a content trigger range; op-vvana.js switches S3 to ACTIVE_RANGE on 3-2 once its first cast of a deployment ended (DEFAULT again on redeploy) through a new additive SkillRuntime.setTrigger(rule, grid). The scan of the wave 2-3 reports and the 41 candidate skills is in the doc draft (others: target-centred, already fixed, or owner questions). Golden: diy-045 (谬因 S2 fires for enemies beyond her 6 tiles) and diy-078 (薇薇安娜 S3: skill timing in hooks / snapshots only) moved.
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@@ -47,8 +47,10 @@
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// every `interval` (0.5) s, every selectable enemy on her path takes atk_scale × ATK arts (16 hits in the 8 s). The path
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// meanwhile has no length limit (`_infinite`) and turns at her 中继器 and at every allied
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// operator it reaches (validators: the piece, allies of profession mask 639 — every operator profession; a 孤立 one too),
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// to that unit's facing. The data resolves DEFAULT: the unbounded range is no data range (no rangeId), so build-data's
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// ACTIVE_RANGE rule cannot see it (reported, not hand-coded).
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// to that unit's facing. Trigger: the data's DEFAULT, plus — the owner's ACTIVE_RANGE rule (2026-10-05: a MANUAL skill
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// whose running range strictly contains her own casts with an enemy inside that range), which no data range can carry
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// for an unbounded path that bends — the beam's path as a content trigger range (skill.addTriggerRange: a targetable enemy
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// on the path she would fire along now, air units too as the beam hits them; 0.2.0 WE2, follow-up #16, O1's report).
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// - S3 混沌的本质 (MANUAL, data DEFAULT, 20 发弹药 — `ammo`, attack@trigger_time): for charge_time (3) s from the cast 强制缴械
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// (aphris_sk3[sheltering], abnormal flag disarmed) and aphris_sk3[token-withdraw]: every 中继器 of hers withdrawn and its
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// redeploy time cleared (ResetTokenRespawnTime — the placed piece is back on its tile at once; the two extra pieces the
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@@ -285,6 +287,8 @@ export default {
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battle.on('skillStart', (c) => { if (c.unit === unit) refreshPath(battle, unit); }, { owner: unit });
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battle.on('skillEnd', (c) => { if (c.unit === unit) refreshPath(battle, unit); }, { owner: unit });
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battle.on('tick', () => refreshPath(battle, unit), { owner: unit });
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// S2: the beam's path is its trigger range too (the owner's larger-range rule, see the header)
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if (unit.skill?.id === S2) unit.skill.addTriggerRange(() => (up(unit) ? [aphrisPath(battle, unit, true).tiles.map(([r, c]) => r * COLS + c)] : []));
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// S3's 强制缴械 from the cast on: the attack loop goes on to the attack the cast was made for (ai.js updateAlly
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// checks `disarm` before the cast only) — no target, no attack, no bullet spent
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battle.on('beforeAttack', (c) => { if (c.attacker === unit && unit.findBuff(CHARGE_KEY)) c.targets = []; }, { owner: unit });
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@@ -54,8 +54,10 @@
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// 备注 "每次部署薇薇安娜时,重新计算该技能的使用次数" / "首次技能结束后,本技能的技能范围永久扩大至3-2"; vvana_s_3[check]: a
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// skill triggered before ⇒ the enhance mark and duration_plus = enhance_duration, vvana_s_3: mode 4 instead of 3): from her
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// second cast of a deployment the skill runs enhance_duration s with S3_LATER_HITS hits on the 3-2 range (her own grid while
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// it runs: the card shows it). The trigger stays the data's DEFAULT on her own range for every cast — the later casts'
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// larger running range is no data range (reported, not changed: kits/README.md checklist 5).
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// it runs: the card shows it). Trigger: the data's DEFAULT on her own range for the first cast of a deployment; once it
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// has ended the owner's ACTIVE_RANGE rule (2026-10-05: a MANUAL skill whose running range strictly contains her own casts
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// with an enemy inside that range) on the 3-2 — no data range carries it, so the kit sets it (skill.setTrigger, 0.2.0 WE2,
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// follow-up #16; O11's report) — and DEFAULT again at her next deployment.
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import { num, talentBb, traitBb, skillRec, up, batMod } from '../shared/tier1.js';
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import { isElite, elementDmg, enemiesIn } from '../shared/tier6.js';
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@@ -168,9 +170,11 @@ export default {
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skill.timeLeft = Math.max(0.01, num(b3.enhance_duration, skill.duration));
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setGrid(battle, unit, RANGE_3_2);
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},
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onEnd({ battle, unit }) {
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onEnd({ battle, unit, skill }) {
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if (unit.mem.vvanaS3Later) setGrid(battle, unit, unit.def?.rangeGrid);
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unit.mem.vvanaS3Later = false;
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// its later casts run on the 3-2: from now the owner's ACTIVE_RANGE rule there (see the header)
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if ((unit.mem.vvanaS3Casts ?? 0) >= 1) skill.setTrigger('ACTIVE_RANGE', RANGE_3_2);
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},
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},
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},
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@@ -258,6 +262,7 @@ export default {
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unit.mem.vvanaS3Casts = 0;
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unit.mem.vvanaS3Later = false;
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setGrid(battle, unit, own);
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if (unit.skill?.id === S3) unit.skill.setTrigger('DEFAULT', null); // the first cast of a deployment: the data's rule
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}, { owner: unit });
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}
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// AFT-D: 元素伤害 at the output of every damage of hers on an enemy in its 灼燃 爆发冷却 (not on this rider's own)
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