feedback3: merge WH — ground operators are melee-position, 叙拉古 rolls on every normal hit, off bonds show as disabled, prep-end items merge next prep
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@@ -19,8 +19,8 @@
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// 5: the first max_free_respawn_cnt members by position (the devour's order, fixed at battle
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// start) each redeploy at once (free) on their first knock-out
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// 叙拉古 siracusaShip every member deployment: ASPD +(base + per·L) for (base_duration + per·L) s; 6: 隐匿 for the same
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// time, and while hidden / end_duration s after, attacks proc (PRD, nominal `prob`) base_damage +
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// damage_per_stack·L true damage + fear `fear` s
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// time, and while hidden / end_duration s after, every 普通伤害 hit (siracusaRolls) procs (PRD,
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// nominal `prob`) base_damage + damage_per_stack·L true damage + fear `fear` s
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// 卡西米尔 kazimierzShip every deployment of one of the player's operators (initial ones included): members ATK
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// +atk_when_born, total ≤ base_max_atk_when_born + max_atk_when_born_per_stack·L; 6: blocking
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// members pulse damage_atk_scale×ATK true damage + stun around them every damage_interval s,
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@@ -476,6 +476,29 @@ function installEgir(battle, pid, bb, members) {
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// =====================================================================================================================
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// 叙拉古
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/**
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* Does a member's damage instance try the tier-6 proc? PRTS 盟约记录 叙拉古: "※仅在造成普通伤害时尝试造成来源为干员自身的
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* 真实附加伤害和恐惧", "每次造成普通伤害时尝试触发" — 普通伤害 is the attack type NORMAL (PRTS 伤害分类: the default type,
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* group damage included unless it is 溅射), not "a normal attack" (community report 「叙拉古盟约真伤概率数值没有正确递增
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* 成长」, GitHub #79: it rolled on normal attacks only). So skill hits roll — 德克萨斯 剑雨, 缄默德克萨斯's bursts and
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* sword rain, 阿罗玛 S1 / S2, 忍冬 S1 / S2, 伺夜 S3 — and so do 荒芜拉普兰德's S3 drone attacks (PRTS 备注 "不属于普通攻击/
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* 技能直接伤害": neither an attack nor skill damage, still 普通伤害). Not: 溅射 (`isSplash`); 持续伤害 (tags dot / periodic:
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* 荒芜拉普兰德's S3 pulse, PRTS 备注 "持续法术伤害"; 缄默德克萨斯 S1, "伤害分类为法术持续伤害"); 附加伤害 (tag `addition`:
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* 拉普兰德's module, 忍冬's 追凶 — PRTS "法术附加伤害"; item procs and the bonds' riders, own proc included [ASSUMED: 附加,
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* PRTS gives no class]); element damage; 无来源 damage (坚守's thorns); 流失.
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*/
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function siracusaRolls(dmg) {
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if (!dmg || dmg.isSplash || dmg.sourceless || dmg.type === 'element' || dmg.type === 'elemental') return false;
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const tags = dmg.tags;
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if (!Array.isArray(tags)) return true;
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for (let i = 0; i < tags.length; i++) {
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const t = tags[i];
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if (t === 'dot' || t === 'periodic' || t === 'addition' || t === 'item' || t === 'hpLoss') return false;
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if (typeof t === 'string' && t.startsWith('bond:')) return false;
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}
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return true;
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}
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function installSiracusa(battle, pid, bb, members) {
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const memberSet = new Set(members);
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const six = reached(battle, pid, 'siracusaShip', bb.power_bond_char_cnt);
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@@ -497,7 +520,7 @@ function installSiracusa(battle, pid, bb, members) {
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const st = { n: 0 };
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const onDmg = (ctx) => {
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const u = ctx.source, t = ctx.target, dmg = ctx.dmg;
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if (!dmg || !dmg.isAttack || dmg.isSplash || !isEnemyTarget(t) || ownTag(dmg, 'bond:siracusa')) return;
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if (!isEnemyTarget(t) || !siracusaRolls(dmg)) return;
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const hidden = u.s.flags.stealth || battle.time <= num(u.mem.siraStealthEnd, -Infinity) + end + 1e-9;
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if (!hidden) return;
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st.n++;
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@@ -609,6 +632,8 @@ export function payHammers(ctx) {
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ctx.setCounter(VICTORIA_COUNTER, paid + 1);
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for (let i = 0; i < count; i++) {
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const id = ctx.rollItem({ pool: p.pool });
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// onPrepEnd: grantItem stows this and does not merge until the next prep start, so a second copy does not
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// take an equipped hammer off for the fight (effectsMeta _deferItemMerge). [ASSUMED] every item that hook grants.
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if (id && ctx.grantItem(id, { source: 'bond:victoriaShip' })) granted++;
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}
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}
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