feedback5 R4: one file per operator kit — kits/tier1..6.js split into kits/ops/<chessId>-<codename>.js (129 kits), kits/shared/tier1..6.js (the helpers two or more kits of a tier use, and each tier's header notes) and kits/index.js (the registry, same keys in the same order); the tier files become re-export shims
Pure move: every line of a kit, of a helper and of the tier headers is copied verbatim (only the headers' first
line names the new file); a helper used by one kit moved into that kit's file. Glue only: the generated imports,
`export default { … }` around each registry entry, `export { … }` lists in shared/tier2..6.js, and tier4's
`(bb, chess, def)` default-argument wrapper as shared/tier4.js `withDefaults` (applied in each tier-4 kit file).
kits/index.js loads every kit file with a guarded dynamic import (browser-safe, no directory listing); tierN.js
re-export the tier registry (TIER_KITS) and their old named exports (tier1 helpers + tinmanKit, tier6
PITHST_ELEMENTS). The merged registry, every tier default and named export have the same keys, order, frozenness
and function sources as before. test/docs-consistency.test.js reads the moved code at its new paths.
Golden: GOLDEN_FULL=1 node --test test/golden.test.js unchanged.
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// server/sim/content/kits/ops/chess_char_4_08-rosesa.js — 瑰盐 (char_4163_rosesa) kit, tier 4 (hidden).
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// Conventions of the tier-4 kits: ../shared/tier4.js; kit contract and rules: ../README.md.
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import { COLS } from '../../../constants.js';
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import {
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AURA, num, tbb, batFlat, keySet, whileDeployed, pulse, skillActive, applyModuleRange, withDefaults,
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} from '../shared/tier4.js';
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export default withDefaults({
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// ===== 瑰盐 (ringhealer, hidden) S2 绝妙的长效药呀 — allies in range: 20 % of phys/arts damage → 5 s HP loss
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chess_char_4_08_a: (bb, chess, def) => {
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const t0 = tbb(def, 0);
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const scale = num(bb['attack@damage_scale'], 0.8), fin = num(bb['attack@final_duration'], 5), iv = Math.max(0.1, num(bb['attack@interval'], 1));
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return {
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skill: { kind: 'duration', heal: true, mods: { batPct: batFlat(def, bb.base_attack_time) },
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onStart({ battle, unit }) { battle.fx('saltWard', { x: unit.x, y: unit.y, id: unit.id }); } },
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talents: [{ install(battle, unit) { // 最好的草药医生: own ATK −5 %, operators in range receive +15 % healing
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battle.addBuff(unit, { key: 'rosesa:t1', mods: { atkPct: num(t0.atk, -0.05) }, persist: true, allowDead: true });
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whileDeployed(battle, unit, AURA, () => {
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for (const a of battle.alliesInGrid(unit)) if (a.kind === 'op') pulse(battle, a, `rosesa:heal:${unit.id}`, { healingTakenMul: num(t0.heal_scale, 1.15) });
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});
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} }],
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install(battle, unit) {
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const deferred = new WeakSet();
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battle.on('hit', (c) => {
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const t = c.target;
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// "友方干员": operators only (summons/devices keep the full hit)
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if (!skillActive(unit) || !unit.alive || t.side !== 'ally' || t.kind !== 'op' || (c.dmg.type !== 'phys' && c.dmg.type !== 'arts')) return;
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if (!keySet(unit).has(t.tileR * COLS + t.tileC)) return;
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c.dmg.mul *= scale;
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deferred.add(c.dmg);
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}, { owner: unit, priority: -5 });
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battle.on('damaged', (c) => {
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if (!deferred.has(c.dmg) || !(c.amount > 0) || !c.target.alive) return;
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deferred.delete(c.dmg);
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const total = (c.amount * (1 - scale)) / Math.max(1e-6, scale);
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const per = total / Math.max(1, Math.round(fin / iv));
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const src = c.source;
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battle.addBuff(c.target, { key: 'rosesa:dot', refresh: 'independent', maxStacks: 1000, duration: fin + 1e-6, interval: iv,
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onTick: ({ unit: tgt }) => battle.loseHp(tgt, per, { source: src && src.side === 'enemy' ? src : null }) });
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}, { owner: unit });
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// module (elite) RIN-X: 攻击范围扩大 (module range grid)
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applyModuleRange(battle, unit, def);
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},
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};
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},
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});
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