feedback5 R4: one file per operator kit — kits/tier1..6.js split into kits/ops/<chessId>-<codename>.js (129 kits), kits/shared/tier1..6.js (the helpers two or more kits of a tier use, and each tier's header notes) and kits/index.js (the registry, same keys in the same order); the tier files become re-export shims

Pure move: every line of a kit, of a helper and of the tier headers is copied verbatim (only the headers' first
line names the new file); a helper used by one kit moved into that kit's file. Glue only: the generated imports,
`export default { … }` around each registry entry, `export { … }` lists in shared/tier2..6.js, and tier4's
`(bb, chess, def)` default-argument wrapper as shared/tier4.js `withDefaults` (applied in each tier-4 kit file).
kits/index.js loads every kit file with a guarded dynamic import (browser-safe, no directory listing); tierN.js
re-export the tier registry (TIER_KITS) and their old named exports (tier1 helpers + tinmanKit, tier6
PITHST_ELEMENTS). The merged registry, every tier default and named export have the same keys, order, frozenness
and function sources as before. test/docs-consistency.test.js reads the moved code at its new paths.
Golden: GOLDEN_FULL=1 node --test test/golden.test.js unchanged.
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sganggs committed 2026-10-05 16:13:56 +08:00
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// server/sim/content/kits/ops/chess_char_3_09-haini.js — 海霓 (char_4079_haini) kit, tier 3.
// Conventions of the tier-3 kits: ../shared/tier3.js; kit contract and rules: ../README.md.
import { num, defOf, talentBb, altSkills, instantKindOf, alive, onTiles, aura } from '../shared/tier3.js';
/** Non-elite, non-leader enemy (海霓 "非精英和领袖敌人"). */
const isNormalEnemy = (e) => !e.isBoss && String(e.def?.rank ?? 'NORMAL').toUpperCase() === 'NORMAL';
export default {
// ---- 3_09 海霓 · 削弱者 — S2 阻滞性显色剂: ATK +, 2 targets, slows non-elite enemies in range, their deaths raise the
// talent up to max_talent_up; 测绘器材的奇用: non-elite enemies in range are fragile
chess_char_3_09_a: (bb, chess, def) => {
const d = defOf(chess, def);
const t0 = talentBb(d, 0);
const slow = num(bb['attack@move_speed'], 0);
const up = num(bb['attack@talent_up'], 0), upMax = num(bb['attack@max_talent_up'], 1);
const mt = Math.floor(num(bb['attack@max_target'], 1));
const kit = {
skill: {
kind: 'duration',
mods: { atkPct: num(bb.atk) },
onStart({ battle, unit }) {
unit.mem.hainiMul = 1;
if (!unit.mem.hainiSlow) {
unit.mem.hainiSlow = aura(battle, unit, { key: 'skill:haini_slow', side: 'enemy', interval: 0, tiles: () => unit.rangeKeySet, filter: isNormalEnemy, mods: { moveMul: Math.max(0, 1 + slow) } });
}
unit.mem.hainiSlow();
},
onTick({ unit }) { unit.mem.hainiSlow?.(); },
onEnd({ unit }) { unit.mem.hainiSlow?.clear(); unit.mem.hainiMul = 1; },
},
// S1 迷惑性洋流图: next attack ×atk_scale on max_target enemies at once
skills: altSkills(chess, d, bb, {
skchr_haini_1: (s) => ({
kind: instantKindOf(s),
targeting: { maxTargets: Math.max(1, Math.floor(num(s.bb.max_target, 1))) },
attack: { atkScale: num(s.bb.atk_scale, 1) },
}),
}),
talents: [{ install(battle, unit) {
unit.mem.hainiMul = 1;
aura(battle, unit, {
key: 'talent:haini_fragile', side: 'enemy', tiles: () => unit.rangeKeySet, filter: isNormalEnemy,
mods: () => ({ dmgTakenMul: 1 + (num(t0.damage_scale, 1) - 1) * (unit.mem.hainiMul ?? 1) }),
});
battle.on('kill', (ctx) => {
const v = ctx.victim;
if (!unit.skill?.active || !alive(unit) || v.side !== 'enemy' || !isNormalEnemy(v)) return;
if (!unit.rangeKeySet || !onTiles(v, unit.rangeKeySet)) return;
unit.mem.hainiMul = Math.min(upMax, (unit.mem.hainiMul ?? 1) + up);
}, { owner: unit });
} }],
};
if (mt > 1) kit.skill.targeting = { maxTargets: mt };
return kit;
},
};