feedback5: two render tests took 宴's S2 (index 1) from the real manifest as their "skill without an idle clip" — that was the kneeling clip of §25.22.9; they now use her S1 分神 (index 0, the same clips) and check that her S2 plays no skill clip
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@@ -88,7 +88,7 @@ test('unchanged: a Begin clip still runs into its queued next clip, a skill with
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const n = actor('char_1014_nearl2', 2); // 耀骑士临光 S3: no Begin, own Idle — plays that idle at once
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n.setSkill(true);
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assert.deepEqual(n.log, [['set', 'Skill_3_Idle', true]]);
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const u = actor('char_337_utage', 1); // 宴: Begin → loop, unchanged
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const u = actor('char_337_utage', 0); // 宴 S1 分神: Begin → loop, unchanged (her S2 has no skill clip, DESIGN §25.22.9)
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u.setSkill(true);
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assert.deepEqual(u.log, [['set', 'Skill_Start', false], ['queue', 'Skill_Loop', true]]);
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});
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