feedback1 integrate: WG 奥术 shown 本局禁用 where the mode disables it; returned equipment auto-merges

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sganggs committed 2026-10-03 06:53:18 +08:00
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@@ -439,7 +439,15 @@ if it outlasts it, resumes when the strong one expires (pass `refresh` to opt ou
catalogue status the same rule (one invisible buff `key` per target whatever applies it — no immunity, 抵抗, status hooks
or icon): the engine default for two same-named buffs (PRTS 作战机制 "同名buff的默认叠加策略buff只能表现出一个"). 奥术 uses
it, so the two players of a pair field compete for one instance instead of multiplying, and so do 灵知's 坚冰 and the
莱恩哈特 / 缄默德克萨斯 RES cuts, once keyed per unit (DESIGN §20.10). "Strongest" = the largest |value|.
莱恩哈特 / 缄默德克萨斯 RES cuts, once keyed per unit (DESIGN §20.10). "Strongest" = the largest |value|. PRTS 盟约记录's
奥术 note "※同一单位仅可对同一目标同时施加1个该盟约法术伤害提升效果" limits each unit to one instance per target; read with
the engine default — a newer same-named buff waits inert until the earlier ones end (PRTS 常见同名状态 "默认叠加方式") — and
巴哈姆特 12316 ("共享型buff會跟對面搶"), one instance is effective at a time, which is what applyStrongest keeps; strongest
rather than earliest is [ASSUMED]. Known deviation [ASSUMED]: an earlier revision of that note (oldid 386936) read
"同一单位在对同一目标施加的“法术伤害提升”效果的持续期间内,无法对该目标施加新的该盟约的法术伤害提升效果" — no re-application
while the unit's own instance lasts, so it would lapse 3 s after the first hit and return with the next arts hit —
whereas an equal-value hit here refreshes the instance to a fresh 3 s; slightly stronger (at most one attack interval
of coverage per 3 s), kept because the current wording no longer says so (feedback after 0.1.0).
| key | effect | value |
|---|---|---|