feedback1 integrate: WG 奥术 shown 本局禁用 where the mode disables it; returned equipment auto-merges

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#	public/js/ui/shopBar.js
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sganggs committed 2026-10-03 06:53:18 +08:00
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@@ -353,7 +353,9 @@ Other equipment: 2 slots; a third replaces the equipped item the player picks in
equipped on the target ⇒ `BAD_TARGET`, nothing changes) — and the replaced item is destroyed. Equipped items are
otherwise locked (research 04 §2 / addendum: they leave the operator only on promotion, merge or sale): `g.destroy`
refuses them (`BAD_TARGET 'equipped items are locked'`). A second copy of an equipped normal item merges into the golden
item in the hand.
item in the hand. Every path that hands an item to the player (buy, reward, 机变, grants, equip, the equipment a sale,
a promotion or `ctx.destroyPiece` returns) ends with the auto-merge (`acquireItem` / `checkItemMerges`: "已拥有2件同一初始
装备时…自动合并"), so a player never holds two identical mergeable normal items (`test/match/feedback1b-items.test.js`).
Built-ins (builtinMeta.js, overridable): 盟约之币 / 骑士储蓄罐 (random funds), 随身身份牌 (layers of the target's bonds),
紧急调度券 (take shop chess), 精打细算玩偶 (+funds each round), 简易通讯机 / 拟态物质 (same-bond chess), 见钱眼开玩偶