feedback4: merge W4A — 高台 for every 「可以放置于远程位」 trait holder (歌蕾蒂娅, 崖心, 见行者, any form or module; PR #69's PRTS source), 阿戈尔 revive slots to the first 3 knocked out (one per operator, own savers take none), 联防 devour of whoever stands in front

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{"yanShip":{"bondId":"yanShip","name":"炎","identifier":1,"isCore":true,"bondType":"SEASON","bondOrder":2,"powerIdList":["yan","sui","lungmen","lee","lgd"],"iconId":"icon_yanShip","activeCount":3,"thresholds":[3,6,9],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":false,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[],"desc":"【炎】干员攻击力提升(受层数影响)\n<在场6名不同【炎】干员>战斗开始时召唤可自主行动的“炎佑”,其攻击力生命值分别为开战时【炎】干员攻击力生命值总和的30%,“炎佑”同时攻击3个目标,可使用“祛恶之焰”,攻击时附带攻击力一定比例的灼燃损伤且周围敌人受到一定比例的元素脆弱\n<在场9名不同【炎】干员>改为召唤2只“炎佑”,攻击力提升至1.5倍,受到的伤害-90%","descRaw":"【炎】干员<@ba.vup>攻击力</>提升<@autochess.gray>(受层数影响)</>\n<在场<@autochess.dgreen>6</>名不同【炎】干员>战斗开始时召唤可自主行动的<@ba.vup>“炎佑”</>,其攻击力生命值分别为开战时【炎】干员攻击力生命值总和的30%,“炎佑”同时攻击3个目标,可使用<@ba.vup>“祛恶之焰”</>,攻击时附带攻击力一定比例的灼燃损伤且周围敌人受到一定比例的元素脆弱\n<在场<@autochess.dgreen>9</>名不同【炎】干员>改为召唤2只<@ba.vup>“炎佑”</>,攻击力提升至<@ba.vup>1.5</>倍,受到的伤害<@ba.vup>-90%</>","effectId":"bondeffect_yan","effectName":"炎","effectDesc":"【炎】干员攻击力+{0:0%}(受层数影响)\n<在场6名不同【炎】干员>战斗开始时收集【炎】干员部分属性召唤“炎佑”(其攻击力和生命值为【炎】干员攻击力和生命值总和的30%);“炎佑”同时攻击3个目标,攻击附带20%攻击力的灼燃损伤,周围敌人受到20%的元素脆弱,周期性使用“祛恶之焰”\n<在场9名不同【炎】干员>改为召唤2只“炎佑”;“炎佑”攻击力提升至1.5倍,受到的伤害-90%","effectDescRaw":"【炎】干员攻击力<@ba.vup>+{0:0%}</><@ba.acrem>(受层数影响)</>\n<在场<@ba.vup>6</>名不同【炎】干员>战斗开始时收集【炎】干员部分属性召唤“炎佑”(其攻击力和生命值为【炎】干员攻击力和生命值总和的30%);“炎佑”同时攻击3个目标,攻击附带20%<@ba.vup>攻击力</>的<@ba.vup>灼燃损伤</>,周围敌人受到20%的<@ba.vup>元素脆弱</>,周期性使用“祛恶之焰”\n<在场<@ba.vup>9</>名不同【炎】干员>改为召唤2只“炎佑”;“炎佑”攻击力提升至1.5倍,受到的伤害-90%","effectDescParams":[{"index":0,"format":"0%","base":"base_atk","perStack":"atk_per_stack"}],"bb":{"base_atk":0.23,"atk_per_stack":0.009,"power_bond_char_cnt":6,"ex_bond_char_cnt":9,"damage_resistance":0.9,"atk":1.5},"bbStr":{"key":"act1autochess_bond_eff_yan"},"buffs":[{"key":"env_gbuff_new","bb":{"base_atk":0.23,"atk_per_stack":0.009,"power_bond_char_cnt":6,"ex_bond_char_cnt":9,"damage_resistance":0.9,"atk":1.5},"bbStr":{"key":"act1autochess_bond_eff_yan"}}],"baseParams":["base_atk"],"perStackParams":["atk_per_stack"],"members":["chess_char_1_03_a","chess_char_2_04_a","chess_char_3_03_a","chess_char_3_04_a","chess_char_4_15_a","chess_char_4_17_a","chess_char_5_03_a","chess_char_5_12_a","chess_char_5_23_a","chess_char_6_03_a","chess_char_6_15_a"],"visibleMembers":["chess_char_1_03_a","chess_char_2_04_a","chess_char_3_03_a","chess_char_3_04_a","chess_char_4_17_a","chess_char_5_03_a","chess_char_5_12_a","chess_char_5_23_a","chess_char_6_03_a","chess_char_6_15_a"],"spec":{"tiers":[{"need":"3 distinct 炎 on board","effect":"炎 members (+调和 members) ATK x(1 + 0.23 + 0.009*L)."},{"need":"6 distinct","effect":"At battle start spawn 1 \"炎佑\" (enemy_9012_acloon template, allied flying ranged unit, not blockable, moves on its own). ATK = 0.30 x sum(ATK of 炎 operators on board at battle start), maxHP = 0.30 x sum(maxHP of those operators). Template: DEF 200, RES 0, BAT 2.5 s, ASPD 100, attack range radius 2.0 tiles, magic damage, hits up to 3 targets; every hit adds 灼燃损伤 (burn elemental damage) = 20% of its ATK and applies 元素脆弱 (elemental damage taken x1.2) to enemies within 0.8 tiles of the target. Skill \"祛恶之焰\": cooldown 15 s (first cast 15 s after spawn), channels a flame on one enemy in range dealing 60% ATK magic damage per second to it and to enemies within 1.0 tile, for up to 20 s."},{"need":"9 distinct","effect":"Spawn 2 炎佑 instead; each has ATK x1.5 and takes 90% less damage (damage_resistance 0.9)."}],"formulas":{"atkMultiplier":"1 + 0.23 + 0.009*L"},"caps":"none","layerGain":"Economy-driven: 惊蛰 获得时 +shop level (no activation needed); 小满 休整期结束 +1 per operator gained this rouLine truncated
{"yanShip":{"bondId":"yanShip","name":"炎","identifier":1,"isCore":true,"bondType":"SEASON","bondOrder":2,"powerIdList":["yan","sui","lungmen","lee","lgd"],"iconId":"icon_yanShip","activeCount":3,"thresholds":[3,6,9],"maxCount":null,"thresholdTemplate":"count_threshold_upward","countMode":"BOARD","countsHand":false,"countsGoldenOnly":false,"activeType":"BATTLE","isActiveInDeck":false,"noStack":false,"weight":10,"maxInactiveBondCount":-1,"layerMilestones":[],"desc":"【炎】干员攻击力提升(受层数影响)\n<在场6名不同【炎】干员>战斗开始时召唤可自主行动的“炎佑”,其攻击力生命值分别为开战时【炎】干员攻击力生命值总和的30%,“炎佑”同时攻击3个目标,可使用“祛恶之焰”,攻击时附带攻击力一定比例的灼燃损伤且周围敌人受到一定比例的元素脆弱\n<在场9名不同【炎】干员>改为召唤2只“炎佑”,攻击力提升至1.5倍,受到的伤害-90%","descRaw":"【炎】干员<@ba.vup>攻击力</>提升<@autochess.gray>(受层数影响)</>\n<在场<@autochess.dgreen>6</>名不同【炎】干员>战斗开始时召唤可自主行动的<@ba.vup>“炎佑”</>,其攻击力生命值分别为开战时【炎】干员攻击力生命值总和的30%,“炎佑”同时攻击3个目标,可使用<@ba.vup>“祛恶之焰”</>,攻击时附带攻击力一定比例的灼燃损伤且周围敌人受到一定比例的元素脆弱\n<在场<@autochess.dgreen>9</>名不同【炎】干员>改为召唤2只<@ba.vup>“炎佑”</>,攻击力提升至<@ba.vup>1.5</>倍,受到的伤害<@ba.vup>-90%</>","effectId":"bondeffect_yan","effectName":"炎","effectDesc":"【炎】干员攻击力+{0:0%}(受层数影响)\n<在场6名不同【炎】干员>战斗开始时收集【炎】干员部分属性召唤“炎佑”(其攻击力和生命值为【炎】干员攻击力和生命值总和的30%);“炎佑”同时攻击3个目标,攻击附带20%攻击力的灼燃损伤,周围敌人受到20%的元素脆弱,周期性使用“祛恶之焰”\n<在场9名不同【炎】干员>改为召唤2只“炎佑”;“炎佑”攻击力提升至1.5倍,受到的伤害-90%","effectDescRaw":"【炎】干员攻击力<@ba.vup>+{0:0%}</><@ba.acrem>(受层数影响)</>\n<在场<@ba.vup>6</>名不同【炎】干员>战斗开始时收集【炎】干员部分属性召唤“炎佑”(其攻击力和生命值为【炎】干员攻击力和生命值总和的30%);“炎佑”同时攻击3个目标,攻击附带20%<@ba.vup>攻击力</>的<@ba.vup>灼燃损伤</>,周围敌人受到20%的<@ba.vup>元素脆弱</>,周期性使用“祛恶之焰”\n<在场<@ba.vup>9</>名不同【炎】干员>改为召唤2只“炎佑”;“炎佑”攻击力提升至1.5倍,受到的伤害-90%","effectDescParams":[{"index":0,"format":"0%","base":"base_atk","perStack":"atk_per_stack"}],"bb":{"base_atk":0.23,"atk_per_stack":0.009,"power_bond_char_cnt":6,"ex_bond_char_cnt":9,"damage_resistance":0.9,"atk":1.5},"bbStr":{"key":"act1autochess_bond_eff_yan"},"buffs":[{"key":"env_gbuff_new","bb":{"base_atk":0.23,"atk_per_stack":0.009,"power_bond_char_cnt":6,"ex_bond_char_cnt":9,"damage_resistance":0.9,"atk":1.5},"bbStr":{"key":"act1autochess_bond_eff_yan"}}],"baseParams":["base_atk"],"perStackParams":["atk_per_stack"],"members":["chess_char_1_03_a","chess_char_2_04_a","chess_char_3_03_a","chess_char_3_04_a","chess_char_4_15_a","chess_char_4_17_a","chess_char_5_03_a","chess_char_5_12_a","chess_char_5_23_a","chess_char_6_03_a","chess_char_6_15_a"],"visibleMembers":["chess_char_1_03_a","chess_char_2_04_a","chess_char_3_03_a","chess_char_3_04_a","chess_char_4_17_a","chess_char_5_03_a","chess_char_5_12_a","chess_char_5_23_a","chess_char_6_03_a","chess_char_6_15_a"],"spec":{"tiers":[{"need":"3 distinct 炎 on board","effect":"炎 members (+调和 members) ATK x(1 + 0.23 + 0.009*L)."},{"need":"6 distinct","effect":"At battle start spawn 1 \"炎佑\" (enemy_9012_acloon template, allied flying ranged unit, not blockable, moves on its own). ATK = 0.30 x sum(ATK of 炎 operators on board at battle start), maxHP = 0.30 x sum(maxHP of those operators). Template: DEF 200, RES 0, BAT 2.5 s, ASPD 100, attack range radius 2.0 tiles, magic damage, hits up to 3 targets; every hit adds 灼燃损伤 (burn elemental damage) = 20% of its ATK and applies 元素脆弱 (elemental damage taken x1.2) to enemies within 0.8 tiles of the target. Skill \"祛恶之焰\": cooldown 15 s (first cast 15 s after spawn), channels a flame on one enemy in range dealing 60% ATK magic damage per second to it and to enemies within 1.0 tile, for up to 20 s."},{"need":"9 distinct","effect":"Spawn 2 炎佑 instead; each has ATK x1.5 and takes 90% less damage (damage_resistance 0.9)."}],"formulas":{"atkMultiplier":"1 + 0.23 + 0.009*L"},"caps":"none","layerGain":"Economy-driven: 惊蛰 获得时 +shop level (no activation needed); 小满 休整期结束 +1 per operator gained this rouLine truncated
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@@ -150,7 +150,7 @@ Top level: `{ season, seasonName, modes, economy, lpCapPerRound, bossOvertimeAft
| `name`, `appellation` | `"隐现"`, `"Insider"` | |
| `rarity` | `5` | stars 1–6 |
| `profession`, `subProfessionId`, `subProfessionName`, `position` | `"SNIPER"`, `"fastshot"`, `"速射手"`, `"RANGED"` | |
| `placement` | | not stored. A MELEE chess may stand on a 高台 only when it is elite 歌蕾蒂娅 (`char_474_glady`, `isGolden`) carrying HOK-Y 淡金坠饰 (`uniequip_003_glady`), decided at place time from the loadout (`shared/highGround.js`, `board.js placeClass`). The trait 「可以放置于远程位」 is not read. Owner's decision 2026-10-04; §22.6's `placement: "all"` is gone. `position` stays MELEE for the battle |
| `placement` | | not stored. A MELEE chess may also stand on a 高台 when its trait without a module (`traitBase`, else `trait`) reads 「可以放置于远程位」 — the 钩索师 / 推击手 branch trait: 歌蕾蒂娅, 崖心, 见行者, normal and elite; the module does not matter (every module of the three keeps the line). Read at place time (`shared/highGround.js meleeOnHighGround`, `board.js positionClass`); the owner's decision of 2026-10-05, following PRTS (it reverses the 2026-10-04 one: elite 歌蕾蒂娅 with HOK-Y only). `position` stays MELEE for the battle |
| `nationId` | `"laterano"` | |
| `bonds[]` | `["lateranoShip","swiftShip"]` | bondIds (→ `bonds.json`) |
| `garrisonIds[]` | `["garrison_16_b"]` | 特质 (→ `garrisons.json`); first = displayed trait |
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@@ -131,7 +131,7 @@ Ownership rule for parallel agents: **only edit files assigned to you**; if you
- **Partner display** cols 11–18 of rows 9–12 (the unite field uses them).
- **Boss field**: rows 1–5; left half cols 2–10, right half cols 10–18.
- Enemy preview pen rows 14–18 × cols 7–13 (row 16 empty): during prep the next round's enemies idle there (upper-gate enemies rows 17–18, lower-gate rows 14–15, ≤ 50 models, spawn-time order) — research 08 §4 / 09 §2.
- Tile semantics come from `data/stages.json` legend: height (LOW/HIGH), buildable (ALL/MELEE/RANGED/NONE — the **effective** deploy type: the 深水区 `tile_deepsea` refuses deployment, NONE with the level's `buildableType` ALL kept, PRTS 深水区 地形信息 "拒绝部署(待补充)"; an active 特制水上平台 makes its tile deployable in the prep deploy map only, §21.3), ground-passable, fly-only, special terrain (mire, smog, deepsea, infection). The fenced tiles (围墙 `tile_fence_bound` / 围栏 `tile_fence`, legend `b`: LOW, buildable ALL, passable to flyers only) take units, which attack normally from there but block no ground enemy (PRTS 地形机制, §21.23). Melee chess may stand only on LOW tiles with buildable ALL/MELEE — except elite 歌蕾蒂娅 carrying module HOK-Y 淡金坠饰 (`uniequip_003_glady`), who may use the ranged tiles too (owner's decision 2026-10-04; the branch trait 「可以放置于远程位」 is not read, §22.6 reversed); ranged chess on ALL/RANGED **and** on LOW ALL/MELEE tiles ("所有行动内远程干员可部署在近战位"). Tokens follow their own `position`; a summon marked `ownerRange` (狼群, 流形: "只能部署在召唤者攻击范围内") goes only on a tile of its owner's attack range — the loadout grid rotated by the owner's facing around its tile (`PlayerState.summonRange`, §21.3).
- Tile semantics come from `data/stages.json` legend: height (LOW/HIGH), buildable (ALL/MELEE/RANGED/NONE — the **effective** deploy type: the 深水区 `tile_deepsea` refuses deployment, NONE with the level's `buildableType` ALL kept, PRTS 深水区 地形信息 "拒绝部署(待补充)"; an active 特制水上平台 makes its tile deployable in the prep deploy map only, §21.3), ground-passable, fly-only, special terrain (mire, smog, deepsea, infection). The fenced tiles (围墙 `tile_fence_bound` / 围栏 `tile_fence`, legend `b`: LOW, buildable ALL, passable to flyers only) take units, which attack normally from there but block no ground enemy (PRTS 地形机制, §21.23). Melee chess may stand only on LOW tiles with buildable ALL/MELEE — except a melee chess whose trait reads 「可以放置于远程位」 (the 钩索师 / 推击手 branch trait: 歌蕾蒂娅, 崖心, 见行者, normal and elite, with any module or none), which may use the ranged tiles too (`shared/highGround.js`; the owner's decision of 2026-10-05, following PRTS — it reverses the 2026-10-04 one that allowed only elite 歌蕾蒂娅 with HOK-Y; on a 高台 it attacks and blocks nothing); ranged chess on ALL/RANGED **and** on LOW ALL/MELEE tiles ("所有行动内远程干员可部署在近战位"). Tokens follow their own `position`; a summon marked `ownerRange` (狼群, 流形: "只能部署在召唤者攻击范围内") goes only on a tile of its owner's attack range — the loadout grid rotated by the owner's facing around its tile (`PlayerState.summonRange`, §21.3).
- **Facing (corrected, see research 09 §1.2):** like standard Arknights, every board piece has a direction `dir ∈ UP|RIGHT|DOWN|LEFT` chosen with the 4-direction deploy wheel after dropping it on a tile (also re-orientable in place); default `RIGHT`; persists across rounds. Range grid entries are `[dRow, dCol]` relative to facing RIGHT and are rotated: RIGHT `(dr,dc)`, UP `(dc,−dr)`, LEFT `(−dr,−dc)`, DOWN `(−dc,dr)` (row 0 = bottom); `rangeExtend` applies along +dCol before rotating — to a running skill's range too, unless that skill ignores 攻击距离 (`targeting.noRangeExtend`, 信仰搅拌机 S3, §21.16). The right-side Final Assault player is mirrored col `c→20−c` with RIGHT↔LEFT (UP/DOWN unchanged).
- **Range test:** an enemy is inside a grid range if the tile containing it (`round(y), round(x)`) is one of the range tiles; a huge enemy (data `hitArea`: 巨型单位, a 4.95 × 2.95 rectangle moved 1.0 up) if any tile its hit rectangle overlaps is one (PRTS 作战机制 "巨型BOSS单位的每一个占据的格子都可以让其本身通过格子判定"; `sim/body.js`, §19.4). Radius ranges (enemies, auras, AoE) use Euclidean distance in tiles — to a huge enemy's rectangle [ASSUMED] — except splash around a struck target, a 中点判定 on positions (PRTS 作战机制 "中点判定…案例:阻挡,酒神1天赋的1.3溅射半径"). A ranged enemy's normal attack takes an ally whose collider (radius 0.25, PRTS 作战机制 §碰撞体积 "我方干员碰撞体积基本均为以0.25格为半径的圆形") touches its range circle: centre distance ≤ `rangeRadius` + 0.25 (`constants.js ALLY_COLLIDER_RADIUS`, `ai.js enemyAttack`; §20.4).
- **Fields at runtime:** a `Battle` receives a **field rect** (rows/cols subset) and the full stage grid. Normal battles use rows 9–12 × cols 0–10; unite uses rows 9–12 × cols 0–20; boss uses rows 0–5 × cols 0–20 (solo boss uses the left half only). Pathfinding never leaves the rect.
@@ -394,7 +394,7 @@ Per match: pick stage (weighted among the mode's `config.modes[m].stages`, weigh
### 6.6 AI players (bot.js)
Deterministic-ish heuristic player used for (a) AI teammates, (b) auto-play for disconnected humans (only auto-ready + auto-picks, not shopping, unless "AI 托管" is toggled), (c) tests. Strategy (§21.6): pick a band (weighted by starting LP; never one built around a bond the mode switches off — `gd.bandBondIds`, §21.26); each prep: take offers, sell dead bench weight, fill the board, complete affordable merges, level on the curve, then buy only merge progress / lineup upgrades worth more than the refreshes their price would buy (shop odds of completing held pairs), freeze for an unaffordable third copy (坎诺特 keeps 5 funds back); build around a committed focus core bond (a teammate's main bond on its strip counts against it; bonds the mode switches off never) + a second bond; value dealers by DPS vs the round's DEF / RES (an attack on every enemy in range counts double — 阵法术师 / 轰击术师), with the range the unit is deployed with; place by the exposure model + rehearsal on the server's deploy map (no 深水区; a tactician's 援军 within `PlayerState.summonRange`; a 钩索师 / 推击手 on the ground tiles, as a blocker — §22.6; `g.move` judges legality); items by effect (META §1.5: 突变细胞 on the least valuable normal single below 6阶, a cell left in temp gets a hand slot made for it, the operator its transformation gains is deployed by the next prep's lineup step like any owned unit — AI 托管 too; the buy loop's bench shed never sells a piece gained since the bot's last prep, §21.1); 机变 bounties by expected payout − expected LP loss over the offered cards; resolve temp — on a human seat under AI 托管 never by destroying an item while a bench operator can be sold for the slot —; ready. A bot's whole prep — shop decisions and layout planning (`botPrepBeginSteps`, 25–70 ms late in a 4-bot match), the layout rehearsal and `botPrepEndSteps` — runs in wall-clock slices of `botSliceMs` (8 ms) per scheduler callback on a real host (step generators that yield between whole actions, never with a transient board; the same actions in the same order, so decisions are unchanged; at once in virtual time).
Deterministic-ish heuristic player used for (a) AI teammates, (b) auto-play for disconnected humans (only auto-ready + auto-picks, not shopping, unless "AI 托管" is toggled), (c) tests. Strategy (§21.6): pick a band (weighted by starting LP; never one built around a bond the mode switches off — `gd.bandBondIds`, §21.26); each prep: take offers, sell dead bench weight, fill the board, complete affordable merges, level on the curve, then buy only merge progress / lineup upgrades worth more than the refreshes their price would buy (shop odds of completing held pairs), freeze for an unaffordable third copy (坎诺特 keeps 5 funds back); build around a committed focus core bond (a teammate's main bond on its strip counts against it; bonds the mode switches off never) + a second bond; value dealers by DPS vs the round's DEF / RES (an attack on every enemy in range counts double — 阵法术师 / 轰击术师), with the range the unit is deployed with; place by the exposure model + rehearsal on the server's deploy map (no 深水区; a tactician's 援军 within `PlayerState.summonRange`; a melee chess whose trait reads 「可以放置于远程位」 (钩索师 / 推击手) on a 高台 whose range covers the enemy road, else on the ground, counted as a blocker in the lineup either way — §3; `g.move` judges legality); items by effect (META §1.5: 突变细胞 on the least valuable normal single below 6阶, a cell left in temp gets a hand slot made for it, the operator its transformation gains is deployed by the next prep's lineup step like any owned unit — AI 托管 too; the buy loop's bench shed never sells a piece gained since the bot's last prep, §21.1); 机变 bounties by expected payout − expected LP loss over the offered cards; resolve temp — on a human seat under AI 托管 never by destroying an item while a bench operator can be sold for the slot —; ready. A bot's whole prep — shop decisions and layout planning (`botPrepBeginSteps`, 25–70 ms late in a 4-bot match), the layout rehearsal and `botPrepEndSteps` — runs in wall-clock slices of `botSliceMs` (8 ms) per scheduler callback on a real host (step generators that yield between whole actions, never with a transient board; the same actions in the same order, so decisions are unchanged; at once in virtual time).
---
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@@ -12,7 +12,7 @@ server/match/
(data/tuning.json, §3.1)
pool.js SharedPool (copies per base chess, across players), per-match bans, copy-weighted rolls
board.js placement legality from the stage legend on the deploy field (own board / boss half); a 高台
also takes elite 歌蕾蒂娅 with HOK-Y (shared/highGround.js), slot helpers,
also takes a melee chess whose trait reads 可以放置于远程位 (shared/highGround.js), slot helpers,
reading order (boardOrder), a merge's elite tile in deployment order (mergeTile)
bondsMeta.js bond counting modes, tiers, 调和 / 独行 / 助力 / 绝技, layers
effectsMeta.js MetaRegistry + EffectDispatcher + the handler ctx (this document, §2)
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@@ -62,7 +62,7 @@
## 4. 摆阵与朝向
- 从整备区把干员拖到棋盘:近战位 / 远程位高亮为可放置格。**只有精锐歌蕾蒂娅、并且装备了模组 HOK-Y「淡金坠饰」,才能放到高台上**;崖心、见行者、没晋升的歌蕾蒂娅、换了别的模组或者不装备模组,都只能放在地面。站在高台上时照常攻击,但不阻挡敌人。**水里不能部署**:战场#08(涨潮控制)中间的那条水池(深水区)和官方一样拒绝部署,任何干员和召唤物都放不上去;突袭盟约的干员再部署、战术家的援军自动选战术点时也只会落在岸上。松手后出现**方向轮盘**,向上 / 右 / 下 / 左滑动,棋盘上会用橙色条纹预览旋转后的攻击范围,松手确认;松在中心或点「✕ 点击取消」取消。
- 从整备区把干员拖到棋盘:近战位 / 远程位高亮为可放置格。**特性写着「可以放置于远程位」的近战干员(钩索师、推击手:歌蕾蒂娅、崖心、见行者)也能放到高台上**,普通和精锐都可以,装什么模组或者不装模组都一样;其他近战干员只能放在地面。站在高台上时照常攻击,但不阻挡敌人。**水里不能部署**:战场#08(涨潮控制)中间的那条水池(深水区)和官方一样拒绝部署,任何干员和召唤物都放不上去;突袭盟约的干员再部署、战术家的援军自动选战术点时也只会落在岸上。松手后出现**方向轮盘**,向上 / 右 / 下 / 左滑动,棋盘上会用橙色条纹预览旋转后的攻击范围,松手确认;松在中心或点「✕ 点击取消」取消。
- 想只改朝向:把干员拖回它自己所在的格子再选方向。朝向会一直保留到下一回合。
- **点选按地上的方格**:点哪个方格就选中站在那个方格上的单位,点空方格不选任何单位(点到后一格干员画出来的头部,算作点了后面那一格)。作战中友方同样按方格;敌人在格子之间走动,点它的身体或脚下附近(0.6 格内)即可,飞行敌人点它的身体。
- 拖动时模型一直在指针 / 手指下(脚在指针下方约半格,鼠标和触屏一样),**指针所在的格子**就是落点并高亮;装备拖到哪个格子,就配发给那个格子上的干员;在商店栏上松手则放回原位。
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@@ -2727,7 +2727,7 @@
},
{
"need": "5 distinct",
"effect": "The first 3 阿戈尔 members by position (the devour order: leftmost first, then topmost; fixed at battle start) each revive immediately on their own first knock-out, whatever the order of knock-outs (max_free_respawn_cnt 3)."
"effect": "The first 3 阿戈尔 members to be knocked out, in knock-out order (the battle-start devour's food included; a member never knocked out takes none), each revive immediately on that first knock-out; a member takes at most one, and a save by its own kit / item / band revive is no knock-out (max_free_respawn_cnt 3; the owner's decision of 2026-10-05)."
}
],
"algorithm": [
@@ -2748,7 +2748,7 @@
"howToPlay": "Put cheap/high-tier fodder in front of 阿戈尔 carries: they steal base ATK and block, gain layers, and (5) revive. Tier-6 fodder gives +6 layers per battle.",
"assumed": [
"5000 physical 流失 ignores DEF and shields",
"marked allied units are the player's own operators (devour hits allies)"
"marked allied units are operators of any player (devour hits allies): on a shared field a teammate's operator in front, standing or entering 联防 knocked out, is devoured too and the chain continues through a teammate's 阿戈尔 (the owner's decision of 2026-10-05: PRTS has no own-side limit)"
]
},
"members": [
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@@ -374,7 +374,7 @@ Members (11 chess, 10 in current shop pool; by tier in shop: {'1': 1, '2': 1, '3
- **[3 distinct]** 阿戈尔 members maxHP x(1 + 0.35 + 0.01*L).
- **[3 distinct (battle start)]** Devour (吞噬): see algorithm.
- **[5 distinct]** The first 3 阿戈尔 members by position — the devour order below (step 1), i.e. the deployment order, fixed at battle start — each revive immediately on their own first knock-out, whatever the order of knock-outs (max_free_respawn_cnt 3; PRTS 阿戈尔 备注 "从最先部署(更靠左和靠上的)的【阿戈尔】干员开始", players' videos; until 0.1.3 the remake gave them to the first 3 members knocked out). A devour knock-out of one of them spends its revive (it stays standing, step 4); any other member the devour knocks out stays down.
- **[5 distinct]** The first 3 阿戈尔 members to be knocked out, in knock-out order, each revive immediately on that first knock-out (max_free_respawn_cnt 3; the owner's decision of 2026-10-05, following players' reports — GitHub #105, #140). The battle-start devour's knock-outs count, so the food usually takes them at t = 0 (it stands again, step 4) and survivors = uneaten members + 3. A member takes at most one, on its first knock-out of the battle, however many 阿戈尔 mark it (step 4 cancels its pending marks); a save by its own kit / item / band revive (斯卡蒂's DRE-Y, M3茧甲, 埃芒加德 [ASSUMED for the band]) is no knock-out and takes none. 0.1.3 gave them to the first 3 members by position, fixed at battle start (from PRTS's devour note "从最先部署(更靠左和靠上的)的【阿戈尔】干员开始" and players' videos), so uneaten front members held them.
- Algorithm:
1. Order: 阿戈尔 members sorted leftmost first, then topmost ("更靠左和靠上").
2. Each 阿戈尔 in order marks the unit on the tile directly in front of it (its facing direction) and also the front-tile unit of every 阿戈尔 it has marked (chain). It never marks itself, a unit it already marked, or a unit that marked it.
@@ -387,7 +387,7 @@ Members (11 chess, 10 in current shop pool; by tier in shop: {'1': 1, '2': 1, '3
- How layers are gained: Devour (tier per devoured unit, every battle); 幽灵鲨 被击倒 +3; 归溟幽灵鲨 被击倒/替身切换 +5 阿戈尔 +5 不屈; 斯卡蒂 each 2 kills +1 阿戈尔/坚守/突袭; 海霓 first kill (enemy or ally) +3 阿戈尔/奥术; 机变 "斯卡蒂的盟誓" +8. Strategy 克莱门莎: an 阿戈尔 knocked out adds layers = its tier.
- How it plays: Put cheap/high-tier fodder in front of 阿戈尔 carries: they steal base ATK and block, gain layers, and (5) revive. Tier-6 fodder gives +6 layers per battle.
- 5000 physical 流失: less the target's DEF (PRTS 作战机制: a 物理/法术流失 "会受到目标当前防御力/法术抗性影响而相应衰减"; DEF-free [ASSUMED] until 0.1.1), no shields, dodge or damage multipliers (a 流失)
- [ASSUMED] marked allied units are the player's own operators (devour hits allies)
- Marked units are allied operators (devour hits allies), whoever owns them: on a shared field (联防, boss) a teammate's operator in front — standing, or one that entered 联防 knocked out — is devoured too, with the same base ATK / block gains, and the chain continues through a teammate's 阿戈尔 (the owner's decision of 2026-10-05; PRTS "依次吞噬身前一格干员" has no own-side limit; GitHub #140 comment 4). Its knock-out is its owner's (their revives). The remake's two 联防 helpers stand on board cols 3–9 and 11–17 with the road column 10 between them, so on the current maps no teammate's operator is ever in front.
- Bond item (with 变形同构体 grants this bond): 阿戈尔重刃 `chess_item_3_07_e` (2 gold: 攻击力+40%,攻击速度-10)
- Garrisons that explicitly add layers to this bond: `garrison_38`, `garrison_40`, `garrison_46`, `garrison_131` (see section 4; plus the generic ones)
- Garrisons that scale with this bond's layers: `garrison_07`, `garrison_09`, `garrison_10`, `garrison_12`, `garrison_84`
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@@ -1981,7 +1981,7 @@ Consequences for the current pool:
- Tokens marked `DEFAULT` in `shopStateTokenDict` are these placeable pieces: 医疗探机, 诅咒娃娃, 狼群, 斯卡蒂的海嗣, 流形. `HIDDEN` tokens exist only in battle.
- [ASSUMED] Summons do **not** use one of the 8 deploy slots, as in the base game. Keep this as a config flag.
- **Battle start:** every board unit deploys for free, in order **从上到下>从左到右** (下半): down each column, the columns left to right (research 01 §4.3). In the boss round the order is mirrored for the right-side player. After that, knocked-out units redeploy automatically on their tile when the respawn timer is done and DP ≥ `cost` (DP starts at 10, +1/s, cap 99).
- **Ranged units may stand on melee tiles** ("所有行动内远程干员可部署在近战位"). Melee units may **not** use ranged-only tiles (HIGH `h`) — except elite 歌蕾蒂娅 carrying HOK-Y 淡金坠饰 (`uniequip_003_glady`). The branch trait 「可以放置于远程位」 (钩索师 / 推击手; PRTS 新人入门 "可部署在高台和地面") is on every variant and is **not** read (owner's decision 2026-10-04, reversing the §22.6 reading of GitHub #32 item 4). 崖心 has only HOK-X; 见行者, a normal record, any other module and no module stay on the ground. Maps: see 05.
- **Ranged units may stand on melee tiles** ("所有行动内远程干员可部署在近战位"). Melee units may **not** use ranged-only tiles (HIGH `h`) — except those whose trait reads 「可以放置于远程位」: the 钩索师 / 推击手 branch trait (歌蕾蒂娅, 崖心, 见行者, normal and elite; PRTS 歌蕾蒂娅 · 特性 and 新人入门 "可部署在高台和地面"), which every module of the three keeps, so any module or none. The owner's decision of 2026-10-05 follows PRTS (raised with the PRTS source in PR #69 by @sunstricken) and reverses the 2026-10-04 one (elite 歌蕾蒂娅 with HOK-Y only). A module's 部署效果 (教官 Y "可以额外部署在远程位") stays off in this mode (PRTS 卫戍协议/帮助 §战斗部署). Maps: see 05.
### C3. Pool membership per match
The per-match ban removes every visible chess whose bonds are **all** in the disabled set. The rule is verified; see 01 Addendum A2. Elites of banned chess are also unobtainable. Hidden chess (17) stay out of the shop as §1.2 says.
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@@ -4,8 +4,8 @@
// light legal tiles while dragging; the server stays authoritative and may still refuse a move.
//
// Board = own normal field (GEO.FIELD rows 9–12, cols 2–10). Melee chess stand on `melee` deploy tiles
// (LOW, buildable ALL/MELEE) — elite 歌蕾蒂娅 carrying HOK-Y (shared/highGround.js, the player's loadout) on any
// deploy tile, the 高台 included (piecePosition 'ALL'); ranged chess on `melee ∪ rangedOnly` (stages.json → deployTiles.normal,
// (LOW, buildable ALL/MELEE) — a melee chess whose trait reads 「可以放置于远程位」 (shared/highGround.js: 歌蕾蒂娅, 崖心,
// 见行者, any module) on any deploy tile, the 高台 included (piecePosition 'ALL'); ranged chess on `melee ∪ rangedOnly` (stages.json → deployTiles.normal,
// derived from the tile legend when missing — the legend's `buildable` is the effective type: 深水区 tile_deepsea
// refuses deployment, PRTS 深水区 地形信息 "拒绝部署(待补充)", player report #3 after 0.1.0). Tokens follow their
// own `position`; a summon whose text reads "只能部署在召唤者攻击范围内" (tokens.json `ownerRange`: 伺夜's 狼群,
@@ -1049,17 +1049,16 @@ export function placementContext({ priv, stage, editable, field = 'normal', getC
}
/**
* Deploy position ('MELEE'|'RANGED'|'ALL') of a chess/token piece, or null for items. Elite 歌蕾蒂娅 carrying HOK-Y
* (the viewer's loadout, shared/highGround.js) is 'ALL': any deployable tile, the 高台 included
* (server/match/board.js placeClass; owner's decision 2026-10-04). Every other MELEE chess is ground-only.
* Deploy position ('MELEE'|'RANGED'|'ALL') of a chess/token piece, or null for items. A MELEE chess whose trait reads
* 「可以放置于远程位」 (shared/highGround.js: 歌蕾蒂娅, 崖心, 见行者, normal and elite, any module) is 'ALL': any deployable
* tile, the 高台 included (server/match/board.js positionClass; the owner's decision of 2026-10-05). Every other MELEE
* chess is ground-only.
*/
export function piecePosition(ctx, piece) {
if (!isObj(piece)) return null;
if (piece.kind === 'chess') {
const rec = ctx.getChess(piece.id);
let moduleId = null;
try { moduleId = resolveLoadout(ctx.priv?.loadout ?? null, rec, ctx.getChess)?.moduleId ?? null; } catch { moduleId = null; }
if (meleeOnHighGround(rec, moduleId)) return 'ALL';
if (meleeOnHighGround(rec)) return 'ALL';
return rec?.position === 'MELEE' ? 'MELEE' : 'RANGED';
}
// tokens: MELEE → ground only; RANGED / ALL → any deployable tile
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@@ -1012,7 +1012,7 @@ export class PlayerState {
_placementOf(piece) {
const rec = piece.kind === 'token' ? this.gd.token(piece.id) : this.gd.chess(piece.id);
// elite 歌蕾蒂娅 + HOK-Y may use a 高台; the module is this player's loadout (owner's decision 2026-10-04)
// a melee chess whose trait reads 「可以放置于远程位」 may use a 高台, whatever its module (shared/highGround.js)
return placeClass(this, rec);
}
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@@ -4,8 +4,8 @@
// stage legend (data/stages.json `tiles[glyph]`: height + buildable) and the stage devices:
// 'melee' — LOW tile with buildable ALL/MELEE, or a 深水区 under an active 特制水上平台 (waterPlatform, "在水上建立可以
// 部署任意单位的平台"): melee AND ranged chess may stand here ("所有行动内远程干员可部署在近战位").
// 'ranged' — HIGH tile with buildable ALL/RANGED, or a tile under an active platform (射击台): ranged only (and elite
// 歌蕾蒂娅 carrying HOK-Y, placeClass below).
// 'ranged' — HIGH tile with buildable ALL/RANGED, or a tile under an active platform (射击台): ranged only (and the
// melee chess whose trait reads 「可以放置于远程位」, positionClass below).
// (absent) — not deployable (NONE, forbidden, road lanes, tiles under active crates/mounds, the 深水区 — the legend's
// `buildable` is the effective type: tile_deepsea refuses deployment, PRTS 深水区 地形信息
// "拒绝部署(待补充)", although its level buildableType is ALL; player report #3 after 0.1.0, 战场#08's
@@ -23,10 +23,10 @@
// (10–12, 8), which are '#' on the normal field. The result equals stages[id].deployTiles.bossLeft / bossRight
// mapped to board coordinates (test/match/playtest5-deploy.test.js).
//
// Chess follow their `position` (MELEE ⇒ melee tiles, RANGED ⇒ any deployable), except elite 歌蕾蒂娅 carrying module
// HOK-Y 淡金坠饰 (uniequip_003_glady: `placeClass` / shared/highGround.js ⇒ any deployable tile). The branch trait
// 「可以放置于远程位」 is not read (owner's decision 2026-10-04, reversing DESIGN §22.6): 崖心, 见行者, a normal record,
// any other module and no module are ground-only. The equipped module is the player's loadout at place time.
// Chess follow their `position` (MELEE ⇒ melee tiles, RANGED ⇒ any deployable), except a MELEE chess whose trait reads
// 「可以放置于远程位」 — the 钩索师 / 推击手 branch trait: 歌蕾蒂娅, 崖心, 见行者, normal and elite, any module or none
// (shared/highGround.js ⇒ any deployable tile; the owner's decision of 2026-10-05, following PRTS). The loadout does
// not change the class.
// Tokens follow their own `position` (ALL ⇒ any deployable tile, MELEE ⇒ melee tiles, RANGED ⇒ any deployable).
// A token whose text reads "只能部署在召唤者攻击范围内" (tokens.json `ownerRange`: the tacticians' 援军 — 伺夜's 狼群,
// 缪尔赛思's 流形; PRTS 狼群 特性) also needs a tile of its owner's attack range: `ownerRangeKeys` = the owner's range
@@ -135,37 +135,30 @@ export function buildDeployMap(stage, { deviceOverrides = {}, tileOverrides = {}
}
/**
* Placement class of a chess / token record: 'melee' | 'ranged' | 'all'. Widened to 'all' only for elite 歌蕾蒂娅
* carrying HOK-Y (`moduleId` = uniequip_003_glady, shared/highGround.js): she may stand on the ranged (高台) tiles.
* Any other module, no module, and every other MELEE record stay 'melee'. `chess.json` has no `placement` field.
* Placement class of a chess / token record: 'melee' | 'ranged' | 'all'. A MELEE chess whose trait reads
* 「可以放置于远程位」 (shared/highGround.js: 歌蕾蒂娅, 崖心, 见行者, normal and elite) is widened to 'all': it may also
* stand on the ranged (高台) tiles. Every other MELEE record stays 'melee'. `chess.json` has no `placement` field.
* @param {object|null} rec
* @param {string|null} [moduleId] equipped module; ignored for tokens and non-golden records
*/
export function positionClass(rec, moduleId = null) {
return meleeOnHighGround(rec, moduleId) ? 'all' : basePositionClass(rec);
export function positionClass(rec) {
return meleeOnHighGround(rec) ? 'all' : basePositionClass(rec);
}
/**
* Placement class of a record under a player's loadout (the module `ps.loadoutFor` resolves, defaults included).
* Tokens and records without a chess id ignore the loadout.
* @param {{ loadoutFor?: (rec: object) => { moduleId?: string|null }|null }|null} ps
* Placement class of a record on a player's board — the server's single entry point for pieces (g.move, swaps, merges,
* the audit, the invariants, the bot). Since the owner's decision of 2026-10-05 the player's loadout no longer changes
* it (any module, or none), so this is `positionClass(rec)`.
* @param {object|null} _ps the player (unused)
* @param {object|null} rec
*/
export function placeClass(ps, rec) {
if (!rec || !rec.chessId || !ps || typeof ps.loadoutFor !== 'function') return positionClass(rec);
let moduleId = null;
try {
const lo = ps.loadoutFor(rec);
moduleId = lo && typeof lo.moduleId === 'string' ? lo.moduleId : null;
} catch {
moduleId = null;
}
return positionClass(rec, moduleId);
export function placeClass(_ps, rec) {
return positionClass(rec);
}
/**
* The record's own position class ('melee' | 'ranged' | 'all'), without the placement widening — the class the battle
* plays (a MELEE operator still blocks on a ground tile; on a 高台 it blocks nothing): the bots' blocker test and the
* tiles they plan for it (bot.js).
* plays (a MELEE operator still blocks on a ground tile; on a 高台 it blocks nothing): the bots' blocker test and their
* 高台 preference for a widened melee chess (bot.js isBlocker / planLayoutSteps).
*/
export function basePositionClass(rec) {
const p = rec && typeof rec.position === 'string' ? rec.position.toUpperCase() : 'ALL';
+7 -4
View File
@@ -34,8 +34,10 @@
// covering units against the round's DEF / RES, blocker hold time, flyers only for anti-air) is maximized
// greedily — blockers first, then damage dealers by DPS, then healers — over every
// (legal tile, direction) pair of the server's deploy map (no 深水区). A MELEE operator is planned on the ground
// tiles, where it blocks — except elite 歌蕾蒂娅 carrying HOK-Y, who may also take a 高台 (placeClass; owner's
// decision 2026-10-04). She stays a blocker in the lineup (basePositionClass). Each unit's range grid — the one it is
// tiles, where it blocks — except one whose trait reads 「可以放置于远程位」 (歌蕾蒂娅, 崖心, 见行者, any module:
// placeClass 'all', shared/highGround.js), which takes a 高台 whose range covers the enemy road, else the ground
// (owner 2026-10-04 for the 高台 preference, 2026-10-05 for who may use one). It stays a blocker in the lineup
// (basePositionClass). Each unit's range grid — the one it is
// deployed with, rangeRec (loadoutRecord attackRangeGrid) — is rotated per direction (DESIGN §3; RIGHT is tried first
// and kept on ties, so symmetric ranges and melee units whose front adds nothing stay facing the gates), so
// ranged units turn toward the enemy path tiles they cover best and blockers toward the road; on 气流 tiles
@@ -949,8 +951,9 @@ export function* planLayoutSteps(m, ps, pieces, params = LAYOUT_PARAMS, { occupi
let bestV = -Infinity;
// a "只能部署在召唤者攻击范围内" summon (伺夜's 狼群, 缪尔赛思's 流形): only the tiles of its owner's range
const within = p.kind === 'token' && typeof ps.summonRange === 'function' ? ps.summonRange(p) : null;
// ground tiles for a MELEE blocker. placeClass 'all' is only elite 歌蕾蒂娅 + HOK-Y: she may stand on a 高台,
// and when one of those tiles covers the enemy road she is planned there (owner 2026-10-04: the bot uses the 高台).
// ground tiles for a MELEE blocker. placeClass 'all' on a MELEE record is a chess whose trait reads 「可以放置于远程位」
// (歌蕾蒂娅, 崖心, 见行者, any module): it may stand on a 高台, and when one of those tiles covers the enemy road it is
// planned there even with the ground free (owner 2026-10-04: the bot uses the 高台; 2026-10-05: every such chess).
const cls = p.kind === 'token' ? basePositionClass(r0) : placeClass(ps, m.gd.chess(p.id) || r0);
const preferHigh = cls === 'all' && basePositionClass(r0) === 'melee';
let bestHigh = null;
+43 -38
View File
@@ -16,8 +16,8 @@
// 拉特兰 lateranoShip member ammo skills start with floor(ammo × (1 + base_ammo_percent + ammo_percent_per_stack·L));
// 6: every ammo used by a member → all members ATK +atk_per_consume (≤ max_atk_for_consume)
// 阿戈尔 egirShip members max HP +(base_max_hp + max_hp_per_stack·L) (直接乘算); battle start devour (see devour());
// 5: the first max_free_respawn_cnt members by position (the devour's order, fixed at battle
// start) each redeploy at once (free) on their first knock-out
// 5: the first max_free_respawn_cnt members knocked out (in knock-out order, the devour's food
// included) each redeploy at once (free) on that first knock-out
// 叙拉古 siracusaShip every member deployment: ASPD +(base + per·L) for (base_duration + per·L) s; 6: 隐匿 for the same
// time, and while hidden / end_duration s after, every 普通伤害 hit (siracusaRolls) procs (PRD,
// nominal `prob`) base_damage + damage_per_stack·L true damage + fear `fear` s
@@ -34,7 +34,7 @@
// Two players in one field: everything is per player (own members, own deployments); the 谢拉格 wind and 炎佑 act on
// every enemy of the field (debuffs on shared enemies help both, research 06 §8.6).
// Hook priorities: 拉特兰 skillStart −10 (after kits' own ammo changes), 阿戈尔 death 11 (5-tier revive, before 不屈's
// death 10), layerGain −100 (after 魔王-style modifiers).
// death 10; every `fatal` saver runs before any death hook), layerGain −100 (after 魔王-style modifiers).
import * as S from '../support/index.js';
import { mitigate } from '../../damage.js';
@@ -333,15 +333,14 @@ function installLaterano(battle, pid, bb, members) {
// "更靠左和靠上": left first (on the player's own board: mirrored players count from the field's right), then top first —
// row 0 is the BOTTOM row (DESIGN §3), so the top of the board is the highest row index. The order is a board position,
// independent of the members' directions (only "身前" follows each member's `dir`). The devour marks in this order and the
// 5-tier revive's beneficiaries are the first members in it (PRTS "从最先部署(更靠左和靠上的)的【阿戈尔】干员开始"; the
// battle's initial deployment order, Battle.start).
// independent of the members' directions (only "身前" follows each member's `dir`). The devour marks in this order (PRTS
// "从最先部署(更靠左和靠上的)的【阿戈尔】干员开始"; the battle's initial deployment order, Battle.start).
const boardCol = (u) => (u.player && u.player.mirror ? -u.tileC : u.tileC);
const egirOrder = (a, b) => boardCol(a) - boardCol(b) || b.tileR - a.tileR || a.id - b.id;
/**
* 联防: an operator forced out at the deployment (carry.down, Battle.start, before battleStart) still stands on its
* deploy position. The devour and the 5-tier revive slots both count it there (PRTS 盟约记录 前3名 / 最先部署).
* deploy position for the devour (PRTS 盟约记录 最先部署). The forced exit is not a knock-out, so it takes no 5-tier slot.
*/
function egirDownAtStart(battle, u) {
return S.isOp(u) && !u.alive && u.removeReason === FORCED_EXIT && !!u.carry && u.carry.down === true
@@ -364,11 +363,14 @@ function egirDownAtStart(battle, u) {
* out and back in the same pass still gives its marks).
* 联防: the operators down since the end of their own combat (forced out by Battle.start) mark, are marked and resolve
* their marks like standing ones, but nothing resolves on them (below; per players' reports, owner's decision 2026-10-04).
* Each devoured operator adds its tier to 阿戈尔 once (IN_BATTLE gain, disabled in 联防 / boss fields).
* Whose operator stands in front does not matter (PRTS "依次吞噬身前一格干员", no own-side limit; the owner's decision of
* 2026-10-05 after GitHub #140 comment 4): on a shared field (联防, boss) a teammate's operator — standing, or entering
* 联防 down — is marked like an own one, gives the same base ATK / block count, and the chain goes on through it when it
* is an 阿戈尔 (S.isMember: its own bonds). Its knock-out is its owner's (their bonds' revives, 不屈 …), credited to the
* marker as usual. Each devoured operator adds its tier to 阿戈尔 once (IN_BATTLE gain, disabled in 联防 / boss fields).
* Tokens / devices / empty tiles are never devoured.
*/
function devour(battle, pid, bb, members) {
const memberSet = new Set(members);
// 联防: an operator down at the end of its own combat (carryState.down — Battle.start forced it out right before
// battleStart, FORCED_EXIT) takes part in the devour as if it stood on its tile, then stays out: it marks in its turn,
// it is "the unit in front" of another (the chain goes on through it when it is a member), its base ATK / block count
@@ -377,12 +379,14 @@ function devour(battle, pid, bb, members) {
// report #3, GitHub #33 item 3), owner's decision 2026-10-04; until 0.1.2 the forced exit came first and the chain broke.
const downAtStart = (u) => egirDownAtStart(battle, u);
const order = members.filter((u) => S.onField(u) || downAtStart(u)).sort(egirOrder);
// the operator in front, whoever owns it (until 0.1.3 only the player's own): a living one, else one lying there since
// the 联防 start (carry.down, forced out) — a teammate's included
const opAt = (u) => {
const [r, c] = S.frontTile(u);
const a = S.allyAt(battle, r, c, pid);
const a = S.allyAt(battle, r, c);
if (a) return S.isOp(a) && a.alive ? a : null;
const d = battle.downOn(r, c);
return d && d.ownerId === pid && downAtStart(d) ? d : null;
return d && downAtStart(d) ? d : null;
};
const markedBy = new Map(); // marker → [targets]
const marks = [];
@@ -397,7 +401,8 @@ function devour(battle, pid, bb, members) {
if ((markedBy.get(t) ?? []).includes(m)) continue;
seen.add(t);
mine.push(t);
if (memberSet.has(t)) queue.push(t);
// through a marked 阿戈尔 (for the player's own operators: exactly its members; a teammate's by its own bonds)
if (S.isMember(battle, t, 'egirShip')) queue.push(t);
}
markedBy.set(m, mine);
if (!mine.length) continue;
@@ -436,37 +441,37 @@ function installEgir(battle, pid, bb, members) {
};
apply();
onLayers(battle, pid, 'egirShip', apply);
// 5: "前3名【阿戈尔】干员首次被击倒时立刻复活" — the 3 (bonds.json max_free_respawn_cnt) are the first 3 members BY POSITION,
// in the devour's order above = the battle's deployment order (PRTS 盟约记录 阿戈尔 备注 "从最先部署(更靠左和靠上的)的
// 【阿戈尔】干员开始"; players' videos: the revivers go by position, not by who is eaten or knocked out first). They are
// fixed at battle start, before the devour; each revives once, on its own first knock-out ('killed'), whatever the order
// of knock-outs, so a member the devour knocks out comes back only when it is one of them. Until 0.1.3 the first 3
// members knocked out took the revives and the devour's food spent them at t = 0. A member entering 联防 down (forced
// out before battleStart) keeps the slot its position earned: the forced exit is not a 击倒 (reason !== 'killed'), so
// the charge waits until they are knocked out after standing back up. A 调和 member counts like any other.
// [ASSUMED] a beneficiary 埃芒加德 / M3茧甲 save in place (items revivedInPlace, the stand-in for PRTS's 0-time redeploy)
// has used its revive (PRTS 不屈 备注: a held 复活 is consumed even when another effect redeploys the unit at once).
// PRTS: the knocked-out unit's next deployment has 0 redeploy time and 0 cost, i.e. it IS knocked out (被击倒 triggers,
// 克莱门莎, 幽灵鲨 … fire) and redeploys at once where it lies (the engine's rest tile, Battle._layBody: the tile it was
// knocked out on — a raid-relocated member comes back where it fell —, or its own home when it fell on another board
// piece's home; PRTS 卫戍协议/帮助 §作战阶段 单位部署) with full HP, SP reset and `deploy` effects (卡西米尔 / 叙拉古).
// Death priority 11: before 不屈 (10), whose redeploy "also consumes a 复活 charge" — with this order the charge is
// always the one used, same outcome. The marks still pending on a revived member are cancelled (devour).
// 5: "前3名【阿戈尔】干员首次被击倒时立刻复活" — the 3 (bonds.json max_free_respawn_cnt) slots go to the first 3 members
// knocked out, in knock-out order: the owner's decision of 2026-10-05, following players' reports (GitHub #105, #140:
// "没被吃的阿戈尔干员也会占用复活名额" — with 0.1.3's fixed holders by position the uneaten front members held the
// slots, so whatever the food chain ate only 3 阿戈尔 stood). A knock-out by the battle-start devour counts like any
// other, so the eaten food usually takes them at t = 0 and survivors = uneaten members + 3. A member takes at most one
// slot, on its first knock-out ('killed') in the battle: its later knock-outs never take one, and a first knock-out
// after the 3 are gone stays down. However many members mark it, its pending marks are cancelled once it is knocked
// out (devour), so a multi-devoured member spends one slot at most. Its own saver acts first: every kit, item or band
// revive that prevents or replaces the knock-out is a `fatal` hook (斯卡蒂's DRE-Y −50, kit savers 10 … −60, 坚固维式
// 重锤 PRIO_REVIVE −100, M3茧甲 PRIO_RESPAWN −101, 埃芒加德 −110), so the unit is never knocked out and no slot is used —
// the slot waits for its first real knock-out [ASSUMED for 埃芒加德, a band: as M3茧甲, the item revive the owner named].
// An operator entering 联防 down (FORCED_EXIT) is not knocked out either; a 调和 member counts like any other. Each
// battle (normal, 联防, boss) counts its own. PRTS: the knocked-out unit's next deployment has 0 redeploy time and 0
// cost, i.e. it IS knocked out (被击倒 triggers, 克莱门莎, 幽灵鲨 … fire) and redeploys at once where it lies (the
// engine's rest tile, Battle._layBody: the tile it was knocked out on — a raid-relocated member comes back where it
// fell —, or its own home when it fell on another board piece's home; PRTS 卫戍协议/帮助 §作战阶段 单位部署) with full
// HP, SP reset and `deploy` effects (卡西米尔 / 叙拉古). Death priority 11: before 不屈 (10), whose redeploy "also
// consumes a 复活 charge" — with this order the slot is always the one used, same outcome. Until 0.1.3 the slots were
// fixed at battle start for the first 3 members by position (§23.20); until 0.1.2 the first 3 knocked out took them
// but a revived member's pending marks could knock it out again (GitHub #33, fixed in devour since).
const max = reached(battle, pid, 'egirShip', bb.power_bond_char_cnt) ? Math.max(0, Math.floor(num(bb.max_free_respawn_cnt, 0))) : 0;
const holders = new Map(); // beneficiary → its in-place revives (mem.revives) at battle start
battle.on('battleStart', () => {
for (const u of members.filter((x) => S.isOp(x) && (S.onField(x) || egirDownAtStart(battle, x))).sort(egirOrder).slice(0, max)) holders.set(u, u.mem.revives | 0);
devour(battle, pid, bb, members);
}, { once: true });
battle.on('battleStart', () => devour(battle, pid, bb, members), { once: true });
if (!(max > 0)) return;
const used = new Set();
const memberOps = new Set(members.filter(S.isOp));
const knockedOut = new Set(); // members whose first knock-out of this battle has happened
let revives = 0;
battle.on('death', (c) => {
const u = c.unit;
if (c.reason !== 'killed' || !holders.has(u) || used.has(u)) return;
used.add(u);
if ((u.mem.revives | 0) !== holders.get(u)) return; // saved in place since the battle start: the revive is gone
if (u.alive || u.removed) return;
if (c.reason !== 'killed' || !memberOps.has(u) || knockedOut.has(u)) return;
knockedOut.add(u);
if (revives >= max || u.alive || u.removed) return;
if (!battle.redeploy(u, { free: true })) return;
revives++;
S.fxOn(battle, 'revive', u, 'bond:egirShip', 'respawn', { n: revives });
+23 -12
View File
@@ -1,21 +1,32 @@
// shared/highGround.js — which MELEE chess may stand on a 高台 (a ranged deploy tile).
//
// Owner's decision 2026-10-04, reversing DESIGN §22.6. The branch trait 「可以放置于远程位」 is written on
// every 钩索师 / 推击手 variant (歌蕾蒂娅, 崖心, 见行者, normal and elite) and is not trusted. Only elite
// 歌蕾蒂娅 carrying module HOK-Y 淡金坠饰 may use a ranged tile. 崖心 (HOK-X only), 见行者, a normal
// record, any other module, and no module are ground-only. The golden record is the elite (`isGolden`);
// the same module test applies to it. A missing module id is ground-only.
// The owner's decision of 2026-10-05, reversing the one of 2026-10-04 (elite 歌蕾蒂娅 with HOK-Y only): follow PRTS. A
// MELEE chess whose trait reads 「可以放置于远程位」 may stand on a 高台 as well as on the ground. The line is the 钩索师 /
// 推击手 branch trait (PRTS 歌蕾蒂娅 · 特性, raised with the PRTS source in PR #69 by @sunstricken; PRTS 新人入门: both
// branches "可部署在高台和地面"): 歌蕾蒂娅, 崖心 and 见行者, normal and elite. It is the branch's own text, not a module
// effect — every module of the three keeps it — so the loadout does not matter: any module, or none. The text read is
// the record's trait without a module (`traitBase`, which an elite with modules carries; else `trait`). A module talent
// such as the 教官's Y module ("可以额外部署在远程位") is a 部署效果, which 卫戍协议 switches off (PRTS 卫戍协议/帮助
// §战斗部署), and is not read. The battle keeps position MELEE: on a 高台 the unit attacks and blocks nothing.
/** char_474_glady — 歌蕾蒂娅. */
export const GLADIIA_CHAR_ID = 'char_474_glady';
/** HOK-Y 淡金坠饰 (data/chess.json chess_char_4_12_b.modules, typeName HOK-Y). */
export const GLADIIA_HOK_Y = 'uniequip_003_glady';
/** The trait line that lets a MELEE chess stand on a ranged (高台) tile. */
export const PLACE_ON_RANGED = '可以放置于远程位';
/**
* The record's trait text without a module ('' when it has none).
* @param {object|null} rec a chess record
* @returns {string}
*/
export function baseTraitText(rec) {
const t = rec ? rec.traitBase || rec.trait : null;
return t && typeof t.desc === 'string' ? t.desc : '';
}
/**
* Whether a MELEE chess record may also stand on a 高台: its trait reads 「可以放置于远程位」. Normal or elite, any module.
* @param {object|null} rec a chess record (normal or golden)
* @param {string|null|undefined} moduleId the equipped module (`resolveLoadout().moduleId`)
* @returns {boolean}
*/
export function meleeOnHighGround(rec, moduleId) {
return !!(rec && rec.isGolden === true && rec.charId === GLADIIA_CHAR_ID && moduleId === GLADIIA_HOK_Y);
export function meleeOnHighGround(rec) {
return !!rec && rec.position === 'MELEE' && baseTraitText(rec).includes(PLACE_ON_RANGED);
}
+132 -78
View File
@@ -374,38 +374,39 @@ test('阿戈尔 devour order: left first, then top first (row 0 is the bottom: t
checkInvariants(h.b);
});
test('阿戈尔 5: the first 3 members by position (left column first, top first) revive at once on their first knock-out, whatever the order of knock-outs; the others never; a second knock-out is final', () => {
test('阿戈尔 5: the 3 slots go to the first 3 members knocked out, wherever they stand; a later first knock-out stays down; a second knock-out is final; 3 members: none', () => {
const list = [];
for (let i = 0; i < 5; i++) list.push([`g${i}_a`, ['egirShip'], { skill: { spCost: 30, initSp: 5, duration: 10 } }]);
// one per row pair so nobody devours anybody: col 3 rows 9–12 (g0 bottom … g3 top), g4 at (9,5). PRTS 盟约记录 阿戈尔
// "前3名【阿戈尔】干员首次被击倒时立刻复活", the first 3 being the first deployed — "更靠左和靠上": g3, g2, g1
// "前3名【阿戈尔】干员首次被击倒时立刻复活"; the owner's decision of 2026-10-05: the first 3 knocked out, in knock-out order
const units = list.map(([id], i) => ({ chessId: id, row: 9 + (i % 4), col: 3 + 2 * Math.floor(i / 4) }));
const h = makeBattle({ defs: defsOf(list), units, bonds: { egirShip: bondOn(5, 0, null, [3, 5]) }, hooks: ['death', 'deploy'] });
h.step(1);
const us = list.map(([id]) => h.unit(id));
const kill = (u) => h.b.dealDamage(null, u, { amount: 1e9, type: 'true' });
const redeploys = (u) => h.hooksOf('deploy').filter((c) => c.unit === u && !c.initial).length;
// knocked out first, yet no beneficiary: g0 (bottom of the first column) and g4 (second column) stay down
for (const u of [us[0], us[4]]) {
kill(u);
assert.ok(!u.alive, `${u.defId} is not among the first 3 by position: no revive`);
assert.equal(redeploys(u), 0);
}
us[1].skill.gainSp(20, 'test');
us[0].skill.gainSp(20, 'test');
const tiles = us.map((u) => [u.tileR, u.tileC]);
for (const i of [1, 3, 2]) {
// g4 (second column) and g0 (bottom of the first column) first — the last two by position — then g2
for (const i of [4, 0, 2]) {
const u = us[i];
const before = redeploys(u);
kill(u);
assert.ok(u.alive && u.deployed, `member ${i} back on the field`);
close(u.hp, u.s.maxHp);
assert.deepEqual([u.tileR, u.tileC], tiles[i], 'same tile');
assert.ok(h.hooksOf('death').some((c) => c.unit === u && c.reason === 'killed'), 'it was knocked out (被击倒 triggers fire)');
assert.equal(redeploys(u), before + 1, `member ${i} redeployed`);
assert.equal(redeploys(u), 1, `member ${i} redeployed`);
}
assert.equal(us[1].skill.sp, 5, 'a redeploy restarts from the initial SP');
kill(us[1]);
assert.ok(!us[1].alive, 'second knock-out is final');
assert.equal(us[0].skill.sp, 5, 'a redeploy restarts from the initial SP');
// the 3 are gone: g3 (top-left, first by position) and g1 stay down on their first knock-out
for (const i of [3, 1]) {
kill(us[i]);
assert.ok(!us[i].alive, `member ${i}: no slot left`);
assert.equal(redeploys(us[i]), 0);
}
kill(us[4]);
assert.ok(!us[4].alive, 'a second knock-out is final');
assert.equal(h.eventsOf('fx').filter((x) => x[1] === 'revive').length, 3, 'three revives');
checkInvariants(h.b);
// a member moved off its board tile (突袭 / relocation) revives where it was knocked out; later redeploys go home
const hm = makeBattle({ defs: defsOf(list), units, bonds: { egirShip: bondOn(5, 0, null, [3, 5]) }, hooks: [] });
@@ -424,44 +425,126 @@ test('阿戈尔 5: the first 3 members by position (left column first, top first
assert.ok(!h3.unit('g3_a').alive);
});
test('阿戈尔 5 + the devour chain (GitHub #33): the devour knocks out the food, only the members among the first 3 by position come back; the others keep theirs for the fight (normal and 联防)', () => {
// one row, all facing right: 浊心斯卡蒂 → 乌尔比安 → 幽灵鲨 → 海霓 → 深巡 → 隐现. PRTS 盟约记录 阿戈尔 备注 "标记按付与顺序触发
// 【吞噬】效果,目标首次被击倒后解除自身被付与但还未触发的【吞噬】效果". The 3 revives belong to the first 3 by position
// (浊心斯卡蒂, 乌尔比安, 幽灵鲨 — community reports 「阿戈尔盟约复活有bug,只能复活一个干员」); until 0.1.3 the first 3
// knocked out took them, so the food (幽灵鲨, 海霓, 深巡) spent all 3 at t = 0 and nobody came back in the fight
const ids = ['chess_char_6_04_a', 'chess_char_5_05_a', 'chess_char_2_07_a', 'chess_char_3_09_a', 'chess_char_1_04_a', 'chess_char_1_01_a'];
test('阿戈尔 5 + the devour chain (GitHub #33, #105, #140): the eaten members take the 3 slots in knock-out order, uneaten ones keep none — survivors = uneaten + 3 (normal and 联防)', () => {
// row 10, all facing right: 浊心斯卡蒂 → 幽灵鲨 → 海霓 → 深巡 → 歌蕾蒂娅 → 隐现; 乌尔比安 on row 12 faces an empty tile.
// PRTS 盟约记录 阿戈尔 备注 "标记按付与顺序触发【吞噬】效果,目标首次被击倒后解除自身被付与但还未触发的【吞噬】效果". Until 0.1.3
// the slots belonged to the first 3 by position (浊心斯卡蒂, 乌尔比安, 幽灵鲨: two uneaten members held them, so only 幽灵鲨
// of the food came back — "没被吃的阿戈尔干员也会占用复活名额", "无论食物链怎么吃最终都只有三名阿戈尔人存活")
const ids = ['chess_char_6_04_a', 'chess_char_2_07_a', 'chess_char_3_09_a', 'chess_char_1_04_a', 'chess_char_4_12_a', 'chess_char_1_01_a'];
const ULPIA = 'chess_char_5_05_a';
for (const kind of ['normal', 'unite']) {
const h = makeBattle({
kind, units: ids.map((chessId, i) => ({ chessId, row: 10, col: 2 + i })), bonds: { egirShip: bondOn(5, 0, null, [3, 5]) },
hooks: ['damaged', 'death', 'deploy'], captureNoisy: true, autoFinish: false, timeLimit: 60,
kind, units: [...ids.map((chessId, i) => ({ chessId, row: 10, col: 2 + i })), { chessId: ULPIA, row: 12, col: 3 }],
bonds: { egirShip: bondOn(6, 0, null, [3, 5]) }, hooks: ['damaged', 'death', 'deploy'], captureNoisy: true, autoFinish: false, timeLimit: 60,
});
h.step(1);
const [skadi, ulpia, ghost, hn, deep, fodder] = ids.map((id) => h.unit(id));
// 浊心斯卡蒂 marks the whole row and resolves first; every later mark is on a unit already knocked out (乌尔比安's), or
// comes from one (幽灵鲨's, 海霓's, 深巡's)
const [skadi, ghost, hn, deep, glady, fodder] = ids.map((id) => h.unit(id));
const ulpia = h.unit(ULPIA);
// 浊心斯卡蒂 marks the whole row (through the members) and resolves first; every later mark is on a unit knocked out
assert.deepEqual(tagged(h, 'bond:egir:devour').map((c) => [c.source.defId, c.target.defId]),
[ulpia, ghost, hn, deep, fodder].map((t) => [skadi.defId, t.defId]), kind);
[ghost, hn, deep, glady, fodder].map((t) => [skadi.defId, t.defId]), kind);
const kos = (u) => h.hooksOf('death').filter((c) => c.unit === u && c.reason === 'killed').length;
const revived = (u) => h.hooksOf('deploy').filter((c) => c.unit === u && !c.initial).length;
for (const u of [ghost, hn, deep]) {
assert.equal(h.hooksOf('death').filter((c) => c.unit === u && c.reason === 'killed').length, 1, `${kind}: ${u.defId} knocked out once`);
}
assert.equal(revived(ghost), 1, `${kind}: 幽灵鲨 (third by position) revived at once`);
assert.equal(revived(hn) + revived(deep), 0, `${kind}: 海霓 and 深巡 (fourth, fifth) not revived`);
for (const u of [ghost, hn, deep, glady]) assert.equal(kos(u), 1, `${kind}: ${u.defId} knocked out once`);
for (const u of [ghost, hn, deep]) assert.equal(revived(u), 1, `${kind}: ${u.defId} (knocked out 1st–3rd) revived at once`);
assert.equal(revived(glady), 0, `${kind}: 歌蕾蒂娅 (knocked out 4th) stays down`);
assert.equal(kos(skadi) + kos(ulpia) + revived(skadi) + revived(ulpia), 0, `${kind}: the uneaten members take no slot`);
h.run(3);
for (const u of [skadi, ulpia, ghost]) assert.ok(u.alive && u.deployed && u.hp > 0, `${kind}: ${u.defId} standing`);
for (const u of [hn, deep, fodder]) assert.ok(!u.alive, `${kind}: ${u.defId} down`);
// 浊心斯卡蒂 and 乌尔比安 still hold theirs: their first knock-out in the fight is revived, 幽灵鲨's second is final
for (const u of [skadi, ulpia]) {
const members = [skadi, ghost, hn, deep, glady, ulpia];
assert.deepEqual(members.filter((u) => u.alive).map((u) => u.defId), [skadi, ghost, hn, deep, ulpia].map((u) => u.defId),
`${kind}: survivors = the 2 uneaten + 3`);
assert.ok(!fodder.alive, `${kind}: the fodder (no member) is down`);
// nothing is left for the fight: 浊心斯卡蒂's first knock-out and 幽灵鲨's second stay down
for (const u of [skadi, ghost]) {
h.b.dealDamage(null, u, { amount: 1e9, type: 'true' });
assert.ok(u.alive && revived(u) === 1, `${kind}: ${u.defId} revived in the fight`);
assert.ok(!u.alive, `${kind}: ${u.defId} stays down`);
}
h.b.dealDamage(null, ghost, { amount: 1e9, type: 'true' });
assert.ok(!ghost.alive, `${kind}: 幽灵鲨 has no revive left`);
checkInvariants(h.b);
}
});
test('阿戈尔 5 beneficiaries: fixed at battle start — a 联防 member entering down keeps the slot, a 调和 member is one, the mirrored boss side counts from its own left', () => {
test('阿戈尔 5: a member devoured by several 阿戈尔 spends one slot at most — its pending marks are cancelled once it is knocked out', () => {
// A (10,3) → B (10,4) → X (10,5) and C (11,5, facing DOWN) → X: three marks on X; D (12,8) faces an empty tile
const list = [['A_a', ['egirShip']], ['B_a', ['egirShip']], ['X_a', ['egirShip']], ['C_a', ['egirShip']], ['D_a', ['egirShip']]];
const defs = defsOf(list.map(([id, b]) => [id, b, { stats: { maxHp: 3000 } }]));
const units = [
{ chessId: 'A_a', row: 10, col: 3 }, { chessId: 'B_a', row: 10, col: 4 }, { chessId: 'X_a', row: 10, col: 5 },
{ chessId: 'C_a', row: 11, col: 5, dir: 'DOWN' }, { chessId: 'D_a', row: 12, col: 8 },
];
const h = makeBattle({ defs, units, bonds: { egirShip: bondOn(5, 0, null, [3, 5]) }, hooks: ['damaged', 'death', 'deploy'], captureNoisy: true, autoFinish: false, timeLimit: 60 });
h.step(1);
const [a, b, x, c, d] = ['A_a', 'B_a', 'X_a', 'C_a', 'D_a'].map((id) => h.unit(id));
const kos = (u) => h.hooksOf('death').filter((e) => e.unit === u && e.reason === 'killed').length;
const revived = (u) => h.hooksOf('deploy').filter((e) => e.unit === u && !e.initial).length;
// marked by A (through B), by B and by C; A's mark knocks it out, B's and C's are cancelled
assert.deepEqual(tagged(h, 'bond:egir:devour').map((e) => [e.source.defId, e.target.defId]), [['A_a', 'B_a'], ['A_a', 'X_a']]);
for (const u of [b, x]) assert.ok(u.alive && kos(u) === 1 && revived(u) === 1, `${u.defId}: one knock-out, one slot`);
close(x.hp, x.s.maxHp, 1e-6, 'X at full HP: no second mark');
// two slots used: D's first knock-out takes the third, C's stays down
h.b.dealDamage(null, d, { amount: 1e9, type: 'true' });
assert.ok(d.alive, 'D: the third slot');
h.b.dealDamage(null, c, { amount: 1e9, type: 'true' });
assert.ok(!c.alive, 'C: none left');
assert.ok(a.alive && kos(a) === 0, 'A never knocked out');
checkInvariants(h.b);
// X with more HP survives A's and B's marks and falls to C's: still one knock-out, one slot
const tough = defsOf(list.map(([id, bd]) => [id, bd, { stats: { maxHp: id === 'X_a' ? 8000 : 3000 } }]));
const t = makeBattle({ defs: tough, units, bonds: { egirShip: bondOn(5, 0, null, [3, 5]) }, hooks: ['damaged', 'death', 'deploy'], captureNoisy: true, autoFinish: false, timeLimit: 60 });
t.step(1);
const tx = t.unit('X_a');
assert.deepEqual(tagged(t, 'bond:egir:devour').map((e) => [e.source.defId, e.target.defId]), [['A_a', 'B_a'], ['A_a', 'X_a'], ['B_a', 'X_a'], ['C_a', 'X_a']]);
assert.equal(t.hooksOf('death').filter((e) => e.unit === tx && e.reason === 'killed').length, 1, 'X knocked out once, by the third mark');
assert.ok(tx.alive && t.eventsOf('fx').filter((e) => e[1] === 'revive').length === 2, 'B and X: two slots');
checkInvariants(t.b);
});
test('阿戈尔 5: an operator\'s own save uses no slot (斯卡蒂\'s DRE-Y, M3茧甲, 埃芒加德 [ASSUMED for the band]); the slot waits for its first real knock-out', () => {
// 斯卡蒂 (elite, module DRE-Y by default) enters 联防 at half HP in front of 乌尔比安: his mark is lethal, DRE-Y saves her
// (PRTS: once per deployment, full HP with max HP −60 %) — no knock-out, so no slot
const SKADI = 'chess_char_3_05_b', ULPIA = 'chess_char_5_05_a', GHOST = 'chess_char_2_07_a', HN = 'chess_char_3_09_a', DEEP = 'chess_char_1_04_a';
const h = makeBattle({
kind: 'unite', autoFinish: false, timeLimit: 60, hooks: ['damaged', 'death', 'deploy'], captureNoisy: true,
units: [
{ chessId: ULPIA, row: 10, col: 3 }, { chessId: SKADI, row: 10, col: 4, dir: 'UP', carryState: { hpPct: 0.5 } },
{ chessId: GHOST, row: 12, col: 3 }, { chessId: HN, row: 12, col: 5 }, { chessId: DEEP, row: 12, col: 7 },
],
bonds: { egirShip: bondOn(5, 0, null, [3, 5]) },
});
h.step(1);
const sk = h.unit(SKADI);
assert.deepEqual(tagged(h, 'bond:egir:devour').map((c) => [c.source.defId, c.target.defId]), [[ULPIA, SKADI]]);
assert.ok(sk.alive && buffOf(sk, 'trait:skadi_tide'), 'saved by her module');
assert.equal(h.hooksOf('death').filter((c) => c.unit === sk).length, 0, 'not knocked out');
assert.equal(h.eventsOf('fx').filter((x) => x[1] === 'revive' && x[4] && x[4].n).length, 0, 'no 阿戈尔 revive');
const kill = (id) => { const u = h.unit(id); h.b.dealDamage(null, u, { amount: 1e9, type: 'true' }); return u.alive; };
// all 3 slots are still there: 幽灵鲨, 海霓 and then 斯卡蒂 (DRE-Y spent in this deployment) come back, 深巡 does not
assert.deepEqual([GHOST, HN, SKADI, DEEP].map(kill), [true, true, true, false]);
checkInvariants(h.b);
const list = [['g0_a', ['egirShip']], ['g1_a', ['egirShip']], ['g2_a', ['egirShip']], ['g3_a', ['egirShip']], ['g4_a', ['egirShip']]];
const units = (it = {}) => list.map(([chessId], i) => ({ chessId, row: 9 + (i % 2) * 3, col: 3 + i, items: it[i] }));
const killed = (b, id) => { const u = b.unit(id); b.b.dealDamage(null, u, { amount: 1e9, type: 'true' }); return u; };
// M3茧甲 (an item 复活, in place): g0 is saved, the 3 slots go to g1, g2, g3; g4 stays down
const hi = makeBattle({ defs: defsOf(list), autoFinish: false, timeLimit: 60, hooks: ['death', 'deploy'], units: units({ 0: ['chess_item_4_12_e_a'] }), bonds: { egirShip: bondOn(5, 0, null, [3, 5]) } });
hi.step(1);
const g0 = killed(hi, 'g0_a');
assert.ok(g0.alive && hi.hooksOf('death').filter((c) => c.unit === g0).length === 0, 'item: saved in place (no knock-out)');
assert.deepEqual(['g1_a', 'g2_a', 'g3_a', 'g4_a'].map((id) => killed(hi, id).alive), [true, true, true, false], 'item: three slots left after the save');
checkInvariants(hi.b);
// 埃芒加德 (命结之秘: the battle's first 3 knock-downs revive in place — its own count, unchanged): g0, g1, g2 saved by it;
// the 阿戈尔 slots then go to g3, g4 and g0's first real knock-out; g1's real one finds none
const hb = makeBattle({ defs: defsOf(list), autoFinish: false, timeLimit: 60, hooks: ['death', 'deploy'], units: units(), bandId: 'band_ermengard', bonds: { egirShip: bondOn(5, 0, null, [3, 5]) } });
hb.step(1);
for (const id of ['g0_a', 'g1_a', 'g2_a']) {
const u = killed(hb, id);
assert.ok(u.alive && hb.hooksOf('death').filter((c) => c.unit === u).length === 0, `band: ${id} saved in place`);
}
assert.deepEqual(hb.eventsOf('fx').filter((x) => x[1] === 'revive' && x[4] && x[4].left != null).map((x) => x[4].left), [2, 1, 0], '埃芒加德 spent its 3');
assert.deepEqual(['g3_a', 'g4_a', 'g0_a', 'g1_a'].map((id) => killed(hb, id).alive), [true, true, true, false], 'band: the 阿戈尔 slots are untouched');
checkInvariants(hb.b);
});
test('阿戈尔 5 slots in 联防 and on the boss field: a member entering down takes none until it is knocked out after standing up; a 调和 member takes one; a mirrored player counts its own knock-outs', () => {
const list = [['g0_a', ['egirShip']], ['g1_a', ['egirShip']], ['g2_a', ['egirShip']], ['g3_a', ['egirShip']], ['g4_a', ['egirShip']], ['mani_a', ['maniShip']]];
// five members in five columns (one per column, nobody in front of anybody): g0 col 3 … g4 col 7
const units = list.slice(0, 5).map(([chessId], i) => ({ chessId, row: 9 + (i % 2) * 3, col: 3 + i }));
@@ -470,8 +553,8 @@ test('阿戈尔 5 beneficiaries: fixed at battle start — a 联防 member enter
h.b.dealDamage(null, u, { amount: 1e9, type: 'true' });
return u.alive;
};
// 联防: g0 entered down (forced out before battleStart). The slots stay the first 3 by position — g0, g1, g2.
// The forced exit is not a 击倒, so g0's charge waits until they stand back up. g3 is not promoted into it.
// 联防: g0 entered down (forced out before battleStart — not a 击倒, so no slot); g4 and g3 take two slots, g0's first
// knock-out after it stands back up takes the third, g1 finds none
const hu = makeBattle({
kind: 'unite', defs: defsOf(list), autoFinish: false, timeLimit: 60, bonds: { egirShip: bondOn(5, 0, null, [3, 5]) },
units: units.map((u, i) => (i === 0 ? { ...u, carryState: { down: true } } : u)),
@@ -479,59 +562,30 @@ test('阿戈尔 5 beneficiaries: fixed at battle start — a 联防 member enter
hu.step(1);
const g0 = hu.unit('g0_a');
assert.ok(!g0.alive, 'g0 forced out');
assert.deepEqual(['g4_a', 'g3_a', 'g1_a', 'g2_a'].map((id) => revives(hu, id)), [false, false, true, true]);
assert.deepEqual(['g4_a', 'g3_a'].map((id) => revives(hu, id)), [true, true]);
assert.ok(hu.runUntil(() => g0.alive && g0.deployed, 25), 'g0 stands back up inside the redeploy time');
assert.equal(revives(hu, 'g0_a'), true, 'g0 still held the first slot');
hu.b.dealDamage(null, g0, { amount: 1e9, type: 'true' });
assert.ok(!g0.alive, 'g0 has no second revive');
assert.equal(revives(hu, 'g0_a'), true, 'g0: its first knock-out takes the third slot');
assert.equal(revives(hu, 'g1_a'), false, 'g1: none left');
checkInvariants(hu.b);
// 调和 (an active 调和 member enjoys the core bonds) in the first column: one of the 3
// 调和 (an active 调和 member enjoys the core bonds): knocked out first, it takes the first slot
const hm = makeBattle({
defs: defsOf(list), autoFinish: false, timeLimit: 60,
units: [{ chessId: 'mani_a', row: 11, col: 2 }, ...units.slice(0, 4)],
bonds: { egirShip: bondOn(5, 0, null, [3, 5]), maniShip: { count: 1, active: true, tier: 1, layers: 0 } },
});
hm.step(1);
assert.deepEqual(['g2_a', 'mani_a', 'g0_a', 'g1_a'].map((id) => revives(hm, id)), [false, true, true, true]);
// the right-hand boss player (mirrored): its board's left is the field's right — board cols 3, 4, 5 = field cols 17,
// 16, 15 hold the revives (read in field columns from the left they would go to g4, g3, g2)
assert.deepEqual(['mani_a', 'g3_a', 'g2_a', 'g0_a'].map((id) => revives(hm, id)), [true, true, true, false]);
// the right-hand boss player (mirrored): the order of its own knock-outs, wherever they stand
const hb = makeBattle({
kind: 'boss', defs: defsOf(list), autoFinish: false, timeLimit: 60,
players: [{ playerId: 'R1', side: 'R', colOffset: 8, units: units.map((u, i) => ({ ...u, uid: i + 1 })), bonds: { egirShip: bondOn(5, 0, null, [3, 5]) } }],
});
hb.step(1);
assert.deepEqual(['g4_a', 'g3_a', 'g0_a', 'g1_a', 'g2_a'].map((id) => [hb.unit(id).tileC, revives(hb, id)]),
[[13, false], [14, false], [17, true], [16, true], [15, true]]);
[[13, true], [14, true], [17, true], [16, false], [15, false]]);
checkInvariants(hb.b);
});
test('阿戈尔 5: a beneficiary 埃芒加德 or M3茧甲 save in place has used its 阿戈尔 revive [ASSUMED]; the others keep theirs', () => {
const list = [['g0_a', ['egirShip']], ['g1_a', ['egirShip']], ['g2_a', ['egirShip']], ['g3_a', ['egirShip']], ['g4_a', ['egirShip']]];
const units = (it = {}) => list.map(([chessId], i) => ({ chessId, row: 9 + (i % 2) * 3, col: 3 + i, items: it[i] }));
const kill = (h, id) => { const u = h.unit(id); h.b.dealDamage(null, u, { amount: 1e9, type: 'true' }); return u; };
for (const how of ['band', 'item']) {
const h = makeBattle({
defs: defsOf(list), autoFinish: false, timeLimit: 60, hooks: ['death', 'deploy'],
units: units(how === 'item' ? { 0: ['chess_item_4_12_e_a'] } : {}), ...(how === 'band' ? { bandId: 'band_ermengard' } : {}),
bonds: { egirShip: bondOn(5, 0, null, [3, 5]) },
});
h.step(1);
// g0, g1, g2 (columns 3–5) hold the 阿戈尔 revives; g0 is saved in place first
const g0 = kill(h, 'g0_a');
assert.ok(g0.alive && h.hooksOf('death').filter((c) => c.unit === g0).length === 0, `${how}: saved in place (no knock-out)`);
// 埃芒加德 saves the battle's first 3 knock-downs: its other 2 go to g3 and g4 (no 阿戈尔 beneficiaries)
if (how === 'band') for (const id of ['g3_a', 'g4_a']) assert.ok(kill(h, id).alive, 'band revive');
kill(h, 'g0_a');
assert.ok(!g0.alive, `${how}: its 阿戈尔 revive went with the save — its first knock-out is final`);
assert.equal(h.hooksOf('deploy').filter((c) => c.unit === g0 && !c.initial).length, 0);
for (const id of ['g1_a', 'g2_a']) {
const u = kill(h, id);
assert.ok(u.alive && h.hooksOf('deploy').filter((c) => c.unit === u && !c.initial).length === 1, `${how}: ${id} revived by 阿戈尔`);
}
checkInvariants(h.b);
}
});
test('阿戈尔 devour, a unit back during the pass: a marker revived by the 5-tier revive still gives its marks; a target revived in place (埃芒加德) or redeployed (不屈) takes none', () => {
// g1 (10,3) → g2 (10,4, 3000 × 1.35 HP: knocked out by g1's mark, revived) → g3 (10,5) → fodder (10,6); g4 / g5 face empty tiles
const list = [
+142
View File
@@ -0,0 +1,142 @@
// test/content/feedback4-egir-unite.test.js — 阿戈尔's battle-start devour in 联防 (GitHub #105, #140 comment 4; the
// owner's decision of 2026-10-05). PRTS 盟约记录 阿戈尔: "战斗开始时【阿戈尔】干员依次吞噬身前一格干员" — no own-side limit:
// the operator on the front tile is devoured whoever owns it, a teammate's living operator or a teammate's operator
// that entered 联防 knocked out (carry.down, forced out right after the deployment), and the marker gains its base ATK
// and block count exactly as in a solo battle. 联防 still adds no layers ("该阶段不能叠加层数"). The remake's two 联防
// helpers stand on board cols 3–9 and 11–17 (colOffset 8) with the road column 10 between them, so these fields put the
// teammate's operator on col 10 (a LOW tile the sim deploys on) to be in front. The last test runs the own-board case
// through unite.js's carry: a chain whose food is down since the own combat gives 联防 the gains of the own combat.
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { makeBattle, checkInvariants } from '../helpers/battleHarness.js';
import { uniteBattleOpts } from '../../server/match/unite.js';
import { makeMatch } from '../match/harness.js';
import { FORCED_EXIT } from '../../server/sim/constants.js';
const close = (a, b, eps = 1e-6, msg = '') => assert.ok(Math.abs(a - b) <= eps, `${msg} expected ${b}, got ${a}`);
const bondOn = (count, layers = 0) => ({ count, active: count >= 3, tier: count >= 5 ? 2 : count >= 3 ? 1 : 0, layers });
const buffOf = (u, key) => u.buffs.find((b) => b.key === key) ?? null;
const devours = (h) => h.hooksOf('damaged').filter((c) => c.dmg && c.dmg.tags && c.dmg.tags.includes('bond:egir:devour'));
const ULPIA = 'chess_char_5_05_a', GHOST = 'chess_char_2_07_a', GLADY = 'chess_char_4_12_a', DEEP = 'chess_char_1_04_a';
const HN = 'chess_char_3_09_a', MIZUKI = 'chess_char_4_09_a', FODDER = 'chess_char_1_01_a';
/** p1's 3 阿戈尔: 乌尔比安 on (10,9) facing right — its front tile is field (10,10) — and two facing empty tiles. */
const p1Units = () => [
{ uid: 1, kind: 'chess', chessId: ULPIA, row: 10, col: 9, dir: 'RIGHT' },
{ uid: 2, kind: 'chess', chessId: GLADY, row: 12, col: 3, dir: 'RIGHT' },
{ uid: 3, kind: 'chess', chessId: DEEP, row: 12, col: 5, dir: 'RIGHT' },
];
const player = (playerId, seat, colOffset, units, bonds) => ({ playerId, seat, side: 'L', colOffset, units, bonds, bandId: null, playerEffects: [] });
/**
* A battle where `front` (chess ids, left to right) stands on field (10,10), (10,11) …: owned by p1 itself (`owner`
* 'own', board cols 10, 11 …) or by the teammate p2 (`owner` 'mate', colOffset 8: board cols 2, 3 …).
*/
function field({ kind = 'unite', owner = 'own', front = [FODDER], extra = {}, p2Bonds = {}, p2Units = [] } = {}) {
const lane = front.map((chessId, i) => ({ uid: 100 + i, kind: 'chess', chessId, row: 10, dir: 'RIGHT', ...(extra[i] || {}) }));
const players = owner === 'own'
? [player('p1', 0, 0, [...p1Units(), ...lane.map((u, i) => ({ ...u, col: 10 + i }))], { egirShip: bondOn(3, 10) })]
: [player('p1', 0, 0, p1Units(), { egirShip: bondOn(3, 10) }),
player('p2', 1, 8, [...lane.map((u, i) => ({ ...u, col: 2 + i })), ...p2Units], p2Bonds)];
const h = makeBattle({ kind, players, autoFinish: false, timeLimit: 60, hooks: ['damaged', 'death', 'deploy', 'kill', 'layerGain'], captureNoisy: true });
h.step();
return h;
}
test('联防: an 阿戈尔 devours a teammate\'s living operator in front — the same base ATK and block count as an own one, the 物理流失 lands, no layers', () => {
const solo = field({ kind: 'normal' });
const own = field();
const mate = field({ owner: 'mate' });
const ref = buffOf(solo.unit(1), 'bond:egir:devour');
const fodderBase = solo.unit(100).base;
assert.ok(ref, 'solo: 乌尔比安 devours the operator in front');
close(ref.mods.atkFlat, fodderBase.atk, 1e-9, 'its base ATK');
assert.equal(ref.mods.blockCnt, fodderBase.blockCnt, 'its block count');
for (const [tag, h] of [['own', own], ['teammate\'s', mate]]) {
const ulpia = h.unit(1), t = h.unit(100);
assert.deepEqual(buffOf(ulpia, 'bond:egir:devour')?.mods, ref.mods, `${tag}: the solo gains`);
close(ulpia.s.atk, own.unit(1).s.atk, 1e-6, `${tag}: 乌尔比安's ATK`);
assert.equal(ulpia.s.blockCnt, solo.unit(1).s.blockCnt, `${tag}: the block count`);
const d = devours(h);
assert.deepEqual(d.map((c) => [c.source.uid, c.target.uid]), [[1, 100]], `${tag}: one mark`);
close(d[0].amount, devours(solo)[0].amount, 1e-6, `${tag}: the same 物理流失`);
assert.ok(!t.alive && h.hooksOf('kill').some((c) => c.victim === t && c.killer === ulpia), `${tag}: knocked out, credited to 乌尔比安`);
assert.equal(h.b.getPlayer('p1').bonds.egirShip.layers, 10, `${tag}: 联防 adds no layers`);
assert.equal(h.hooksOf('layerGain').length, 0, `${tag}: no layer gain at all`);
checkInvariants(h.b);
}
assert.equal(solo.b.getPlayer('p1').bonds.egirShip.layers, 10 + 1, 'solo: the devoured tier as layers');
assert.equal(mate.unit(100).ownerId, 'p2');
});
test('联防: a teammate\'s operator that entered 联防 down is devoured as if it stood — the same gains, nothing lands on it, it stays forced out', () => {
const up = field({ owner: 'mate' });
const down = field({ owner: 'mate', extra: { 0: { carryState: { down: true } } } });
const ownDown = field({ extra: { 0: { carryState: { down: true } } } });
const t = down.unit(100);
assert.ok(!t.alive && t.removeReason === FORCED_EXIT && down.b.isDown(t), 'the teammate\'s operator lies on (10,10), forced out');
for (const [tag, h] of [['teammate\'s', down], ['own', ownDown]]) {
assert.deepEqual(buffOf(h.unit(1), 'bond:egir:devour')?.mods, buffOf(up.unit(1), 'bond:egir:devour').mods, `${tag} down: the gains of the standing one`);
assert.equal(devours(h).length, 0, `${tag} down: no 物理流失 on it`);
assert.equal(h.hooksOf('death').filter((c) => c.unit === h.unit(100) && c.reason === 'killed').length, 0, `${tag} down: no knock-out`);
assert.equal(h.b.getPlayer('p1').bonds.egirShip.layers, 10, `${tag} down: no layers`);
checkInvariants(h.b);
}
});
test('联防: the chain goes on through a teammate\'s 阿戈尔 — the gains equal the same chain of own operators; its knock-out spends its owner\'s 5-tier slot', () => {
const own = field({ front: [GHOST, FODDER] });
// p2 holds 5 阿戈尔 (5-tier active): 幽灵鲨 in front of 乌尔比安, four more on its board facing empty tiles
const p2Units = [HN, MIZUKI, GLADY, DEEP].map((chessId, i) => ({ uid: 200 + i, kind: 'chess', chessId, row: 12, col: 3 + 2 * i, dir: 'RIGHT' }));
const mate = field({ owner: 'mate', front: [GHOST, FODDER], p2Units, p2Bonds: { egirShip: bondOn(5) } });
const ref = buffOf(own.unit(1), 'bond:egir:devour');
close(ref.mods.atkFlat, own.unit(100).base.atk + own.unit(101).base.atk, 1e-9, 'own chain: 幽灵鲨 and, through her, the fodder');
assert.deepEqual(buffOf(mate.unit(1), 'bond:egir:devour')?.mods, ref.mods, 'the teammate\'s chain gives the same');
assert.deepEqual(devours(mate).map((c) => [c.source.uid, c.target.uid]), devours(own).map((c) => [c.source.uid, c.target.uid]));
const ghost = mate.unit(100);
assert.equal(mate.hooksOf('death').filter((c) => c.unit === ghost && c.reason === 'killed').length, 1, '幽灵鲨 knocked out by p1\'s mark');
assert.ok(ghost.alive && mate.hooksOf('deploy').some((c) => c.unit === ghost && !c.initial), 'p2\'s 5-tier revives her at once');
assert.ok(!own.unit(100).alive, 'p1 has no 5-tier: its own 幽灵鲨 stays down');
assert.equal(mate.b.getPlayer('p1').bonds.egirShip.layers, 10, 'no layers');
checkInvariants(mate.b);
});
// ---------------------------------------------------------------------------------------------------------------------
// the own board through unite.js: a chain whose food is down since the own combat
let gdCache = null;
const gd = () => (gdCache ??= makeMatch({ mode: 'coop', humans: 3, seed: 1, fake: true }).start().m.gd);
test('联防 through unite.js: food knocked out by the own combat\'s devour enters down, and 乌尔比安 gets exactly the own combat\'s base ATK and block count', () => {
// 乌尔比安 → 幽灵鲨 → 歌蕾蒂娅 → fodder on row 10 (3 阿戈尔: no revive), 30 s own combat
const ids = [ULPIA, GHOST, GLADY, FODDER];
const units = ids.map((chessId, i) => ({ uid: i + 1, kind: 'chess', chessId, row: 10, col: 3 + i, dir: 'RIGHT', items: [] }));
const bonds = { egirShip: bondOn(3, 10) };
const own = makeBattle({ players: [player('p1', 0, 0, units, bonds)], autoFinish: false, timeLimit: 30 });
own.runToEnd(60);
const gain = buffOf(own.unit(1), 'bond:egir:devour').mods;
const unitsEnd = own.result().perPlayer.p1.unitsEnd;
assert.deepEqual(unitsEnd.filter((u) => !u.alive).map((u) => u.uid).sort(), [2, 3, 4], 'the food is down at the end');
// the helper's 联防 input as unite.js builds it from that result
const ps = {
playerId: 'p1', seat: 0,
board: new Map(units.map((u) => [`${u.row},${u.col}`, { uid: u.uid, kind: 'chess' }])),
battleInput: ({ side, colOffset, carry }) => ({
...player('p1', 0, colOffset, units.map((u) => ({ ...u, ...(carry.has(u.uid) ? { carryState: carry.get(u.uid) } : {}) })), bonds), side,
}),
};
const m = { gd: gd(), round: 3, lastResults: new Map([['p1', { unitsEnd }]]), dispatch() {} };
const { players } = uniteBattleOpts(m, { helpers: [ps], leaked: [] }, 60);
assert.deepEqual(players[0].units.filter((u) => u.carryState?.down).map((u) => u.uid), [2, 3, 4]);
const u = makeBattle({ kind: 'unite', players, autoFinish: false, timeLimit: 60 });
u.step();
const ulpia = u.unit(1);
assert.deepEqual(buffOf(ulpia, 'bond:egir:devour')?.mods, gain, 'the own combat\'s gains');
close(gain.atkFlat, [2, 3, 4].reduce((s, uid) => s + u.unit(uid).base.atk, 0), 1e-9, '幽灵鲨 + 歌蕾蒂娅 + fodder base ATK');
assert.equal(gain.blockCnt, [2, 3, 4].reduce((s, uid) => s + u.unit(uid).base.blockCnt, 0));
for (const uid of [2, 3, 4]) assert.ok(!u.unit(uid).alive && u.unit(uid).removeReason === FORCED_EXIT, `${uid} forced out`);
assert.equal(u.b.getPlayer('p1').bonds.egirShip.layers, 10, 'no layers in 联防');
checkInvariants(u.b);
});
+106 -104
View File
@@ -122,7 +122,7 @@
"snaps": "b677776a 05df3ce3 3f4ea1ef 7c86ba28 c343548f 5e5789b8"
},
"bond-deputShip-high": {
"about": "助力 high: tier 2 layers 999; chess_char_4_11_b chess_char_4_12_b chess_char_1_06_b chess_char_1_13_b chess_char_2_14_b chess_char_1_06_a chess_char_1_13_a chess_char_4_10_b token_10041_cathy_catsld token_10041_cathy_catsld",
"about": "助力 high: tier 2 layers 999; chess_char_4_11_b chess_char_1_06_b chess_char_1_13_b chess_char_2_14_b chess_char_1_06_a chess_char_1_13_a chess_char_4_10_b chess_char_4_12_b token_10041_cathy_catsld token_10041_cathy_catsld",
"fast": true,
"kind": "normal",
"stageId": "act2autochess_m03",
@@ -130,8 +130,8 @@
"round": 10,
"seed": 1208009840,
"waveId": "act1autochess_h03",
"time": 101.97,
"ticks": 3059,
"time": 98.27,
"ticks": 2948,
"reason": "cleared",
"killed": 8,
"total": 8,
@@ -139,27 +139,27 @@
"bossHpLeft": null,
"rngDraws": 1,
"errors": {"count":0,"kinds":[]},
"players": {"p1":{"killed":8,"total":8,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":129773,"bossDmg":0,"heal":7530,"deaths":0,"layerGains":{}}},
"players": {"p1":{"killed":8,"total":8,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":129773,"bossDmg":0,"heal":7138,"deaths":0,"layerGains":{}}},
"units": [
["p1",1,"op","chess_char_4_11_b",1,"uniequip_002_cathy",2644,1,5,0,0,0,0,0,0],
["p1",2,"op","chess_char_4_12_b",2,"uniequip_002_glady",2232,1,6,0,14088,0,0,8,1],
["p1",3,"op","chess_char_1_06_b",1,"uniequip_002_vendla",1044.45,1,7,4,47025,6060,2478,45,3],
["p1",4,"op","chess_char_1_13_b",1,"uniequip_002_podego",815.5,1,9,1,36853,0,0,38,5],
["p1",5,"op","chess_char_2_14_b",1,"uniequip_002_flower",1544,1,10,0,0,160,4465,22,2],
["p1",6,"op","chess_char_1_06_a",1,null,1137,1,11,1,21655,1572,587,40,1],
["p1",7,"op","chess_char_1_13_a",1,null,913,1,4,0,870,0,0,1,1],
["p1",8,"op","chess_char_4_10_b",1,"uniequip_002_aroma",1664,1,8,1,9282,95,0,7,2],
["p1",2,"op","chess_char_1_06_b",1,"uniequip_002_vendla",1017.15,1,7,2,42201,5880,2440,41,3],
["p1",3,"op","chess_char_1_13_b",1,"uniequip_002_podego",815.5,1,9,1,34934,0,0,35,5],
["p1",4,"op","chess_char_2_14_b",1,"uniequip_002_flower",1544,1,10,0,0,0,4084,19,1],
["p1",5,"op","chess_char_1_06_a",1,null,1137,1,11,1,21655,1548,587,40,1],
["p1",6,"op","chess_char_1_13_a",1,null,913,1,4,0,0,0,0,0,0],
["p1",7,"op","chess_char_4_10_b",1,"uniequip_002_aroma",1664,1,8,1,12717,64,0,9,2],
["p1",8,"op","chess_char_4_12_b",2,"uniequip_002_glady",2232,1,6,2,18266,31,28,10,1],
["p1",9,"token","token_10041_cathy_catsld",null,null,100,1,12,0,0,0,0,0,null],
["p1",10,"token","token_10041_cathy_catsld",null,null,100,1,13,0,0,0,0,0,null],
["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null],
["-","~3","device","trap_1105_accrate",null,null,100,1,3,0,0,0,0,0,null]
],
"enemies": {"enemy_1005_yokai_2":[4,4,0,96,5357],"enemy_1005_yokai_3":[2,2,0,1022,69120],"enemy_9009_acfort":[2,2,0,709,55296]},
"hooks": [1,21,3059,230,230,369,369,234,8,8,15,12,0,11504,115,0,8,0,1,7,0,0,0],
"events": {"atk":230,"deploy":10,"die":8,"dmg":369,"fx":37,"heal":205,"skill":27,"spawn":21,"status":84},
"fx": {"beam":2,"counter":16,"pull":1,"slippery":2,"taunt":4,"tornado":1,"tornadoPulse":5,"zone":6},
"snaps": "f7c1fb30 f778388d 11849b13 7f8feebb 1cf8e108 fe9861c9 f8b5d1a0 8331d55b 5e3c8779 87f00fe0 a72ffac2"
"enemies": {"enemy_1005_yokai_2":[4,4,0,96,5357],"enemy_1005_yokai_3":[2,2,0,862,69120],"enemy_9009_acfort":[2,2,0,685,55296]},
"hooks": [1,21,2948,217,217,357,357,231,8,8,13,11,0,11234,107,0,8,0,1,7,0,0,0],
"events": {"atk":217,"deploy":10,"die":8,"dmg":357,"fx":36,"heal":189,"skill":24,"spawn":21,"status":80},
"fx": {"beam":2,"counter":16,"pull":1,"slippery":2,"taunt":4,"tornado":1,"tornadoPulse":5,"zone":5},
"snaps": "f66ffc26 0aedc293 48dbf768 e46fb28f af06619a 9bc3f9d6 ea76c807 fc688b81 22b52f32 978323eb"
},
"bond-egirShip-low": {
"about": "阿戈尔 low: tier 1 layers 1; chess_char_1_04_a chess_char_3_16_a chess_char_2_07_a chess_char_3_18_a chess_char_3_05_a chess_char_3_14_a chess_char_3_17_a chess_char_3_19_a token_10028_vigil_wolf",
@@ -321,7 +321,7 @@
"snaps": "48d2a0bc 7a5c72a3 804d5560 8c6ca634 c9bf651b 26081476 486ac1ff 38cf6fca 1c52bb36 3480567c b20bd7bb 65dfc07e"
},
"bond-indomShip-low": {
"about": "不屈 low: tier 1 layers 1; chess_char_1_20_a chess_char_4_11_a chess_char_4_12_a chess_char_2_12_a chess_char_4_09_a chess_char_4_10_a chess_char_4_13_a chess_char_4_14_a token_10041_cathy_catsld token_10041_cathy_catsld",
"about": "不屈 low: tier 1 layers 1; chess_char_1_20_a chess_char_4_11_a chess_char_2_12_a chess_char_4_09_a chess_char_4_10_a chess_char_4_12_a chess_char_4_13_a chess_char_4_14_a token_10041_cathy_catsld token_10041_cathy_catsld",
"fast": false,
"kind": "normal",
"stageId": "act1autochess_m03",
@@ -329,36 +329,38 @@
"round": 5,
"seed": 1441167629,
"waveId": "act1autochess_05",
"time": 54.53,
"ticks": 1636,
"time": 62.9,
"ticks": 1887,
"reason": "cleared",
"killed": 18,
"total": 18,
"unspawned": 0,
"bossHpLeft": null,
"rngDraws": 17,
"rngDraws": 12,
"errors": {"count":0,"kinds":[]},
"players": {"p1":{"killed":18,"total":18,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":86976,"bossDmg":0,"heal":245,"deaths":3,"layerGains":{"indomShip":2}}},
"players": {
"p1": {"killed":18,"total":18,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":86976,"bossDmg":0,"heal":1462,"deaths":3,"layerGains":{"indomShip":2}}
},
"units": [
["p1",1,"op","chess_char_1_20_a",1,null,2198,1,4,0,0,0,0,0,0],
["p1",2,"op","chess_char_4_11_a",1,null,2144,1,5,0,0,0,0,0,0],
["p1",3,"op","chess_char_4_12_a",2,null,1311.76,1,7,2,11330,687,245,24,1],
["p1",4,"op","chess_char_2_12_a",1,null,668.98,1,34,1,945,1545,0,22,2],
["p1",5,"op","chess_char_4_09_a",1,null,1909.15,1,10,8,39617,228,0,16,2],
["p1",6,"op","chess_char_4_10_a",1,null,1029.36,1,6,6,16627,259,0,17,1],
["p1",7,"op","chess_char_4_13_a",1,null,0,0,9,0,13012,1587,0,22,5],
["p1",8,"op","chess_char_4_14_a",1,null,0,0,11,1,5446,1276,0,8,1],
["p1",1,"op","chess_char_1_20_a",1,null,1148.2,1,5,0,354,1050,0,21,0],
["p1",2,"op","chess_char_4_11_a",1,null,0,0,6,0,0,3002,0,0,1],
["p1",3,"op","chess_char_2_12_a",1,null,1107,1,34,0,141,1107,0,8,2],
["p1",4,"op","chess_char_4_09_a",1,null,1978.85,1,9,7,39160,159,0,13,1],
["p1",5,"op","chess_char_4_10_a",1,null,1288,1,7,4,22387,0,0,17,1],
["p1",6,"op","chess_char_4_12_a",2,null,802.65,1,10,0,0,2414,1462,0,0],
["p1",7,"op","chess_char_4_13_a",1,null,0,0,11,0,6895,1587,0,13,2],
["p1",8,"op","chess_char_4_14_a",1,null,1276,1,4,7,18039,0,0,11,4],
["p1",9,"token","token_10041_cathy_catsld",null,null,100,1,12,0,0,0,0,0,null],
["p1",10,"token","token_10041_cathy_catsld",null,null,100,1,13,0,0,0,0,0,null],
["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null],
["-","~3","device","trap_1105_accrate",null,null,100,1,3,0,0,0,0,0,null]
],
"enemies": {"enemy_1158_divman":[15,15,0,2779,57024],"enemy_1160_hvyslr":[2,2,0,1458,23040],"enemy_1161_tidmag":[1,1,0,1346,6912]},
"hooks": [1,32,1636,158,158,248,250,168,21,21,12,10,0,5617,221,3,18,0,1,21,1,0,7],
"events": {"atk":195,"deploy":11,"die":21,"dmg":245,"fx":44,"layer":1,"skill":22,"spawn":31,"status":97},
"fx": {"dilemma":2,"displace":8,"dodge":7,"explosion":1,"frostNova":5,"garrison":1,"levitate":7,"pull":1,"revive":1,"shield":2,"slippery":1,"splash":2,"tornado":1,"tornadoPulse":5},
"snaps": "8db24db5 69482d02 bf502995 575947d9 47ac9ccf a8929550"
"enemies": {"enemy_1158_divman":[15,15,0,2085,57024],"enemy_1160_hvyslr":[2,2,0,4543,23040],"enemy_1161_tidmag":[1,1,0,2691,6912]},
"hooks": [1,32,1887,159,159,249,257,1001,21,21,11,11,0,5499,102,7,18,0,1,21,1,1,3],
"events": {"atk":207,"deploy":11,"die":21,"dmg":257,"fx":25,"layer":1,"skill":22,"spawn":31,"status":80},
"fx": {"burst":1,"dilemma":1,"dodge":3,"explosion":4,"frostNova":2,"garrison":1,"levitate":7,"overclock":1,"shield":2,"slippery":1,"splash":2},
"snaps": "910f43b9 691d4675 c5aa756a 98b2fa4d ce14416b c2b3dc9f f49377cb"
},
"bond-indomShip-high": {
"about": "不屈 high: tier 2 layers 999; chess_char_1_20_b chess_char_3_16_b chess_char_4_23_b chess_char_5_01_b chess_char_2_12_b chess_char_4_24_b chess_char_4_25_b chess_char_4_26_b",
@@ -853,7 +855,7 @@
"snaps": "d2b18fc5 bd98a396 2815c1da cd98bca5 f9430f26 13b06e1e c8764716 073aa206 ddb6d29d c8d7eba3 26ac5044 a58c61f6 2c76342d ae7f4a4d 301020be c76c6184"
},
"bond-preciShip-low": {
"about": "精准 low: tier 1 layers 1; chess_char_4_11_a chess_char_4_12_a chess_char_4_04_a chess_char_4_07_a chess_char_4_09_a chess_char_1_09_a chess_char_1_17_a chess_char_4_10_a token_10041_cathy_catsld token_10041_cathy_catsld",
"about": "精准 low: tier 1 layers 1; chess_char_4_11_a chess_char_4_04_a chess_char_4_07_a chess_char_4_09_a chess_char_1_09_a chess_char_1_17_a chess_char_4_10_a chess_char_4_12_a token_10041_cathy_catsld token_10041_cathy_catsld",
"fast": false,
"kind": "normal",
"stageId": "act1autochess_m01",
@@ -861,8 +863,8 @@
"round": 5,
"seed": 2452926770,
"waveId": "act1autochess_05",
"time": 50.6,
"ticks": 1518,
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@@ -870,30 +872,30 @@
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@@ -1424,34 +1426,34 @@
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@@ -1532,33 +1534,33 @@
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"events": {"atk":349,"deploy":10,"die":27,"dmg":557,"fx":146,"leak":1,"skill":52,"spawn":34,"status":196},
"fx": {"charge":10,"crit":53,"dilemma":3,"displace":16,"garrisonGrant":1,"levitate":21,"overclock":1,"pull":1,"quadShot":2,"slippery":2,"sp":23,"splash":7,"tornado":1,"tornadoPulse":5},
"snaps": "52481b26 a970d314 2696635b 9c15cc8e 501817d0 a8faf661 7e05b7cf ffceee93 c505d863 f99ccd20 1c4895d8"
},
"bond-victoriaShip-low": {
"about": "维多利亚 low: tier 1 layers 1; chess_char_3_06_a chess_char_3_02_a chess_char_3_03_a chess_char_3_04_a chess_char_3_05_a chess_char_1_06_a chess_char_2_05_a chess_char_2_10_a",
+279 -249
View File
@@ -127,7 +127,7 @@
"snaps": "a5dad180 d125af54 48cee8b5 3b07616c bc0eda5a e532e5f3 d3b187a2 2c98a5f8 559544bf 798c9fad 22a3c133 b3cbd348 1d516e17 4fa0428c b96b4cc9 c98f2306 628c0fee dd8030f8 3266c412 97ddd90c"
},
"boss-boss_2-pair": {
"about": "假想敌:铳 pair pool 3000000: chess_char_5_19_b chess_char_4_01_b chess_char_5_14_b chess_char_5_17_b chess_char_5_15_b chess_char_5_20_b chess_char_5_21_b chess_char_5_22_b chess_char_5_23_b chess_char_4_02_b | chess_char_4_11_b chess_char_4_12_b chess_char_4_04_b chess_char_4_07_b chess_char_4_16_b chess_char_4_09_b chess_char_4_06_b chess_char_4_10_b chess_char_4_13_b chess_char_4_14_b token_10041_cathy_catsld token_10041_cathy_catsld",
"about": "假想敌:铳 pair pool 3000000: chess_char_5_19_b chess_char_4_01_b chess_char_5_14_b chess_char_5_17_b chess_char_5_15_b chess_char_5_20_b chess_char_5_21_b chess_char_5_22_b chess_char_5_23_b chess_char_4_02_b | chess_char_4_11_b chess_char_4_04_b chess_char_4_07_b chess_char_4_16_b chess_char_4_09_b chess_char_4_06_b chess_char_4_10_b chess_char_4_12_b chess_char_4_13_b chess_char_4_14_b token_10041_cathy_catsld token_10041_cathy_catsld",
"fast": false,
"kind": "boss",
"stageId": "act2autochess_m04",
@@ -138,45 +138,45 @@
"time": 200,
"ticks": 6000,
"reason": "forced",
"killed": 7,
"killed": 8,
"total": 8,
"unspawned": 0,
"bossHpLeft": 2350060,
"rngDraws": 418,
"bossHpLeft": 2400141,
"rngDraws": 845,
"errors": {"count":0,"kinds":[]},
"players": {
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"p1": {"killed":8,"total":8,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":626248,"bossDmg":304799,"heal":17583,"deaths":1,"layerGains":{}},
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},
"boss-boss_2-solo": {
"about": "假想敌:铳 solo pool 750000: chess_char_4_17_b chess_char_4_18_b chess_char_4_23_b chess_char_4_19_b chess_char_4_22_b chess_char_4_20_b chess_char_4_21_b chess_char_4_24_b chess_char_4_25_b chess_char_4_26_b",
@@ -335,7 +335,7 @@
"snaps": "350d2037 5eb324a9 93890c27 cfd3cc69 9d47cb8d 97a81071 03889d40 e843828d 92884942 e6498744 15391702 f00b712f fcb3da1c 0b44c227 2802904f c8eaf7b3 a142e278 b3656951 bd850e24 0b8940d4"
},
"boss-boss_4-pair": {
"about": "盐风主教昆图斯 pair pool 4200000: chess_char_5_19_b chess_char_4_01_b chess_char_5_14_b chess_char_5_17_b chess_char_5_15_b chess_char_5_20_b chess_char_5_21_b chess_char_5_22_b chess_char_5_23_b chess_char_4_02_b | chess_char_4_11_b chess_char_4_12_b chess_char_4_04_b chess_char_4_07_b chess_char_4_16_b chess_char_4_09_b chess_char_4_06_b chess_char_4_10_b chess_char_4_13_b chess_char_4_14_b token_10041_cathy_catsld token_10041_cathy_catsld",
"about": "盐风主教昆图斯 pair pool 4200000: chess_char_5_19_b chess_char_4_01_b chess_char_5_14_b chess_char_5_17_b chess_char_5_15_b chess_char_5_20_b chess_char_5_21_b chess_char_5_22_b chess_char_5_23_b chess_char_4_02_b | chess_char_4_11_b chess_char_4_04_b chess_char_4_07_b chess_char_4_16_b chess_char_4_09_b chess_char_4_06_b chess_char_4_10_b chess_char_4_12_b chess_char_4_13_b chess_char_4_14_b token_10041_cathy_catsld token_10041_cathy_catsld",
"fast": false,
"kind": "boss",
"stageId": "act2autochess_m02",
@@ -346,83 +346,81 @@
"time": 200,
"ticks": 6000,
"reason": "forced",
"killed": 11,
"killed": 12,
"total": 14,
"unspawned": 0,
"bossHpLeft": 2963186,
"rngDraws": 379,
"bossHpLeft": 3180709,
"rngDraws": 709,
"errors": {"count":0,"kinds":[]},
"players": {
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},
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["p2",21,"token","token_10041_cathy_catsld",null,null,100,1,21,0,0,0,0,0,null],
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"boss-boss_4-solo": {
"about": "盐风主教昆图斯 solo pool 1050000: chess_char_4_17_b chess_char_4_18_b chess_char_4_23_b chess_char_4_19_b chess_char_4_22_b chess_char_4_20_b chess_char_4_21_b chess_char_4_24_b chess_char_4_25_b chess_char_4_26_b",
@@ -608,7 +606,7 @@
"snaps": "1b2c287a eaa9179b 630f3c60 4d66a11e 1bb71808 3f98dccb 22cb18a1 217a35ef 09de2906 ba0f42cc 81fbd1d0 398611ec 0abd9c6f 252f015d fe9c3866 f9bb937f"
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"about": "阿利斯泰尔,帝国余晖 pair pool 3980000: chess_char_5_19_b chess_char_4_01_b chess_char_5_14_b chess_char_5_17_b chess_char_5_15_b chess_char_5_20_b chess_char_5_21_b chess_char_5_22_b chess_char_5_23_b chess_char_4_02_b | chess_char_4_11_b chess_char_4_12_b chess_char_4_04_b chess_char_4_07_b chess_char_4_16_b chess_char_4_09_b chess_char_4_06_b chess_char_4_10_b chess_char_4_13_b chess_char_4_14_b token_10041_cathy_catsld token_10041_cathy_catsld",
"about": "阿利斯泰尔,帝国余晖 pair pool 3980000: chess_char_5_19_b chess_char_4_01_b chess_char_5_14_b chess_char_5_17_b chess_char_5_15_b chess_char_5_20_b chess_char_5_21_b chess_char_5_22_b chess_char_5_23_b chess_char_4_02_b | chess_char_4_11_b chess_char_4_04_b chess_char_4_07_b chess_char_4_16_b chess_char_4_09_b chess_char_4_06_b chess_char_4_10_b chess_char_4_12_b chess_char_4_13_b chess_char_4_14_b token_10041_cathy_catsld token_10041_cathy_catsld",
"fast": false,
"kind": "boss",
"stageId": "act1autochess_m07",
@@ -622,49 +620,82 @@
"killed": 4,
"total": 6,
"unspawned": 0,
"bossHpLeft": 2830586,
"rngDraws": 115,
"bossHpLeft": 2822603,
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"errors": {"count":0,"kinds":[]},
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"enemy_10030_vtwand": [1,1,0,0,0],
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"boss-boss_6-solo": {
"about": "阿利斯泰尔,帝国余晖 solo pool 995000: chess_char_4_17_b chess_char_4_18_b chess_char_4_23_b chess_char_4_19_b chess_char_4_22_b chess_char_4_20_b chess_char_4_21_b chess_char_4_24_b chess_char_4_25_b chess_char_4_26_b",
@@ -823,7 +854,7 @@
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"about": "假想敌:胄 pair pool 7200000: chess_char_5_19_b chess_char_4_01_b chess_char_5_14_b chess_char_5_17_b chess_char_5_15_b chess_char_5_20_b chess_char_5_21_b chess_char_5_22_b chess_char_5_23_b chess_char_4_02_b | chess_char_4_11_b chess_char_4_12_b chess_char_4_04_b chess_char_4_07_b chess_char_4_16_b chess_char_4_09_b chess_char_4_06_b chess_char_4_10_b chess_char_4_13_b chess_char_4_14_b token_10041_cathy_catsld token_10041_cathy_catsld",
"about": "假想敌:胄 pair pool 7200000: chess_char_5_19_b chess_char_4_01_b chess_char_5_14_b chess_char_5_17_b chess_char_5_15_b chess_char_5_20_b chess_char_5_21_b chess_char_5_22_b chess_char_5_23_b chess_char_4_02_b | chess_char_4_11_b chess_char_4_04_b chess_char_4_07_b chess_char_4_16_b chess_char_4_09_b chess_char_4_06_b chess_char_4_10_b chess_char_4_12_b chess_char_4_13_b chess_char_4_14_b token_10041_cathy_catsld token_10041_cathy_catsld",
"fast": false,
"kind": "hidden",
"stageId": "act1autochess_m05",
@@ -834,95 +865,93 @@
"time": 200,
"ticks": 6000,
"reason": "forced",
"killed": 12,
"killed": 14,
"total": 18,
"unspawned": 0,
"bossHpLeft": 6077350,
"rngDraws": 712,
"bossHpLeft": 6146493,
"rngDraws": 684,
"errors": {"count":0,"kinds":[]},
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},
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["p1",4,"op","chess_char_5_17_b",1,"uniequip_002_f12yin",0,0,77,0,31244,23536,239,35,3],
["p1",5,"op","chess_char_5_15_b",1,"uniequip_002_thorn2",1214.62,1,73,1,517678,3465,15688,98,10],
["p1",6,"op","chess_char_5_20_b",2,"uniequip_002_aglina",0,0,71,1,87295,11850,264,21,2],
["p1",7,"op","chess_char_5_21_b",1,"uniequip_002_sntlla",3258,1,80,1,147502,3731,473,5,1],
["p1",8,"op","chess_char_5_22_b",1,"uniequip_002_nymph",1855.46,1,82,3,323524,4933,344,36,14],
["p1",9,"op","chess_char_5_23_b",1,"uniequip_002_reckpr",0,0,86,0,0,11728,17700,15,1],
["p1",10,"op","chess_char_4_02_b",2,"uniequip_002_mostma",0,0,76,1,61002,10170,0,7,0],
["p2",11,"op","chess_char_4_11_b",1,"uniequip_002_cathy",802.43,1,72,0,0,6510,0,0,2],
["p2",12,"op","chess_char_4_04_b",1,"uniequip_002_ines",2149,1,84,0,7967,15670,48,45,2],
["p2",13,"op","chess_char_4_07_b",1,"uniequip_002_bpipe",0,0,64,0,7602,11656,3315,2,2],
["p2",14,"op","chess_char_4_16_b",2,"uniequip_002_texas2",873.53,1,79,1,78142,16039,45,26,9],
["p2",15,"op","chess_char_4_09_b",1,"uniequip_002_mizuki",0,0,61,0,69469,9246,259,27,2],
["p2",16,"op","chess_char_4_06_b",1,"uniequip_002_kroos2",1561,1,87,2,310656,1561,0,156,3],
["p2",17,"op","chess_char_4_10_b",1,"uniequip_002_aroma",0,0,20,0,59619,4499,409,62,2],
["p2",18,"op","chess_char_4_12_b",2,"uniequip_002_glady",0,0,75,0,44999,7547,3083,34,2],
["p2",19,"op","chess_char_4_13_b",1,"uniequip_002_gnosis",0,0,65,0,19343,4017,39,32,9],
["p2",20,"op","chess_char_4_14_b",1,"uniequip_002_lionhd",0,0,66,1,63014,3567,315,25,4],
["p2",21,"token","token_10041_cathy_catsld",null,null,100,1,21,0,0,0,0,0,null],
["p2",22,"token","token_10041_cathy_catsld",null,null,100,1,22,0,0,0,0,0,null]
],
"enemies": {
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"enemy_10027_vtsk": [6,2,2,125746,825346],
"enemy_1005_yokai": [4,4,0,0,1600],
"enemy_1229_darmy_2": [8,8,0,3451,294231],
"enemy_9013_acstmk_2": [1,0,0,51007,1122650],
"enemy_9014_acstma": [5,4,0,5742,7466],
"enemy_9015_acstmb": [3,2,0,18719,56499],
"enemy_9016_acstmr": [8,7,0,0,52]
"enemy_1229_darmy_2": [8,8,0,4691,294231],
"enemy_9013_acstmk_2": [1,0,0,44306,1053507],
"enemy_9014_acstma": [5,4,0,6912,28366],
"enemy_9015_acstmb": [3,2,0,12628,12856],
"enemy_9016_acstmr": [8,7,0,0,42]
},
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"events": {"atk":940,"deploy":52,"die":69,"dmg":2811,"fx":550,"heal":130,"leak":2,"skill":160,"spawn":57,"status":569},
"fx": {
"aoe": 19,
"appear": 10,
"beam": 45,
"blink": 15,
"charge": 9,
"counter": 7,
"crit": 79,
"aoe": 31,
"appear": 7,
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"charge": 8,
"counter": 9,
"crit": 89,
"dilemma": 2,
"disappear": 10,
"displace": 1,
"dodge": 6,
"explode": 7,
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"frostNova": 12,
"iceSpike": 12,
"levitate": 7,
"overclock": 1,
"palsy": 7,
"phase": 1,
"pull": 1,
"disappear": 7,
"dodge": 3,
"explode": 4,
"explosion": 4,
"frostNova": 9,
"iceSpike": 4,
"overclock": 2,
"palsy": 2,
"phase": 4,
"pull": 2,
"quadShot": 2,
"revive": 2,
"ripple": 2,
"sentry": 5,
"sermon": 2,
"sentry": 4,
"sermon": 1,
"shadowWeave": 5,
"shell": 8,
"shield": 7,
"shield": 5,
"slippery": 2,
"sp": 3,
"spGain": 4,
"splash": 1,
"stealth": 3,
"soul": 8,
"sp": 6,
"spGain": 5,
"stealth": 2,
"summon": 4,
"swordRain": 78,
"swordStorm": 10,
"swordRain": 55,
"swordStorm": 9,
"telegraph": 6,
"tornado": 2,
"tornadoPulse": 8,
"weightless": 4,
"zone": 194
"tornadoPulse": 10,
"weightless": 2,
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},
"snaps": "264b53d3 6fb1395f acf19f90 c8b5fd49 ffacda1f acd792c1 1cb10cd2 fe369e7d b7b9d050 c11e4e8e 5bb9e66b a1356611 34955c15 942d0207 eff26c91 0641e8c1 ffdfb125 bf8b5166 4a71053e 70aee475"
"snaps": "3795cfd4 891856fd fa1c1210 2c30aa4b d8e5b303 a2e870a9 2c890acc 9c3510e1 c0c588c6 b4adfe33 919f2f15 3096a982 11725bf2 da1f3dc4 43291420 c44f7791 f63a2f31 d153dec1 dea37ac5 1edec0c5"
},
"hidden-boss_8-solo": {
"about": "假想敌:胄 solo pool 1800000: chess_char_4_17_b chess_char_4_18_b chess_char_4_23_b chess_char_4_19_b chess_char_4_22_b chess_char_4_20_b chess_char_4_21_b chess_char_4_24_b chess_char_4_25_b chess_char_4_26_b",
@@ -1136,7 +1165,7 @@
"snaps": "d71f569c a47a1d66 df4b4783 0854c875 846091e0 9890e33e 5fdb72ff fb639060 fcd20f12 04a361dc d58cf1d0 1482a16a 606d5129 d394ce04 39d5d7f5 6adac8ac 09d55362"
},
"hidden-boss_10-pair": {
"about": "假想敌:管 pair pool 7600000: chess_char_5_19_b chess_char_4_01_b chess_char_5_14_b chess_char_5_17_b chess_char_5_15_b chess_char_5_20_b chess_char_5_21_b chess_char_5_22_b chess_char_5_23_b chess_char_4_02_b | chess_char_4_11_b chess_char_4_12_b chess_char_4_04_b chess_char_4_07_b chess_char_4_16_b chess_char_4_09_b chess_char_4_06_b chess_char_4_10_b chess_char_4_13_b chess_char_4_14_b token_10041_cathy_catsld token_10041_cathy_catsld",
"about": "假想敌:管 pair pool 7600000: chess_char_5_19_b chess_char_4_01_b chess_char_5_14_b chess_char_5_17_b chess_char_5_15_b chess_char_5_20_b chess_char_5_21_b chess_char_5_22_b chess_char_5_23_b chess_char_4_02_b | chess_char_4_11_b chess_char_4_04_b chess_char_4_07_b chess_char_4_16_b chess_char_4_09_b chess_char_4_06_b chess_char_4_10_b chess_char_4_12_b chess_char_4_13_b chess_char_4_14_b token_10041_cathy_catsld token_10041_cathy_catsld",
"fast": false,
"kind": "hidden",
"stageId": "act1autochess_m03",
@@ -1150,86 +1179,87 @@
"killed": 12,
"total": 12,
"unspawned": 0,
"bossHpLeft": 6533029,
"rngDraws": 447,
"bossHpLeft": 6832620,
"rngDraws": 975,
"errors": {"count":0,"kinds":[]},
"players": {
"p1": {"killed":12,"total":12,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":424664,"bossDmg":253185,"heal":8710,"deaths":1,"layerGains":{}},
"p2": {"killed":0,"total":0,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":976811,"bossDmg":813786,"heal":4705,"deaths":6,"layerGains":{}}
"p1": {"killed":12,"total":12,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":367861,"bossDmg":200159,"heal":4914,"deaths":2,"layerGains":{}},
"p2": {"killed":0,"total":0,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":734023,"bossDmg":567221,"heal":9205,"deaths":5,"layerGains":{}}
},
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["p1",8,"op","chess_char_5_22_b",1,"uniequip_002_nymph",1611,1,3,0,0,0,0,0,0],
["p1",9,"op","chess_char_5_23_b",1,"uniequip_002_reckpr",1610,1,7,0,0,0,3025,4,2],
["p1",10,"op","chess_char_4_02_b",2,"uniequip_002_mostma",1695,1,13,0,17221,0,0,10,1],
["p2",11,"op","chess_char_4_11_b",1,"uniequip_002_cathy",2644,1,49,0,0,4098,0,0,1],
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["p2",13,"op","chess_char_4_04_b",1,"uniequip_002_ines",3545.85,1,30,0,320008,0,0,251,7],
["p2",14,"op","chess_char_4_07_b",1,"uniequip_002_bpipe",0,0,48,0,2076,6222,1217,4,2],
["p2",15,"op","chess_char_4_16_b",2,"uniequip_002_texas2",1619,1,38,0,28887,2204,585,341,2],
["p2",16,"op","chess_char_4_09_b",1,"uniequip_002_mizuki",2060.34,1,20,7,349105,2945,1629,123,6],
["p2",17,"op","chess_char_4_06_b",1,"uniequip_002_kroos2",1561,1,10,1,10469,40,40,13,2],
["p2",18,"op","chess_char_4_10_b",1,"uniequip_002_aroma",1664,1,18,0,98654,416,416,111,4],
["p2",19,"op","chess_char_4_13_b",1,"uniequip_002_gnosis",1989,1,22,0,112204,630,630,200,49],
["p2",20,"op","chess_char_4_14_b",1,"uniequip_002_lionhd",1626,1,4,0,47559,0,0,17,5],
["p1",9,"op","chess_char_5_23_b",1,"uniequip_002_reckpr",1610,1,7,0,0,0,957,1,1],
["p1",10,"op","chess_char_4_02_b",2,"uniequip_002_mostma",1695,1,13,0,23206,0,0,10,1],
["p2",11,"op","chess_char_4_11_b",1,"uniequip_002_cathy",2644,1,6,0,0,0,0,0,1],
["p2",12,"op","chess_char_4_04_b",1,"uniequip_002_ines",2149,1,52,0,112471,6080,385,174,6],
["p2",13,"op","chess_char_4_07_b",1,"uniequip_002_bpipe",213.43,1,53,0,3840,7314,855,1,1],
["p2",14,"op","chess_char_4_16_b",2,"uniequip_002_texas2",2671.35,1,33,0,104516,0,0,238,2],
["p2",15,"op","chess_char_4_09_b",1,"uniequip_002_mizuki",1233.93,1,18,6,199328,2261,717,84,5],
["p2",16,"op","chess_char_4_06_b",1,"uniequip_002_kroos2",1561,1,12,2,160101,0,0,271,4],
["p2",17,"op","chess_char_4_10_b",1,"uniequip_002_aroma",1249.33,1,20,0,9407,1072,657,7,2],
["p2",18,"op","chess_char_4_12_b",2,"uniequip_002_glady",1282.27,1,22,0,52752,7540,6590,122,5],
["p2",19,"op","chess_char_4_13_b",1,"uniequip_002_gnosis",1989,1,4,1,32179,0,0,40,11],
["p2",20,"op","chess_char_4_14_b",1,"uniequip_002_lionhd",1626,1,8,1,59429,0,0,24,6],
["p2",21,"token","token_10041_cathy_catsld",null,null,100,1,23,0,0,0,0,0,null],
["p2",22,"token","token_10041_cathy_catsld",null,null,100,1,24,0,0,0,0,0,null],
["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null]
],
"enemies": {
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"enemy_9010_acpupp": [2,2,0,3029,160520],
"enemy_9021_acduml_2": [1,0,0,0,1066971],
"enemy_9022_acdumm": [1,0,0,373,0],
"enemy_9023_acdums": [12,12,0,10960,120]
"enemy_1402_tgshd_2": [2,2,0,6522,173864],
"enemy_9010_acpupp": [2,2,0,3501,160520],
"enemy_9021_acduml_2": [1,0,0,343,767380],
"enemy_9022_acdumm": [1,0,0,453,0],
"enemy_9023_acdums": [12,12,0,17083,120]
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"garrisonGrant": 1,
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"swordRain": 14,
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"weightless": 5,
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"tornadoPulse": 25,
"weightless": 6,
"zone": 114
},
"snaps": "2c69fe6c abc6b86b f72f3e77 8614e1a0 400871dc 3b1793ec d3f50041 7a737a83 03e5d8a4 19d891ad 49ae8f1a 81011e7a eba67866 a900037d 0c5a9938 086b50ab a6d68dfb e3154077 37c85fa4 d28a4203"
"snaps": "8c189829 81a8fef7 3a4efaf3 440bf668 b43d07bc c46051bd 2bcf8382 efce6da0 a46087d4 5f55eb3f f9676b16 b50095b5 2f6e3a01 4ac1b23a abb356ab 46054e7e 664989bd 9279976f d91a3dbd c2732ee9"
},
"hidden-boss_10-solo": {
"about": "假想敌:管 solo pool 1900000: chess_char_4_17_b chess_char_4_18_b chess_char_4_23_b chess_char_4_19_b chess_char_4_22_b chess_char_4_20_b chess_char_4_21_b chess_char_4_24_b chess_char_4_25_b chess_char_4_26_b",
+162 -198
View File
@@ -549,7 +549,7 @@
"snaps": "74efae3f f0ba5ed6 7f080293 ce089018 72fd5b40 aa7cfc03 9cd4911e 59794743 22e30ffb a647f35c 1fac8532 af13d758 f00ae8e0 3abb265c d6a41faf b70c8a95"
},
"roster-010": {
"about": "pass 0 band 4: chess_char_4_17_a chess_char_4_18_a chess_char_4_11_a chess_char_4_12_a chess_char_4_19_a chess_char_4_07_a chess_char_4_16_a chess_char_4_09_a chess_char_4_10_a chess_char_4_13_a chess_char_4_14_a chess_char_4_20_a token_10041_cathy_catsld token_10041_cathy_catsld",
"about": "pass 0 band 4: chess_char_4_17_a chess_char_4_18_a chess_char_4_11_a chess_char_4_19_a chess_char_4_07_a chess_char_4_16_a chess_char_4_09_a chess_char_4_10_a chess_char_4_12_a chess_char_4_13_a chess_char_4_14_a chess_char_4_20_a token_10041_cathy_catsld token_10041_cathy_catsld",
"fast": true,
"kind": "normal",
"stageId": "act2autochess_m03",
@@ -560,56 +560,56 @@
"time": 170,
"ticks": 5100,
"reason": "timeout",
"killed": 40,
"killed": 35,
"total": 102,
"unspawned": 0,
"bossHpLeft": null,
"rngDraws": 114,
"rngDraws": 64,
"errors": {"count":0,"kinds":[]},
"players": {
"p1": {"killed":40,"total":102,"perfect":false,"leaks":62,"leaksUncounted":0,"coins":4,"dmg":469309,"bossDmg":0,"heal":4633,"deaths":21,"layerGains":{"preciShip":8}}
"p1": {"killed":35,"total":102,"perfect":false,"leaks":67,"leaksUncounted":0,"coins":4,"dmg":370317,"bossDmg":0,"heal":1892,"deaths":22,"layerGains":{"preciShip":12}}
},
"units": [
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["p1",4,"op","chess_char_4_12_a",2,null,0,0,102,5,70347,5044,1536,37,2],
["p1",5,"op","chess_char_4_19_a",2,null,0,0,82,0,6224,3120,0,9,1],
["p1",6,"op","chess_char_4_07_a",1,null,0,0,112,0,423,3476,0,2,1],
["p1",7,"op","chess_char_4_16_a",2,null,1,1,129,5,100862,8873,2644,33,9],
["p1",8,"op","chess_char_4_09_a",1,null,0,0,15,0,16650,1336,0,14,2],
["p1",9,"op","chess_char_4_10_a",1,null,0,0,6,0,40704,2190,0,17,1],
["p1",10,"op","chess_char_4_13_a",1,null,0,0,111,1,30141,3174,0,43,5],
["p1",11,"op","chess_char_4_14_a",1,null,0,0,104,14,173742,2552,0,33,2],
["p1",12,"op","chess_char_4_20_a",2,null,0,0,93,4,20658,2434,0,10,1],
["p1",13,"token","token_10041_cathy_catsld",null,null,100,1,16,0,0,0,0,0,null],
["p1",14,"token","token_10041_cathy_catsld",null,null,100,1,17,0,0,0,0,0,null],
["p1",1,"op","chess_char_4_17_a",1,null,0,0,5,0,1673,2849,0,10,0],
["p1",2,"op","chess_char_4_18_a",1,null,0,0,6,0,1211,4202,1335,2,2],
["p1",3,"op","chess_char_4_11_a",1,null,0,0,10,0,2906,2813,0,6,1],
["p1",4,"op","chess_char_4_19_a",2,null,0,0,97,1,14708,3120,0,23,1],
["p1",5,"op","chess_char_4_07_a",1,null,1738,1,132,0,1309,3476,0,1,1],
["p1",6,"op","chess_char_4_16_a",2,null,0,0,128,0,76151,6230,0,27,5],
["p1",7,"op","chess_char_4_09_a",1,null,0,0,11,1,18583,1336,0,12,1],
["p1",8,"op","chess_char_4_10_a",1,null,0,0,108,1,26881,4894,0,19,1],
["p1",9,"op","chess_char_4_12_a",2,null,0,0,119,0,30032,4065,557,22,1],
["p1",10,"op","chess_char_4_13_a",1,null,0,0,99,2,28416,3174,0,49,4],
["p1",11,"op","chess_char_4_14_a",1,null,0,0,94,12,135099,2552,0,25,2],
["p1",12,"op","chess_char_4_20_a",2,null,0,0,4,3,33349,1217,0,13,1],
["p1",13,"token","token_10041_cathy_catsld",null,null,100,1,17,0,0,0,0,0,null],
["p1",14,"token","token_10041_cathy_catsld",null,null,100,1,16,0,0,0,0,0,null],
["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null],
["-","~3","device","trap_1105_accrate",null,null,100,1,3,0,0,0,0,0,null]
],
"enemies": {
"enemy_10034_cnvsax": [1,1,0,4495,42998],
"enemy_1005_yokai": [24,16,8,0,60158],
"enemy_1005_yokai_2": [27,11,14,5256,113643],
"enemy_1005_yokai_3": [6,0,5,11587,126060],
"enemy_10034_cnvsax": [1,1,0,681,42998],
"enemy_1005_yokai": [24,12,12,0,56519],
"enemy_1005_yokai_2": [27,5,17,5019,75583],
"enemy_1005_yokai_3": [6,0,6,16842,92050],
"enemy_10083_hlbird": [1,1,0,0,6450],
"enemy_10144_xdelk_2": [1,0,1,2904,32957],
"enemy_1050_lslime": [1,0,1,11734,13748],
"enemy_1158_divman": [1,1,0,130,14189],
"enemy_1174_duholy_2": [1,0,1,801,15691],
"enemy_1204_msfhu_2": [1,0,1,0,3],
"enemy_1267_nhpbr_2": [1,0,1,61,3079],
"enemy_1269_nhfly": [33,10,23,3841,20722],
"enemy_1321_wdarft": [1,0,1,0,0],
"enemy_1422_lrsldr_2": [1,0,1,0,19051],
"enemy_1516_jakill": [1,0,1,559,559],
"enemy_10144_xdelk_2": [1,0,1,3226,30020],
"enemy_1050_lslime": [1,0,1,11038,24737],
"enemy_1158_divman": [1,1,0,140,14189],
"enemy_1174_duholy_2": [1,0,1,1192,3341],
"enemy_1204_msfhu_2": [1,0,1,0,4],
"enemy_1267_nhpbr_2": [1,0,1,61,1368],
"enemy_1269_nhfly": [33,15,18,1358,19707],
"enemy_1321_wdarft": [1,0,1,0,2047],
"enemy_1422_lrsldr_2": [1,0,1,290,1118],
"enemy_1516_jakill": [1,0,1,81,186],
"enemy_2034_sythef_2": [1,0,1,0,0]
},
"hooks": [1,130,5100,428,428,1138,1119,1063,65,120,29,30,0,8699,498,10,102,59,1,200,2,0,36],
"events": {"atk":499,"bounty":2,"deploy":25,"die":61,"dmg":1106,"fx":217,"heal":8,"layer":2,"leak":59,"skill":60,"spawn":119,"status":299},
"fx": {"beam":22,"block":3,"catShield":2,"charge":1,"dilemma":2,"dodge":36,"explode":10,"explosion":2,"featherArrow":1,"flame":1,"frostNova":5,"garrison":2,"garrisonGrant":1,"overclock":1,"phase":2,"pull":1,"riposte":6,"rockslide":4,"shieldBreak":4,"slippery":1,"summon":11,"swordRain":65,"swordStorm":9,"telegraph":2,"thorns":5,"tornado":2,"tornadoPulse":9,"undying":7},
"snaps": "a11f2665 9baaf19a e920dc19 198d3a45 baa40e7a 3b94af70 106e002a fdd90efe e21ec604 fe43a631 8239580b d00386be b6d9a443 250fb743 0e44df17 4b9bacbc ac746ded"
"hooks": [1,130,5100,419,419,1069,1051,388,57,119,20,21,0,7357,426,12,102,62,1,207,3,0,10],
"events": {"atk":485,"bounty":2,"deploy":25,"die":57,"dmg":959,"fx":147,"heal":4,"layer":3,"leak":62,"skill":42,"spawn":119,"status":274},
"fx": {"block":8,"catShield":1,"charge":1,"dilemma":1,"dodge":10,"explode":18,"explosion":2,"featherArrow":1,"flame":1,"frostNova":4,"garrison":3,"garrisonGrant":1,"overclock":1,"pull":1,"riposte":2,"rockslide":2,"shieldBreak":5,"slippery":1,"summon":11,"swordRain":48,"swordStorm":5,"telegraph":1,"thorns":6,"tornado":1,"tornadoPulse":5,"undying":7},
"snaps": "57fe2e2f 4a53b7b8 2e0d662f c2473d0c d61f8291 0f879595 34e652a4 ea9b995f 19d258e5 019f5b39 2e2a3d4d 8b38907c 2927da2c 3ad7a87f ce8d9d20 0b381f42 180cd6d8"
},
"roster-011": {
"about": "pass 0 band 5: chess_char_4_23_a chess_char_4_01_b chess_char_4_22_a chess_char_4_04_b chess_char_4_07_b chess_char_4_09_b chess_char_4_21_a chess_char_4_24_a chess_char_4_25_a chess_char_4_26_a chess_char_4_02_b chess_char_4_06_b",
@@ -672,7 +672,7 @@
"snaps": "c002e613 10a048e4 83882719 48595aaf c4331395 cfece443 01fb830e 82f827f8 d791c555 fec11375 d25c1e59 b986924f 415cc8f6 cc8bf2ac 1aec718d d2106326 d7cd1fea 2093bc04 facf1e90"
},
"roster-012": {
"about": "pass 0 band 5: chess_char_4_17_b chess_char_4_18_b chess_char_4_11_b chess_char_4_12_b chess_char_4_19_b chess_char_4_22_b chess_char_4_16_b chess_char_4_10_b chess_char_4_13_b chess_char_4_14_b chess_char_4_20_b chess_char_4_21_b token_10041_cathy_catsld token_10041_cathy_catsld",
"about": "pass 0 band 5: chess_char_4_17_b chess_char_4_18_b chess_char_4_11_b chess_char_4_19_b chess_char_4_22_b chess_char_4_16_b chess_char_4_10_b chess_char_4_12_b chess_char_4_13_b chess_char_4_14_b chess_char_4_20_b chess_char_4_21_b token_10041_cathy_catsld token_10041_cathy_catsld",
"fast": true,
"kind": "normal",
"stageId": "act1autochess_m01",
@@ -680,33 +680,33 @@
"round": 10,
"seed": 1517795683,
"waveId": "act1autochess_h03",
"time": 174.73,
"ticks": 5242,
"time": 161.8,
"ticks": 4854,
"reason": "cleared",
"killed": 97,
"total": 98,
"total": 100,
"unspawned": 0,
"bossHpLeft": null,
"rngDraws": 278,
"rngDraws": 191,
"errors": {"count":0,"kinds":[]},
"players": {
"p1": {"killed":97,"total":98,"perfect":false,"leaks":1,"leaksUncounted":0,"coins":10,"dmg":997508,"bossDmg":0,"heal":27788,"deaths":12,"layerGains":{"preciShip":16}}
"p1": {"killed":97,"total":100,"perfect":false,"leaks":3,"leaksUncounted":0,"coins":10,"dmg":973740,"bossDmg":0,"heal":22888,"deaths":5,"layerGains":{"preciShip":8}}
},
"units": [
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["p1",2,"op","chess_char_4_18_b",1,"uniequip_002_mudrok",6069,1,10,21,192055,12064,12029,56,29],
["p1",3,"op","chess_char_4_11_b",1,"uniequip_002_cathy",0,0,104,0,2798,7356,0,3,2],
["p1",4,"op","chess_char_4_12_b",2,"uniequip_002_glady",0,0,97,10,66884,6424,1960,27,3],
["p1",5,"op","chess_char_4_19_b",2,"uniequip_002_flamtl",1681.22,1,123,5,49023,4673,0,36,3],
["p1",6,"op","chess_char_4_22_b",2,"uniequip_002_svrash",0,0,8,8,93767,11156,0,47,2],
["p1",7,"op","chess_char_4_16_b",2,"uniequip_002_texas2",1619,1,9,0,4627,2645,0,43,1],
["p1",8,"op","chess_char_4_10_b",1,"uniequip_002_aroma",319.84,1,4,33,359780,1344,0,54,4],
["p1",9,"op","chess_char_4_13_b",1,"uniequip_002_gnosis",1989,1,5,1,21641,1926,0,46,18],
["p1",10,"op","chess_char_4_14_b",1,"uniequip_002_lionhd",0,0,101,17,148925,3252,0,25,11],
["p1",11,"op","chess_char_4_20_b",2,"uniequip_002_fartth",0,0,91,2,57733,2838,0,22,2],
["p1",12,"op","chess_char_4_21_b",1,"uniequip_002_plosis",1584,1,6,0,0,641,13799,35,1],
["p1",13,"token","token_10041_cathy_catsld",null,null,100,1,16,0,0,0,0,0,null],
["p1",14,"token","token_10041_cathy_catsld",null,null,100,1,17,0,0,0,0,0,null],
["p1",1,"op","chess_char_4_17_b",1,"uniequip_002_hsguma",1863.45,1,7,1,772,1650,0,30,0],
["p1",2,"op","chess_char_4_18_b",1,"uniequip_002_mudrok",6104,1,9,5,79773,1534,1534,35,6],
["p1",3,"op","chess_char_4_11_b",1,"uniequip_002_cathy",2644,1,122,1,6068,3486,0,11,2],
["p1",4,"op","chess_char_4_19_b",2,"uniequip_002_flamtl",0,0,99,2,41844,4236,0,35,3],
["p1",5,"op","chess_char_4_22_b",2,"uniequip_002_svrash",2169,1,121,9,79043,5538,0,22,3],
["p1",6,"op","chess_char_4_16_b",2,"uniequip_002_texas2",1619,1,8,0,9,1137,0,9,1],
["p1",7,"op","chess_char_4_10_b",1,"uniequip_002_aroma",145.6,1,4,0,0,1518,0,0,0],
["p1",8,"op","chess_char_4_12_b",2,"uniequip_002_glady",2232,1,5,2,10223,1114,1114,8,2],
["p1",9,"op","chess_char_4_13_b",1,"uniequip_002_gnosis",1989,1,11,19,181690,2791,0,91,37],
["p1",10,"op","chess_char_4_14_b",1,"uniequip_002_lionhd",1526,1,13,42,466520,7956,0,56,23],
["p1",11,"op","chess_char_4_20_b",2,"uniequip_002_fartth",700.8,1,6,16,107798,718,0,38,6],
["p1",12,"op","chess_char_4_21_b",1,"uniequip_002_plosis",1484,1,14,0,0,9693,20240,100,2],
["p1",13,"token","token_10041_cathy_catsld",null,null,100,1,17,0,0,0,0,0,null],
["p1",14,"token","token_10041_cathy_catsld",null,null,100,1,16,0,0,0,0,0,null],
["-","~1","device","trap_1105_accrate",null,null,100,0,1,0,0,0,0,0,null],
["-","~2","device","trap_1105_accrate",null,null,100,0,2,0,0,0,0,0,null],
["-","~3","device","trap_1105_accrate",null,null,100,0,3,0,0,0,0,0,null]
@@ -715,58 +715,24 @@
"enemy_10042_prtrop": [1,1,0,0,6912],
"enemy_10085_hllevi_2": [1,1,0,0,92160],
"enemy_10159_mntrjn": [1,1,0,0,32256],
"enemy_1062_rager_2": [1,1,0,2649,34560],
"enemy_1062_rager_2": [1,1,0,0,34560],
"enemy_1160_hvyslr_2": [1,1,0,0,16128],
"enemy_1183_mlasrt": [1,1,0,1417,7488],
"enemy_1207_sfji_2": [1,1,0,1923,16128],
"enemy_1208_msfji_2": [2,2,0,0,60],
"enemy_1267_nhpbr": [45,45,0,8681,233280],
"enemy_1267_nhpbr_2": [24,24,0,6514,152064],
"enemy_1270_nhstlk": [1,1,0,21,13824],
"enemy_1270_nhstlk_2": [15,15,0,11284,276480],
"enemy_1325_cbgpro_2": [1,1,0,15,5299],
"enemy_1425_lrcmra_2": [1,1,0,1199,28800],
"enemy_1525_blkswb": [1,0,1,17888,47988],
"enemy_2050_smsha": [1,1,0,6241,46080]
"enemy_1183_mlasrt": [1,1,0,1482,7488],
"enemy_1207_sfji_2": [1,1,0,0,16128],
"enemy_1208_msfji_2": [4,2,2,0,112],
"enemy_1267_nhpbr": [45,45,0,14256,233280],
"enemy_1267_nhpbr_2": [24,24,0,6700,152064],
"enemy_1270_nhstlk": [1,1,0,0,13824],
"enemy_1270_nhstlk_2": [15,15,0,8469,276480],
"enemy_1325_cbgpro_2": [1,1,0,0,5299],
"enemy_1425_lrcmra_2": [1,1,0,718,28800],
"enemy_1525_blkswb": [1,0,1,7561,23419],
"enemy_2050_smsha": [1,1,0,2185,46080]
},
"hooks": [1,121,5242,526,526,1444,1693,1144,109,113,76,75,0,13597,1632,56,98,1,1,119,2,1,11],
"events": {"atk":832,"bounty":5,"deploy":20,"die":112,"dmg":1676,"fx":378,"heal":78,"layer":2,"leak":1,"skill":152,"spawn":115,"status":479},
"fx": {
"beam": 5,
"blink": 2,
"block": 2,
"burst": 1,
"displace": 25,
"dodge": 11,
"explode": 5,
"explosion": 11,
"featherArrow": 2,
"flame": 3,
"frostNova": 18,
"garrison": 2,
"garrisonGrant": 1,
"healField": 1,
"levitate": 83,
"overclock": 2,
"palsy": 4,
"pull": 2,
"revive": 1,
"riposte": 9,
"rockslide": 29,
"shieldBreak": 17,
"slash": 19,
"slippery": 4,
"splash": 29,
"summon": 1,
"swordStorm": 1,
"telegraph": 2,
"thorns": 2,
"tornado": 3,
"tornadoPulse": 10,
"truesilver": 2,
"zone": 69
},
"snaps": "c0395dfa 0bc3a88e 16ea4fc8 44910193 6b2d71a2 4c4f69c8 95b16219 8cea36a9 c1cf499b 2e4e30b2 5b44582c 697803ae 5af424df 15bc9baa 36e7dd7e 29ea8855 8bce8feb e3404557"
"hooks": [1,121,4854,470,470,1388,1387,830,102,108,85,83,0,16257,1775,20,100,3,1,112,1,0,3],
"events": {"atk":628,"bounty":5,"deploy":18,"die":105,"dmg":1379,"fx":236,"heal":222,"layer":1,"leak":3,"skill":170,"spawn":117,"status":878},
"fx": {"beam":6,"blink":2,"block":1,"displace":10,"dodge":3,"explode":4,"explosion":23,"featherArrow":6,"flame":3,"frostNova":37,"garrison":1,"garrisonGrant":1,"healField":2,"overclock":2,"palsy":1,"pull":2,"revive":1,"riposte":3,"rockslide":6,"shieldBreak":8,"slash":19,"summon":1,"swordStorm":1,"telegraph":3,"thorns":6,"tornado":2,"tornadoPulse":10,"truesilver":3,"zone":69},
"snaps": "273dcc8e c323f708 7c1d7d8a 0f1c8a5d fa1faa7c 5973c4b4 1abb6f51 fc254e01 5e27fbd7 4c75c9e8 3d3d371b d21abedf 1215afdd c03925aa 45aadc00 eecaaba5 03eee058"
},
"roster-013": {
"about": "pass 0 band 5: chess_char_4_23_b chess_char_5_08_a chess_char_5_01_a chess_char_5_05_a chess_char_5_06_a chess_char_5_07_a chess_char_4_24_b chess_char_4_25_b chess_char_4_26_b chess_char_5_02_a chess_char_5_03_a chess_char_5_10_a",
@@ -1754,7 +1720,7 @@
"snaps": "7c092213 7eeed0b1 ac8f2ed3 3858c149 e8ea91a7 8453351a 4fc7b210 32f63df8 4e74f555 5bfbe308 7746a517 c9e84d55 480b39df 046d3213 b82f6b7a f22d156a 686086b5"
},
"roster-029": {
"about": "pass 1 band 4: chess_char_4_17_a chess_char_4_18_a chess_char_4_11_a chess_char_4_12_a chess_char_4_19_a chess_char_4_07_a chess_char_4_16_a chess_char_4_09_a chess_char_4_10_a chess_char_4_13_a chess_char_4_14_a chess_char_4_20_a token_10041_cathy_catsld token_10041_cathy_catsld",
"about": "pass 1 band 4: chess_char_4_17_a chess_char_4_18_a chess_char_4_11_a chess_char_4_19_a chess_char_4_07_a chess_char_4_16_a chess_char_4_09_a chess_char_4_10_a chess_char_4_12_a chess_char_4_13_a chess_char_4_14_a chess_char_4_20_a token_10041_cathy_catsld token_10041_cathy_catsld",
"fast": false,
"kind": "normal",
"stageId": "act1autochess_m07",
@@ -1762,52 +1728,52 @@
"round": 8,
"seed": 3016944661,
"waveId": "act1autochess_h01",
"time": 158.8,
"ticks": 4764,
"time": 154.7,
"ticks": 4641,
"reason": "cleared",
"killed": 78,
"killed": 76,
"total": 85,
"unspawned": 0,
"bossHpLeft": null,
"rngDraws": 99,
"rngDraws": 83,
"errors": {"count":0,"kinds":[]},
"players": {
"p1": {"killed":78,"total":85,"perfect":false,"leaks":7,"leaksUncounted":0,"coins":4,"dmg":318167,"bossDmg":0,"heal":3327,"deaths":10,"layerGains":{"preciShip":4}}
"p1": {"killed":76,"total":85,"perfect":false,"leaks":9,"leaksUncounted":0,"coins":4,"dmg":309220,"bossDmg":0,"heal":3524,"deaths":6,"layerGains":{"preciShip":4}}
},
"units": [
["p1",1,"op","chess_char_4_17_a",0,null,1139.6,1,110,2,20509,2880,0,64,2],
["p1",2,"op","chess_char_4_18_a",0,null,2867,1,6,7,22524,4394,2929,55,2],
["p1",3,"op","chess_char_4_11_a",0,null,2144,1,106,2,3579,3145,0,11,0],
["p1",4,"op","chess_char_4_12_a",0,null,1754,1,104,3,8643,2902,398,27,9],
["p1",5,"op","chess_char_4_19_a",0,null,1560,1,105,4,8607,3442,0,39,4],
["p1",6,"op","chess_char_4_07_a",0,null,1738,1,89,2,13301,2526,0,35,2],
["p1",7,"op","chess_char_4_16_a",0,null,257.6,1,63,20,55897,11230,0,97,5],
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@@ -2411,7 +2377,7 @@
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@@ -2422,50 +2388,50 @@
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@@ -2476,46 +2442,44 @@
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"events": {"atk":946,"bounty":4,"deploy":20,"die":54,"dmg":1015,"fx":168,"heal":48,"skill":51,"spawn":60,"status":343},
"fx": {"aoe":2,"beam":4,"buff":2,"devour":3,"displace":29,"dodge":6,"ember":2,"garrisonGrant":1,"link":3,"mote":71,"overload":3,"revive":1,"reweave":3,"riposte":2,"ripple":2,"sentry":5,"shadowWeave":19,"shield":4,"snow":1,"summon":1,"wake":4},
"snaps": "10b0fc57 1879e30f 44354394 dddd1d0a 627a31ff cf3c19d7 47582a23 87c2e2e7 2d0f5158 d9b586e6 18b235f7 fdb8d063 12d39f7e f01978fd f7e457a8 eb5e327f fccdb560 79c7c5d0 4f791ba7"
},
"roster-042": {
"about": "pass 2 band 5: chess_char_4_17_b chess_char_4_18_b chess_char_4_23_b chess_char_4_19_b chess_char_4_22_b chess_char_5_01_a chess_char_4_16_b chess_char_4_13_b chess_char_4_20_b chess_char_4_24_b chess_char_4_25_b chess_char_5_02_a",
+13 -14
View File
@@ -55,27 +55,26 @@ test('glyph rules: melee only on LOW buildable ALL/MELEE; ranged also on HIGH/RA
assert.ok(canPlace(buildDeployMap(null), 'melee', 10, 5));
});
test('positionClass: melee stays ground-only; only elite 歌蕾蒂娅 + HOK-Y is widened (owner 2026-10-04)', () => {
test('positionClass: a MELEE chess whose trait reads 「可以放置于远程位」 is widened, normal or elite, whatever the module (owner 2026-10-05)', () => {
assert.equal(positionClass({ position: 'MELEE' }), 'melee');
assert.equal(positionClass({ position: 'MELEE', placement: 'all' }), 'melee', 'the old placement field is ignored');
assert.equal(basePositionClass({ position: 'MELEE', isGolden: true, charId: 'char_474_glady' }), 'melee');
assert.equal(positionClass({ position: 'MELEE', trait: { desc: '技能可以使敌人产生位移\n可以放置于远程位' } }), 'all', 'the trait line');
assert.equal(positionClass({ position: 'MELEE', trait: { desc: '可以额外部署在远程位' } }), 'melee', 'another wording is not the line');
assert.equal(positionClass({ position: 'RANGED', trait: { desc: '可以放置于远程位' } }), 'ranged', 'a ranged record keeps its class');
assert.equal(basePositionClass({ position: 'MELEE', trait: { desc: '可以放置于远程位' } }), 'melee', 'the battle class stays melee');
assert.equal(positionClass({ position: 'RANGED' }), 'ranged');
assert.equal(positionClass({ position: 'ALL' }), 'all');
assert.equal(positionClass(null), 'all');
const HOK_Y = 'uniequip_003_glady';
const gladE = DATA.chess.chess_char_4_12_b;
const map = buildDeployMap(DATA.stages.act2autochess_m01);
assert.ok(!canPlace(map, positionClass(DATA.chess.chess_char_4_12_a, HOK_Y), 10, 4), 'normal 歌蕾蒂娅, even with the id, not');
assert.ok(!canPlace(map, positionClass(gladE), 10, 4), 'elite with no module id (default is not passed) not');
assert.ok(!canPlace(map, positionClass(gladE, 'uniequip_002_glady'), 10, 4), 'HOK-X not');
assert.ok(!canPlace(map, positionClass(gladE, 'none'), 10, 4), 'no module not');
assert.ok(canPlace(map, positionClass(gladE, HOK_Y), 10, 4), 'elite + HOK-Y on the 高台');
assert.ok(canPlace(map, positionClass(gladE, HOK_Y), 9, 3), 'and still on the ground');
assert.ok(!canPlace(map, positionClass(DATA.chess.chess_char_2_03_b, HOK_Y), 10, 4), '崖心 not');
assert.ok(!canPlace(map, positionClass(DATA.chess.chess_char_3_07_b, HOK_Y), 10, 4), '见行者 not');
// the six trait holders: 歌蕾蒂娅 / 崖心 (钩索师) and 见行者 (推击手), normal and elite
for (const id of ['chess_char_4_12_a', 'chess_char_4_12_b', 'chess_char_2_03_a', 'chess_char_2_03_b', 'chess_char_3_07_a', 'chess_char_3_07_b']) {
assert.equal(positionClass(DATA.chess[id]), 'all', id);
assert.ok(canPlace(map, positionClass(DATA.chess[id]), 10, 4), `${id} on the 高台`);
assert.ok(canPlace(map, positionClass(DATA.chess[id]), 9, 3), `${id} still on the ground`);
assert.equal(basePositionClass(DATA.chess[id]), 'melee', `${id} blocks like a melee unit`);
assert.equal(DATA.chess[id].placement, undefined);
}
assert.ok(!canPlace(map, positionClass(DATA.chess.chess_char_1_02_a), 10, 4), '角峰 (重装) not');
assert.equal(DATA.chess.chess_char_4_12_a.placement, undefined);
assert.equal(gladE.placement, undefined);
});
test('g.move: legality per chess position, BAD_TILE outside, deploy cap 8, swaps allowed at cap', () => {
+91 -107
View File
@@ -11,13 +11,15 @@
// nowhere to go); moving the owner sends it back anyway (PRTS 卫戍协议/帮助 "移动干员时,其所属召唤物全部退场并重置
// 至手牌区") — with no room it leaves the board until the next round start.
// The sim side (突袭 landing tile, tactical point) is test/sim/feedback1-water.test.js.
// Owner's decision 2026-10-04 reverses DESIGN §22.6: the trait 「可以放置于远程位」 is not trusted. Only elite
// 歌蕾蒂娅 carrying HOK-Y 淡金坠饰 (uniequip_003_glady) may stand on a 高台. The battle keeps position MELEE
// (on a 高台 she attacks but blocks nothing). A bot may plan that one loadout on a 高台; everyone else stays on the ground.
// 高台: the owner's decision of 2026-10-05 (reversing the one of 2026-10-04, elite 歌蕾蒂娅 with HOK-Y only) follows
// PRTS — every MELEE chess whose trait reads 「可以放置于远程位」 (the 钩索师 / 推击手 branch trait: 歌蕾蒂娅, 崖心, 见行者,
// normal and elite) may stand on a 高台, with any module or none; raised with the PRTS source in PR #69 by
// @sunstricken. The battle keeps position MELEE (on a 高台 they attack but block nothing). The bots plan them on a 高台
// that covers the enemy road; every other melee unit stays on the ground.
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { buildDeployMap, canPlace as boardCanPlace, legalTiles, positionClass, placeClass, tileKey, ownerRangeKeys } from '../../server/match/board.js';
import { GLADIIA_HOK_Y } from '../../shared/highGround.js';
import { PLACE_ON_RANGED, meleeOnHighGround } from '../../shared/highGround.js';
import { ERR } from '../../shared/constants.js';
import { DATA, makeMatch, give, giveItem, checkInvariants, chessOfTier } from './harness.js';
import { botPrep, planLayout, fieldModel } from '../../server/match/bot.js';
@@ -304,75 +306,67 @@ test('#9 bots place 狼群 / 流形 only inside their owner\'s range', () => {
});
// ---------------------------------------------------------------------------------------------------------------------
// 高台: only elite 歌蕾蒂娅 + HOK-Y (owner's decision 2026-10-04)
// 高台: every melee chess whose trait reads 「可以放置于远程位」, any module (the owner's decision of 2026-10-05)
const HIGH_STAGE = 'act2autochess_m01';
const HIGH = ['10,4', '11,4', '12,4']; // 战场#01(下半)'s ranged-only (高台) tiles
const GLAD_N = 'chess_char_4_12_a';
const GLAD_E = 'chess_char_4_12_b'; // the golden record
const CLIFF_N = 'chess_char_2_03_a';
const CLIFF_E = 'chess_char_2_03_b';
const FORCER_N = 'chess_char_3_07_a';
const FORCER_E = 'chess_char_3_07_b';
const HOLDERS = [GLAD_N, GLAD_E, CLIFF_N, CLIFF_E, FORCER_N, FORCER_E];
const HOK_X = 'uniequip_002_glady';
const HOK_Y = 'uniequip_003_glady';
const TANK = (c) => c.profession === 'TANK' && c.position === 'MELEE';
const rc = (k) => k.split(',').map(Number);
const toHand = (m, ps, p) => move(m, p.uid, { area: 'hand', idx: ps.hand.findIndex((x) => x == null) });
const equip = (ps, module) => {
assert.equal(ps.setLoadout({ [GLAD_N]: { module } }), true, module);
};
/**
* The loadouts each holder is tried with: its default (null), no module, and every module it has. 崖心 and 见行者 are
* hidden this season (never in the pool): a player cannot set their loadout (shared/protocol.js checkLoadout), so they
* are tried with their defaults (elite: HOK-X / PUS-X).
*/
const loadoutsOf = (id) => (DATA.chess[DATA.chess[id].baseId].isHidden ? [null]
: [null, 'none', ...(DATA.chess[DATA.chess[id].baseId].goldenId ? DATA.chess[DATA.chess[DATA.chess[id].baseId].goldenId].modules : []).map((x) => x.uniEquipId)]);
test('高台 data: no chess stores placement; HOK-Y is 淡金坠饰 on the elite 歌蕾蒂娅 only', () => {
test('高台 data: no chess stores placement; 「可以放置于远程位」 is the trait of exactly the six 钩索师 / 推击手 records, and every module keeps it', () => {
assert.equal(Object.values(DATA.chess).some((c) => c.placement !== undefined), false);
for (const t of Object.values(DATA.tokens)) assert.equal(t.placement, undefined, t.tokenId);
const e = DATA.chess[GLAD_E];
const y = e.modules.find((m) => m.uniEquipId === GLADIIA_HOK_Y);
assert.equal(e.charId, 'char_474_glady');
assert.equal(e.isGolden, true);
assert.equal(y.typeName, 'HOK-Y');
assert.equal(y.name, '淡金坠饰');
assert.equal(e.modules.find((m) => m.isDefault).uniEquipId, HOK_X, 'the default module is HOK-X, ground-only');
assert.equal(DATA.chess[GLAD_N].isGolden, false);
assert.ok(!DATA.chess[CLIFF_E].modules.some((m) => m.uniEquipId === GLADIIA_HOK_Y), '崖心 has no HOK-Y');
assert.equal(DATA.chess[GLAD_N].position, 'MELEE');
assert.equal(e.position, 'MELEE');
const widened = Object.values(DATA.chess).filter((c) => meleeOnHighGround(c)).map((c) => c.chessId).sort();
assert.deepEqual(widened, HOLDERS.slice().sort());
for (const id of HOLDERS) {
const c = DATA.chess[id];
assert.equal(c.position, 'MELEE', id);
assert.ok(['钩索师', '推击手'].includes(c.subProfessionName), id);
for (const x of c.modules || []) assert.ok(x.traitOverride.desc.includes(PLACE_ON_RANGED), `${id} ${x.typeName} keeps the line`);
}
// the module text never adds the line to anybody else (教官 Y "可以额外部署在远程位" is a talent, not the trait)
for (const c of Object.values(DATA.chess)) {
if (HOLDERS.includes(c.chessId)) continue;
for (const x of c.modules || []) assert.ok(!(x.traitOverride?.desc || '').includes(PLACE_ON_RANGED), `${c.chessId} ${x.typeName}`);
}
assert.equal(DATA.chess[GLAD_E].modules.find((x) => x.uniEquipId === HOK_Y).typeName, 'HOK-Y');
});
test('高台 table: (operator, module, tile) → allowed only for elite 歌蕾蒂娅 + HOK-Y on a 高台; ranged unchanged', () => {
test('高台 table: every trait holder, normal and elite, with its default, no module or any module, may take each 高台; a 重装 is refused; ranged unchanged', () => {
const { m, ps } = prep(HIGH_STAGE);
assert.deepEqual([...ps.deployMap()].filter(([, cls]) => cls === 'ranged').map(([k]) => k).sort(), HIGH);
// rows: chess id, module set on the 歌蕾蒂娅 loadout (null = leave the default), expect 高台
const rows = [
[GLAD_E, GLADIIA_HOK_Y, true],
[GLAD_E, HOK_X, false],
[GLAD_E, 'none', false],
[GLAD_N, GLADIIA_HOK_Y, false],
[GLAD_N, null, false],
[CLIFF_E, GLADIIA_HOK_Y, false],
[FORCER_N, null, false],
[FORCER_E, null, false],
];
const owned = new Map();
for (const [id, module, allowHigh] of rows) {
if (module) equip(ps, module);
else ps.setLoadout({});
let p = owned.get(id);
if (!p) { p = give(m, ps, id); owned.set(id, p); }
else if (ps.find(p.uid)?.area === 'board') assert.deepEqual(toHand(m, ps, p), { ok: true });
for (const k of HIGH) {
const [r, c] = rc(k);
const res = move(m, p.uid, board(r, c), 'DOWN');
if (allowHigh) {
assert.deepEqual(res, { ok: true }, `${id} ${module} → ${k}`);
for (const id of HOLDERS) {
const p = give(m, ps, id);
for (const module of loadoutsOf(id)) {
assert.equal(ps.setLoadout(module ? { [DATA.chess[id].baseId]: { module } } : {}), true, `${id} ${module}`);
for (const k of HIGH) {
const [r, c] = rc(k);
assert.deepEqual(move(m, p.uid, board(r, c), 'DOWN'), { ok: true }, `${id} ${module || 'default'} → ${k}`);
assert.equal(ps.board.get(k), p);
checkInvariants(m);
assert.deepEqual(toHand(m, ps, p), { ok: true });
} else {
assert.equal(res.error, ERR.BAD_TILE, `${id} ${module || 'default'} → ${k}`);
}
assert.deepEqual(move(m, p.uid, board(9, 3)), { ok: true }, `${id}: the ground stays legal`);
assert.equal(placeClass(ps, DATA.chess[id]), 'all', id);
assert.deepEqual(toHand(m, ps, p), { ok: true });
}
assert.deepEqual(move(m, p.uid, board(9, 3)), { ok: true }, `${id}: the ground stays legal`);
assert.equal(placeClass(ps, DATA.chess[id]) === 'all', allowHigh, id);
assert.deepEqual(toHand(m, ps, p), { ok: true });
ps.setLoadout({});
}
const tank = give(m, ps, chessOfTier(1, TANK).find((x) => m.pool.has(x)));
@@ -389,43 +383,41 @@ test('高台 table: (operator, module, tile) → allowed only for elite 歌蕾
m.dispose();
});
test('高台 client: drag highlights follow the loadout; a 重装 keeps "近战单位只能部署在地面"', () => {
test('高台 client: drag highlights = the server for every trait holder under any module; a 重装 keeps "近战单位只能部署在地面"', () => {
const { m, ps } = prep(HIGH_STAGE);
equip(ps, GLADIIA_HOK_Y);
const glad = give(m, ps, GLAD_E);
const normal = give(m, ps, GLAD_N);
const cliff = give(m, ps, CLIFF_E);
const holders = HOLDERS.map((id) => give(m, ps, id));
const tank = give(m, ps, chessOfTier(1, TANK).find((x) => m.pool.has(x)));
const ranged = give(m, ps, chessOfTier(1, RANGED).find((x) => m.pool.has(x)));
const ctx = clientCtx(m, ps);
const map = ps.deployMap();
for (const p of [glad, normal, cliff, tank, ranged]) {
const lit = boardTargets(ctx, p.uid).legal.map(([r, c]) => tileKey(r, c)).sort();
assert.deepEqual(lit, legalTiles(map, placeClass(ps, DATA.chess[p.id])).map(([r, c]) => tileKey(r, c)).sort(), `${p.id}: highlights = the server`);
}
for (const k of HIGH) {
const [r, c] = rc(k);
assert.equal(clientCanPlace(ctx, glad.uid, board(r, c)).ok, true, k);
for (const p of [normal, cliff, tank]) {
const res = clientCanPlace(ctx, p.uid, board(r, c));
assert.equal(res.ok, false, p.id);
for (const loadout of [{}, { [GLAD_N]: { module: HOK_Y } }, { [GLAD_N]: { module: HOK_X } }, { [GLAD_N]: { module: 'none' } }]) {
assert.equal(ps.setLoadout(loadout), true);
const ctx = clientCtx(m, ps);
for (const p of [...holders, tank, ranged]) {
const lit = boardTargets(ctx, p.uid).legal.map(([r, c]) => tileKey(r, c)).sort();
assert.deepEqual(lit, legalTiles(map, placeClass(ps, DATA.chess[p.id])).map(([r, c]) => tileKey(r, c)).sort(), `${p.id}: highlights = the server`);
}
for (const k of HIGH) {
const [r, c] = rc(k);
for (const p of holders) assert.equal(clientCanPlace(ctx, p.uid, board(r, c)).ok, true, `${p.id} → ${k}`);
const res = clientCanPlace(ctx, tank.uid, board(r, c));
assert.equal(res.ok, false);
assert.equal(res.reason, '近战单位只能部署在地面');
assert.equal(clientCanPlace(ctx, ranged.uid, board(r, c)).ok, true);
}
assert.equal(clientCanPlace(ctx, ranged.uid, board(r, c)).ok, true);
}
m.dispose();
});
test('高台 swaps: elite 歌蕾蒂娅 + HOK-Y trades with a ranged operator, not with a 重装', () => {
test('高台 swaps: 歌蕾蒂娅 (normal, no module) trades with a ranged operator, not with a 重装', () => {
const { m, ps } = prep(HIGH_STAGE);
equip(ps, GLADIIA_HOK_Y);
const glad = give(m, ps, GLAD_E);
const glad = give(m, ps, GLAD_N);
const tank = give(m, ps, chessOfTier(1, TANK).find((x) => m.pool.has(x)));
const ranged = give(m, ps, chessOfTier(1, RANGED).find((x) => m.pool.has(x)));
assert.deepEqual(move(m, glad.uid, board(10, 4), 'DOWN'), { ok: true });
assert.deepEqual(move(m, tank.uid, board(9, 3)), { ok: true });
assert.deepEqual(move(m, ranged.uid, board(11, 4)), { ok: true });
let ctx = clientCtx(m, ps);
// swapping 歌蕾蒂娅 (高台) with the 重装 (ground) would put the 重装 on the 高台
assert.equal(clientCanPlace(ctx, glad.uid, board(9, 3)).ok, false);
assert.equal(move(m, glad.uid, board(9, 3)).error, ERR.BAD_TILE);
assert.equal(clientCanPlace(ctx, tank.uid, board(10, 4)).ok, false);
@@ -443,16 +435,14 @@ test('高台 swaps: elite 歌蕾蒂娅 + HOK-Y trades with a ranged operator, no
m.dispose();
});
test('高台 battle input: elite 歌蕾蒂娅 + HOK-Y is fielded on (10,4) and blocks nothing there; on the ground she blocks', () => {
test('高台 battle input: 歌蕾蒂娅 is fielded on (10,4) and blocks nothing there; on the ground she blocks', () => {
const { m, ps } = prep(HIGH_STAGE);
equip(ps, GLADIIA_HOK_Y);
const glad = give(m, ps, GLAD_E);
const glad = give(m, ps, GLAD_N);
assert.deepEqual(move(m, glad.uid, board(10, 4), 'DOWN'), { ok: true });
const u0 = ps.battleInput().units.find((u) => u.uid === glad.uid);
assert.deepEqual([u0.row, u0.col, u0.dir, u0.moduleId], [10, 4, 'DOWN', GLADIIA_HOK_Y]);
assert.deepEqual([u0.row, u0.col, u0.dir], [10, 4, 'DOWN']);
m.dispose();
// position stays MELEE either way: the normal record (the same body the 0.1.2 measurement used) attacks the lane
// from the 高台 and blocks nothing there. HOK-Y's own range is not what this asserts.
// position stays MELEE either way: she attacks the lane from the 高台 and blocks nothing there
for (const [r, c, dir, high] of [[10, 4, 'DOWN', true], [9, 5, 'RIGHT', false]]) {
const h = makeBattle({
stageId: HIGH_STAGE, seed: 3, timeLimit: 60, autoFinish: false,
@@ -472,42 +462,36 @@ test('高台 battle input: elite 歌蕾蒂娅 + HOK-Y is fielded on (10,4) and b
}
});
test('高台 bots: elite 歌蕾蒂娅 + HOK-Y takes a 高台 that covers the road while the ground is still free', () => {
test('高台 bots: every trait holder, normal and elite, takes a 高台 that covers the road while the ground is still free; a plain melee stays on the road', () => {
const { m, ps } = prep(HIGH_STAGE, 11);
equip(ps, GLADIIA_HOK_Y);
const elite = give(m, ps, GLAD_E);
const k = planLayout(m, ps, [elite]).get(elite.uid);
assert.equal(ps.deployMap().get(k), 'ranged', `planned on a 高台 with the road open (${k})`);
const [r, c] = rc(k);
assert.deepEqual(move(m, elite.uid, board(r, c)), { ok: true });
m.dispose();
});
test('高台 bots: everyone else stays on the road; elite 歌蕾蒂娅 + HOK-Y may take a 高台 when the ground is full', () => {
const { m, ps } = prep(HIGH_STAGE, 11);
const pieces = ['chess_char_4_02_a', GLAD_N, FORCER_N, 'chess_char_2_03_a'].map((id) => give(m, ps, id));
const plan = planLayout(m, ps, pieces);
const map = ps.deployMap();
const road = fieldModel(m, ps).ground;
for (const p of pieces.slice(1)) {
const k = plan.get(p.uid);
assert.equal(map.get(k), 'melee', `${p.id} on a ground tile (${k})`);
assert.ok(road.has(k), `${p.id} on an enemy road tile (${k})`);
assert.equal(move(m, p.uid, board(10, 4)).error, ERR.BAD_TILE, `${p.id} deploy refused`);
for (const id of HOLDERS) {
const p = give(m, ps, id);
for (const module of loadoutsOf(id)) {
assert.equal(ps.setLoadout(module ? { [DATA.chess[id].baseId]: { module } } : {}), true);
const plan = planLayout(m, ps, [p]);
const k = plan.get(p.uid);
assert.equal(map.get(k), 'ranged', `${id} ${module || 'default'}: planned on a 高台 with the road open (${k})`);
const [r, c] = rc(k);
const cover = ownerRangeKeys(DATA.chess[id].rangeGrid, r, c, plan.dirOf(p.uid));
assert.ok([...cover].some((t) => road.has(t)), `${id}: its range from ${k} covers the road`);
assert.deepEqual(move(m, p.uid, board(r, c), plan.dirOf(p.uid)), { ok: true });
assert.deepEqual(toHand(m, ps, p), { ok: true });
}
}
const elite = give(m, ps, GLAD_E);
equip(ps, GLADIIA_HOK_Y);
const melee = [...map].filter(([, cls]) => cls === 'melee').map(([k]) => k);
const highPlan = planLayout(m, ps, [elite], undefined, { occupied: new Set(melee) });
const hk = highPlan.get(elite.uid);
assert.equal(map.get(hk), 'ranged', `HOK-Y planned on a 高台 (${hk})`);
const [hr, hc] = rc(hk);
assert.deepEqual(move(m, elite.uid, board(hr, hc)), { ok: true });
ps.setLoadout({});
// a plain melee operator (a 重装) stays on an enemy road tile, and a 高台 is no fallback for it once the ground is full
const tank = give(m, ps, chessOfTier(1, TANK).find((x) => m.pool.has(x)));
const k = planLayout(m, ps, [tank]).get(tank.uid);
assert.equal(map.get(k), 'melee', `the 重装 on a ground tile (${k})`);
assert.ok(road.has(k), `the 重装 on an enemy road tile (${k})`);
assert.equal(move(m, tank.uid, board(10, 4)).error, ERR.BAD_TILE, 'the 重装 deploy refused');
const melee = new Set([...map].filter(([, cls]) => cls === 'melee').map(([key]) => key));
assert.equal(planLayout(m, ps, [tank], undefined, { occupied: melee }).get(tank.uid), undefined, 'no ground left: no plan');
const glad = give(m, ps, GLAD_E);
const hk = planLayout(m, ps, [glad], undefined, { occupied: melee }).get(glad.uid);
assert.equal(map.get(hk), 'ranged', `elite 歌蕾蒂娅 still gets a 高台 (${hk})`);
checkInvariants(m);
assert.deepEqual(toHand(m, ps, elite), { ok: true });
equip(ps, 'none');
const refused = planLayout(m, ps, [elite], undefined, { occupied: new Set(melee) });
assert.equal(refused.get(elite.uid), undefined, 'no module: a 高台 is not a fallback');
assert.equal(move(m, elite.uid, board(10, 4)).error, ERR.BAD_TILE);
m.dispose();
});
+13 -20
View File
@@ -245,28 +245,21 @@ describe('placement mirror (canPlace)', () => {
assert.equal(canPlace(ctx, m.uid, null).ok, false);
assert.equal(canPlace(ctx, m.uid, { area: 'temp', idx: 0 }).ok, false, 'no temp target');
});
test('only elite 歌蕾蒂娅 carrying HOK-Y lights the 高台; 崖心, 见行者, a normal record and other modules stay on the ground', () => {
const HOK_Y = 'uniequip_003_glady';
const gladE = piece('chess_char_4_12_b');
const gladN = piece('chess_char_4_12_a');
const cliff = piece('chess_char_2_03_b');
const forcer = piece('chess_char_3_07_b');
test('every trait holder (歌蕾蒂娅, 崖心, 见行者, normal and elite) lights the 高台 whatever the module; a plain melee stays on the ground', () => {
const holders = ['chess_char_4_12_a', 'chess_char_4_12_b', 'chess_char_2_03_a', 'chess_char_2_03_b', 'chess_char_3_07_a', 'chess_char_3_07_b'].map((id) => piece(id));
const m = piece(MELEE);
const loadout = { chess_char_4_12_a: { module: HOK_Y } };
const ctx = ctxFor(privWith({ hand: [gladE, gladN, cliff, forcer, m], loadout }));
for (const [row, col] of [[10, 4], [11, 4], [12, 4], [9, 3]]) assert.equal(canPlace(ctx, gladE.uid, { area: 'board', row, col }).ok, true, `elite HOK-Y on ${row},${col}`);
const lit = boardTargets(ctx, gladE.uid).legal.map(([a, b]) => tileKey(a, b));
assert.equal(lit.length, STAGE.deployTiles.normal.melee.length + STAGE.deployTiles.normal.rangedOnly.length, 'every deploy tile lit');
for (const p of [gladN, cliff, forcer, m]) {
assert.deepEqual(canPlace(ctx, p.uid, { area: 'board', row: 10, col: 4 }), { ok: false, code: 'BAD_TILE', reason: '近战单位只能部署在地面' }, p.id);
assert.equal(canPlace(ctx, p.uid, { area: 'board', row: 9, col: 3 }).ok, true, `${p.id} on the ground`);
const every = STAGE.deployTiles.normal.melee.length + STAGE.deployTiles.normal.rangedOnly.length;
// the module does not matter: the default, HOK-Y, HOK-X and none on 歌蕾蒂娅; 崖心's HOK-X; none on 见行者
for (const loadout of [null, { chess_char_4_12_a: { module: 'uniequip_003_glady' } }, { chess_char_4_12_a: { module: 'uniequip_002_glady' } },
{ chess_char_4_12_a: { module: 'none' }, chess_char_2_03_a: { module: 'none' }, chess_char_3_07_a: { module: 'none' } }]) {
const ctx = ctxFor(privWith({ hand: [...holders, m], loadout }));
for (const p of holders) {
for (const [row, col] of [[10, 4], [11, 4], [12, 4], [9, 3]]) assert.equal(canPlace(ctx, p.uid, { area: 'board', row, col }).ok, true, `${p.id} on ${row},${col} (${JSON.stringify(loadout)})`);
assert.equal(boardTargets(ctx, p.uid).legal.length, every, `${p.id}: every deploy tile lit`);
}
assert.deepEqual(canPlace(ctx, m.uid, { area: 'board', row: 10, col: 4 }), { ok: false, code: 'BAD_TILE', reason: '近战单位只能部署在地面' }, '角峰');
assert.equal(canPlace(ctx, m.uid, { area: 'board', row: 9, col: 3 }).ok, true, '角峰 on the ground');
}
const none = ctxFor(privWith({ hand: [gladE], loadout: { chess_char_4_12_a: { module: 'none' } } }));
assert.equal(canPlace(none, gladE.uid, { area: 'board', row: 10, col: 4 }).ok, false, 'no module');
const xmod = ctxFor(privWith({ hand: [gladE], loadout: { chess_char_4_12_a: { module: 'uniequip_002_glady' } } }));
assert.equal(canPlace(xmod, gladE.uid, { area: 'board', row: 10, col: 4 }).ok, false, 'HOK-X');
const bare = ctxFor(privWith({ hand: [gladE] }));
assert.equal(canPlace(bare, gladE.uid, { area: 'board', row: 10, col: 4 }).ok, false, 'default module is HOK-X');
});
test('not editable ⇒ nothing is legal', () => {
const m = piece(MELEE);
+4 -4
View File
@@ -808,9 +808,9 @@ function buildChess(ctx) {
rec.subProfessionName = uniequip.subProfDict?.[char.subProfessionId]?.subProfessionName || null;
rec.position = char.position;
rec.nationId = char.nationId || null;
// 高台 is not a data flag. The trait line 「可以放置于远程位」 is on every 钩索师 / 推击手 variant and is not
// trusted: only elite 歌蕾蒂娅 carrying HOK-Y may stand there, decided at place time (shared/highGround.js,
// owner's decision 2026-10-04, reversing DESIGN §22.6).
// 高台 is not a data flag: a MELEE chess whose trait (no module: `traitBase` / `trait`) reads 「可以放置于远程位」
// — the 钩索师 / 推击手 branch trait — may stand there, read at place time (shared/highGround.js; the owner's
// decision of 2026-10-05, following PRTS).
// Module (only active on golden chess: equipLevel > 0).
const modId = shop.defaultUniEquipId || null;
@@ -3143,7 +3143,7 @@ function validateAll(f) {
// DESIGN §16 loadout choices
if (!Array.isArray(c.skills) || c.skills.filter((s) => s.isDefault).length !== 1 || c.skills.find((s) => s.isDefault)?.skillId !== c.skill?.skillId) err(`chess ${c.chessId}: skills[] without exactly one default = skill`);
if (c.modules && (c.modules.filter((m) => m.isDefault).length !== (c.module?.active ? 1 : 0) || !c.statsBase || !c.traitBase || !c.talentsBase)) err(`chess ${c.chessId}: inconsistent module choices`);
// 高台 legality is loadout-aware (shared/highGround.js), never a field on the record
// 高台 legality is read from the trait text at place time (shared/highGround.js), never a field on the record
if (c.placement !== undefined) err(`chess ${c.chessId}: placement is not a data field`);
}
// the deliberate trigger deviations (DESIGN §21.29, §22.10) still override an official TAKE_DAMAGE row, on the normal
+2 -2
View File
@@ -320,12 +320,12 @@ function layout(gd, stageId, wanted, { field = 'normal', colOffset = 0, max = 12
const rank = (r, c) => { const d = dist(r, c); return d === 0 ? 1.5 : d; }; // beside a path first, then on it
return out.sort((a, b) => rank(a[0], a[1]) - rank(b[0], b[1]));
};
const isMelee = (w) => positionClass(data.chess[w.chessId], w.moduleId) === 'melee';
const isMelee = (w) => positionClass(data.chess[w.chessId]) === 'melee';
const order = wanted.slice().sort((a, b) => (isMelee(b) - isMelee(a)) || (isMelee(a) ? (data.chess[b.chessId].stats.blockCnt || 0) - (data.chess[a.chessId].stats.blockCnt || 0) : 0));
let uid = uid0;
for (const w of order) {
const rec = data.chess[w.chessId];
const free = units.length < max ? tiles(positionClass(rec, w.moduleId)) : [];
const free = units.length < max ? tiles(positionClass(rec)) : [];
if (!free.length) { rest.push(w); continue; }
const [r, c] = free[0];
used.add(tileKey(r, c));