feedback2: WB review wording — 突袭 looks at another field's ground enemies only while its own has none; §22.2 says the rule is stricter than our first #51 reply (a covering tile or no jump)

This commit is contained in:
sganggs committed 2026-10-03 23:42:09 +08:00
1 parent 4298815bf2
commit 1376e64753
4 files changed
+4 -4

No files matched your search

+1 -1
View File
@@ -8373,7 +8373,7 @@
},
"layerGain": "史尔特尔 部署时 +8 (<=50/battle); 休谟斯 each 2 kills +1; 瑕光 +4/deploy; 斯卡蒂; 伊内丝 +5; 机变 \"斯卡蒂的盟誓\" +8, \"德克萨斯的盟誓\" +10.",
"assumed": [
"target enemy = the ground enemy closest to the player's objective (its own field's first) that the member can reach; landing tile = the nearest free deployable tile within 2 tiles of it from which the member's attack range covers it. No such tile for any of the 8 most advanced -> no jump; the poll looks again every 0.25 s (GitHub issue #51 - up to 0.1.1 the idle trigger landed out of reach and hopped every 10 s; DESIGN §22.2)",
"target enemy = the ground enemy closest to the player's objective (its own field's; another field's only while its own has none) that the member can reach; landing tile = the nearest free deployable tile within 2 tiles of it from which the member's attack range covers it. No such tile for any of the 8 most advanced -> no jump; the poll looks again every 0.25 s (GitHub issue #51 - up to 0.1.1 the idle trigger landed out of reach and hopped every 10 s; DESIGN §22.2)",
"the buff lasts until the operator leaves the field"
]
},