feedback5 R4: one file per operator kit — kits/tier1..6.js split into kits/ops/<chessId>-<codename>.js (129 kits), kits/shared/tier1..6.js (the helpers two or more kits of a tier use, and each tier's header notes) and kits/index.js (the registry, same keys in the same order); the tier files become re-export shims

Pure move: every line of a kit, of a helper and of the tier headers is copied verbatim (only the headers' first
line names the new file); a helper used by one kit moved into that kit's file. Glue only: the generated imports,
`export default { … }` around each registry entry, `export { … }` lists in shared/tier2..6.js, and tier4's
`(bb, chess, def)` default-argument wrapper as shared/tier4.js `withDefaults` (applied in each tier-4 kit file).
kits/index.js loads every kit file with a guarded dynamic import (browser-safe, no directory listing); tierN.js
re-export the tier registry (TIER_KITS) and their old named exports (tier1 helpers + tinmanKit, tier6
PITHST_ELEMENTS). The merged registry, every tier default and named export have the same keys, order, frozenness
and function sources as before. test/docs-consistency.test.js reads the moved code at its new paths.
Golden: GOLDEN_FULL=1 node --test test/golden.test.js unchanged.
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sganggs committed 2026-10-05 16:13:56 +08:00
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// server/sim/content/kits/ops/chess_char_1_13-podego.js — 波登可 (char_258_podego) kit, tier 1.
// Conventions of the tier-1 kits: ../shared/tier1.js; kit contract and rules: ../README.md.
import {
num, talentBb, moduleBb, up, enemiesInGrid, enemyInRange, installAura, spTimeBonus, makeZone, skillBbOf,
} from '../shared/tier1.js';
// =================================================================================================================
// tier-local constants that exist nowhere in data
/** Radius (tiles) of 波登可's spore cloud. No blackboard key; PRTS 波登可 备注 "孢子群范围半径为0.9,可对空". */
const SPORE_RADIUS = 0.9;
export default {
// ---------------------------------------------------------------------------------------------------------------
// 1_13 波登可 孢子扩散: a vial bursts on the current target into a projectile_delay_time s spore cloud (radius 0.9,
// PRTS 备注, 可对空): enemies inside are 停顿 and lose their abilities (silence) and take atk_scale × ATK arts per second.
// 园丁: every 【辅助】 operator on the field ATK +atk. Elite module (DEC-X): +sp_recovery_per_sec SP/s with an enemy in range.
// Alternate S1 花香疗法: ATK +atk, normal attacks heal the most injured ally in range instead (ATK per attack). A heal
// skill: DEFAULT fires it with an injured ally inside her initial range (research 03 §1.4) — also checked every tick,
// since she is only "about to attack" with an enemy in range.
chess_char_1_13_a: (bb, chess) => {
const t = talentBb(chess, 0);
const spBonus = num(moduleBb(chess).sp_recovery_per_sec);
const dur = num(bb.projectile_delay_time, 5);
const S1 = 'skchr_podego_1';
return {
skills: {
[S1]: { kind: 'duration', heal: true, mods: { atkPct: num(skillBbOf(chess, S1).atk) }, attack: { dmgType: 'heal', heal: { mode: 'single' } } },
},
install(battle, unit) {
if (unit.skill?.id !== S1) return;
battle.on('tick', () => {
const sk = unit.skill;
if (!up(unit) || !unit.canAct || !sk.ready || sk.active || sk.opCooling || unit.s.flags.silence) return;
if (battle.injuredAlliesInKeys(unit.baseRangeKeys || unit.rangeKeys, unit).length) sk.activate('DEFAULT');
}, { owner: unit });
},
skill: {
kind: 'instant',
onStart({ battle, unit }) {
const tgt = enemiesInGrid(battle, unit, null, { n: 1 })[0];
const x = tgt ? tgt.x : unit.x + unit.fwd[1], y = tgt ? tgt.y : unit.y + unit.fwd[0];
const atk = unit.s.atk;
makeZone(battle, unit, {
x, y, radius: SPORE_RADIUS, duration: dur, skill: 'spores', onPulse(b) {
for (const e of b.foesInRadius(x, y, SPORE_RADIUS)) {
if (e.s.flags.untargetable) continue;
b.applyStatus(e, 'sluggish', { duration: 1.05, source: unit });
b.applyStatus(e, 'silence', { duration: 1.05, source: unit });
b.dealDamage(unit, e, { amount: atk * num(bb.atk_scale), type: 'arts', isSkill: true, canDodge: false, tags: ['dot', 'zone'] });
}
},
});
},
},
talents: [{ install(battle, unit) {
const v = num(t.atk);
if (v) installAura(battle, unit, { key: 'talent:podego', value: v, select: (a) => a.kind === 'op' && a.def.profession === 'SUPPORT', mods: { atkPct: v } });
spTimeBonus(battle, unit, spBonus, () => enemyInRange(battle, unit));
} }],
};
},
};