feedback5 R4: one file per operator kit — kits/tier1..6.js split into kits/ops/<chessId>-<codename>.js (129 kits), kits/shared/tier1..6.js (the helpers two or more kits of a tier use, and each tier's header notes) and kits/index.js (the registry, same keys in the same order); the tier files become re-export shims
Pure move: every line of a kit, of a helper and of the tier headers is copied verbatim (only the headers' first
line names the new file); a helper used by one kit moved into that kit's file. Glue only: the generated imports,
`export default { … }` around each registry entry, `export { … }` lists in shared/tier2..6.js, and tier4's
`(bb, chess, def)` default-argument wrapper as shared/tier4.js `withDefaults` (applied in each tier-4 kit file).
kits/index.js loads every kit file with a guarded dynamic import (browser-safe, no directory listing); tierN.js
re-export the tier registry (TIER_KITS) and their old named exports (tier1 helpers + tinmanKit, tier6
PITHST_ELEMENTS). The merged registry, every tier default and named export have the same keys, order, frozenness
and function sources as before. test/docs-consistency.test.js reads the moved code at its new paths.
Golden: GOLDEN_FULL=1 node --test test/golden.test.js unchanged.
This commit is contained in:
1 parent
6b489b1776
commit
1169102d46
143 files changed
+12924
-11784
No files matched your search
@@ -0,0 +1,29 @@
|
||||
// server/sim/content/kits/ops/chess_char_2_14-flower.js — 调香师 (char_181_flower) kit, tier 2.
|
||||
// Conventions of the tier-2 kits: ../shared/tier2.js; kit contract and rules: ../README.md.
|
||||
|
||||
import { num, talentBb, moduleBb, up } from '../shared/tier1.js';
|
||||
|
||||
export default {
|
||||
// ---------------------------------------------------------------------------------------------------------------
|
||||
// 2_14 调香师 精调: ASPD +attack_speed (−50), ATK +atk. 熏衣草: every ally on the field recovers
|
||||
// atk_to_hp_recovery_ratio × ATK HP per second. Elite module (RIN-Y, hidden attack@max_target): heals 4 allies.
|
||||
// S1 治疗强化·β型 (alt): ATK +atk for its duration.
|
||||
chess_char_2_14_a: (bb, chess) => {
|
||||
const t = talentBb(chess, 0);
|
||||
const cnt = Math.floor(num(moduleBb(chess)['attack@max_target']));
|
||||
return {
|
||||
trait: cnt > 0 ? { heal: { mode: 'multi', count: cnt } } : undefined,
|
||||
skill: { kind: 'duration', heal: true, mods: { atkPct: num(bb.atk), aspd: num(bb.attack_speed) } },
|
||||
skills: { 'skcom_heal_up[2]': { kind: 'duration', heal: true, mods: { atkPct: num(bb.atk) } } },
|
||||
talents: [{ install(battle, unit) {
|
||||
const r = num(t.atk_to_hp_recovery_ratio);
|
||||
if (!(r > 0)) return;
|
||||
battle.every(1, () => {
|
||||
if (!up(unit)) return;
|
||||
const amt = unit.s.atk * r;
|
||||
for (const a of battle.alliesFor(unit)) if (a.hp < a.s.maxHp) battle.heal(unit, a, amt, { aura: true, tags: ['talent'] });
|
||||
}, { owner: unit });
|
||||
} }],
|
||||
};
|
||||
},
|
||||
};
|
||||
Reference in new issue
Block a user